How To Create VR artwork

How To Create VR

67 episodes - English - Latest episode: almost 5 years ago - ★★★★★ - 7 ratings

Listen to weekly conversations with VR and AR professionals who work day in and day out creating VR and AR experiences. Learn all about the latest technologies, tools, techniques and tips for VR and AR creation. If you are a VR or AR professional and want to be a guest on the podcast, contact [email protected]!

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Episodes

Humaneyes Technologies Acquires How To Create VR

October 08, 2019 00:00 - 5 minutes - 7.35 MB

In this episode I interview….myself. Why? Because I have a big announcement to make! Drum roll please....It is with great pleasure that I announce that HowToCreateVR.com has been acquired by Humaneyes Technologies, the guys behind the VUZE, VUZE+ and VUZE XR VR cameras. To learn more about the details, listen to this episode!

E66 | Monetizing VR Content | Samuel Huber

September 20, 2019 00:00 - 28 minutes - 39 MB

Today’s guest is Samual Huber, the founder of Admix, a monetisation platform for VR, AR and games that has raised $2.4 million dollars in funding. In this episode, Sam and I will be chatting all about how to make money, as a creator, with VR and AR.

E65 | Optimizing Your VR Experience | Dave Cardwell

August 28, 2019 00:00 - 30 minutes - 28.3 MB

My guest is Dave Cardwell, a former VFX artist and supervisor of major films, Dave is now working on VR and AR experiences at SpinVR. In this episode, Dave will share with us some tips and tricks on how to optimize your VR experience to get the best performance out of it, regardless of which HMD you are creating your experience for.

E64 | An Introduction to VR Audio | Michael Wohl

August 07, 2019 00:00 - 38 minutes - 35.5 MB

Michael Wohl, an award winning filmmaker and author of 12 books on post production who is most well known as one of the original designers of Apple’s Final Cut Pro, will be talking with me about 360-degree immersive spatial 3D audio. We’ll cover why there are so many terms to describe it, the technology behind it all, production and post-production issues, tips and tricks.

E63 | Oculus, Palmer Lucky And The History Of The Future | Blake J. Harris

July 22, 2019 00:00 - 40 minutes - 55.7 MB

My guest is Blake J. Harris, the author of “The History of the Future: Oculus, Facebook and the Revolution that Swept Virtual Reality” and “Console Wars”. In this episode, Blake and I will be chatting all about Oculus, Facebook, Palmer Lucky and everything else VR related based on the questions that were submitted by you, our audience.

E62 | A Conversation About VR With The Director Of Grease | Randal Kleiser

July 10, 2019 00:00 - 26 minutes - 37.5 MB

In this episode, my guest, Randal Kleiser, best known for directing the movies Grease, Flight of the Navigator and many others, will be chatting all about his movies, filmmaking in general, his current 360 project, a 12 part VR series called Defrost and the future of VR and filmmaking.

E61 | Interviews With VR Creators At DELLiVR Conference

July 03, 2019 00:00 - 34 minutes - 47.8 MB

In this episode, I have six great interviews for you that took place at the DELLiVR Conference, a three day event with intensive training in VR, AR and 360 pre-production, production and post. I was the Program Manager for the event in charge of the curriculum and talent acquisition, plus I also presented two sessions, Introduction to Immersive Technologies and Using Photoshop and Premiere Pro to Clean Up Your 360 Footage. In between the sessions, I got a chance to interview some of the ot...

E60 | IRL Set Design for VR Experiences | Darragh Dandurand

May 14, 2019 00:00 - 40 minutes - 36.7 MB

Our guest today is Darragh Dandurand, a multi-disciplinary creative and curator with award winning works in photography, writing, journalism, filmmaking and emerging media who’s now focused on designing immersive physical sets for mixed reality narrative experiences. Darrah and Marcelo chat all about set design in real life and how it affects the VR experience. QUESTIONS ASKED: - Tell us about your background - What is your favorite VR experience as of today? - What was your first experience...

E59 | Tips and Tricks for Participating in VR Hackathons

April 30, 2019 00:00 - 28 minutes - 39.3 MB

In April 2019, I, along with my co-workers at ServiceTitan, the company where I work full time as an eLearning Manager, were able to participate in the Children’s Hospital Gamify Pediatrics Hackathon. We came up with a really neat AR app to help kids get out of bed and start moving after a major surgery. Our team ended up being picked as one of the 10 semi-finalists. In this episode, I’m having a conversation with Vahe Kuzoyan, the President of ServiceTitan and David Hoffman, Director of Pro...

E58 | A Conversation with the Lead Actress of The Invisible Hours | Katherine Carlton

April 10, 2019 00:00 - 33 minutes - 30.8 MB

In this episode, Marcelo talks with Katherine Carlton, the lead actress of The Invisible Hours about her experience working on the cinematic VR experience, what actors need to know about VR, how acting in VR is different (and the same) as acting for other mediums and much more. QUESTIONS ASKED: - Tell us about your background. - How did you get into acting? - What makes VR different for you from TV, Film or even theater? - Have you done immersive theater? - What made you audition for The Inv...

E57 | A Conversation about VR with the Director of The Lawnmower Man | Brett Leonard

April 03, 2019 00:00 - 31 minutes - 43 MB

In this episode, Marcelo chats with Brett Leonard, the writer and director of the highly popular VR related film, The Lawnmower Man (and Virtuosity). Topics include VR of the 90s, today’s technology, where VR is going, the future of filmmaking, using VR for good, plus much more! QUESTIONS ASKED: - What inspired you to make The Lawnmower Man? - Did you discover VR before writing the movie or while writing the movie? - Was The Lawnmower Man your first movie you wrote? - Can you make The Law...

E56 | A Conversation With HTC Vive China President Alvin Wang Graylin

March 27, 2019 00:00 - 32 minutes - 44.6 MB

My guest is Alvin Wang Graylin, the China President of HTC. Alvin leads all aspects of the VIVE VR initiatives, the smartphone business and is currently the vice-chairman of the Industry of Virtual Reality Alliance. QUESTIONS ASKED: - Tell us about your background - When did you discover VR? - What attracted you to VR? - Why did HTC decide to go all in with VR? - Can you share with us some updates from GDC 2019? - Any updates on Cosmos you can share with us? - What’s your take on VR for the ...

E55 | Developing VR Games For The PSVR | Daniel K. Kallander

March 12, 2019 00:00 - 20 minutes - 18.6 MB

In this episode, Marcelo chats with Fast Travel Games Game Designer, Daniel Kihlgren Kallander, all about a how to create VR games for the PSVR. QUESTIONS ASKED: - Tell us about your background. - How did you get into VR? - What is your favorite VR experience as of today? - How did you get into PSVR development? - What skills transferred over to PSVR development and what did you have to learn? - Is it easy to develop for PSVR? - What tools do you need to learn for PSVR development? - How do ...

E54 | Introduction to Volumetric Video | Agnis Stelingis

March 06, 2019 00:00 - 39 minutes - 36 MB

In this episode, Marcelo talks to EF EVE Founder and CEO Agnis Stelingis about volumetric video; what it is, how to create it, and how to use it in our next VR experience. QUESTIONS ASKED: - Tell us about your background. - What interested you about volumetric video? - What is the relationship between volumetric video and VR? - What is volumetric video for those who don’t know? - What are the differences between photogrammetry and volumetric video and also what is a 3D scan? - How do you dea...

E53 | Producing VR With The Producer Of TheBlu | Adam Bruce

February 26, 2019 00:00 - 40 minutes - 37.1 MB

In this episode, Marcelo talks with VR Producer Adam Bruce about what a VR Producer does and what it took to create the highly popular VR experience, theBlu. QUESTIONS ASKED: - Tell us about your background. - What was your first VR experience? - What is your current favorite VR experience? - What HMD do you currently use? - What does a VR Producer do at the most basic level? - Does it help producers if they are also (or have been) a developer? - How do you avoid scope creep? - Who decides o...

E52 | Developing AR Apps for the HoloLens | Scott Montgomerie

February 20, 2019 00:00 - 30 minutes - 28 MB

In this episode, Marcelo chats with Scope AR Co-Founder, Scott Montgomerie, about how to get started creating apps for Microsoft’s HoloLens. Scott talks about tools, tips and techniques and compares and contrasts HoloLens development to Magic Leap and mobile AR development. QUESTIONS ASKED: - Tell us about your background. - How can we make AR more consumer-friendly? - What are the current limitations of the HoloLens? - What are the pro’s and con’s of HoloLens and Magic Leap? - Do you think ...

E51 | Fusing 360 Video with Game Engine Interactivity | Matthew Celia & Robert Watts

February 12, 2019 00:00 - 30 minutes - 27.6 MB

In this episode, Marcelo chats with Robert Watts and Mattew Celia from Light Sail VR, the creators of the horror VR experience Speak of the Devil VR about how they created the experience, how they used the Unity game engine to add interactivity to their 360-degree video and much more. QUESTIONS ASKED: - Tell us about your background. - What was your first VR experience? - What is your favorite experience as of today? - Tell us about Speak of the Devil. - Why did you choose 360° Video instead...

E50 | How NASA Uses VR and AR for Training | Evelyn Miralles

February 06, 2019 00:00 - 32 minutes - 29.3 MB

In this episode, Marcelo talks with Evelyn Miralles, a NASA Technology Strategist and Senior Engineer who works on VR, AR, and MR experiences. He chats with Evelyn all about how NASA uses VR to train their astronauts and what tools they use to create their experiences. QUESTIONS ASKED: - Tell us about your background. - How much did VR headsets cost back in the 90s and how did they compare to today’s technology? - Has VR improved at the same speed as computers, in your opinion? - What do yo...

E49 | Creating Effective VR Game Play | Marianna Vallejo

January 29, 2019 00:00 - 31 minutes - 29.3 MB

In this episode, Marcelo talks with Marriana Vallejo, CEO and Founder of Daily Magic Productions a game development company behind the action-adventure VR game Witching Tower, all about how to create effective VR game play. QUESTIONS ASKED: - Tell us about your background. - How did you get into VR as a user? - What is your favorite experience as of today? - What are your thoughts on the Vive Cosmos and Vive Pro Eye headsets? - What are your thoughts on eye-tracking and how it can be used fo...

E48 | Creating Dynamic Cinematic VR Experiences | Luisa Valencia & Etienne Archambault

January 23, 2019 00:00 - 42 minutes - 38.6 MB

In this episode, Marcelo chats with Signal Space Lab VR Director Luisa Valencia and Interactive Director Étienne Archambault about how to create dynamic cinematic VR experiences where scenes are altered based on where the user looks and the decisions they make. QUESTIONS ASKED: - Tell us about your background. - What was your first VR experience? - At Signal Space Lab do you focus on 360-cinematic VR or do you also experiment with mixing 360 with CGI? - What is a “seamless-interactive” exper...

E47 | CES 2019 Interviews Part 3 | VR and AR Vendors

January 17, 2019 00:00 - 19 minutes - 27.5 MB

I went to CES 2019 to check out all that’s new in AR and VR and to interview vendors, professionals and creators involved in the Immersive Technologies industry. In part 1 of this 3 part series covering CES, I was invited into the HTC Vive private booth to come check out all of the great new announcements they made during CES, including the new Vive Pro Eye, Vive Cosmos, and more. In part 2, I walked around the show floor and got to interview Max Richter from Insta360 about their new Titan 11...

E46 | CES 2019 Interviews Part 2 | Insta360 Titan, Cathy Hackl and Pico

January 16, 2019 00:00 - 18 minutes - 25.7 MB

I went to CES 2019 to check out all that’s new in AR and VR and to interview vendors, professionals and creators involved in the Immersive Technologies industry. In part 1 of this 3 part series covering CES, I was invited into the HTC Vive private booth to come check out all of the great new announcements they made during CES, including the new Vive Pro Eye, Vive Cosmos, and more. In this episode, part 2, I walked around the show floor and got to interview Max Richter from Insta360 about thei...

E45 | CES 2019 Interviews Part 1 | HTC Vive Announcements

January 16, 2019 00:00 - 36 minutes - 50.3 MB

I went to CES 2019 to check out all that’s new in AR and VR and to interview vendors, professionals and creators involved in the Immersive Technologies industry. I was invited into the HTC Vive private booth, which was located at the Venetian, to come check out all of the great new announcements they made during CES, including the new Vive Pro Eye, Vive Cosmos, Viveport Infinity, Origin, Vive Reality Systems and much more. What follows are four interviews starting with Dan O’Brien, the Gener...

E44 | Writing For Immersive Experiences | John Bucher

January 08, 2019 00:00 - 42 minutes - 38.6 MB

In this episode Marcelo talks to John Bucher, a Writer, Story-Consultant, and author of best-seller Storytelling For Virtual Reality about writing for immersive content. QUESTIONS ASKED: - Tell us a bit about your background. - What piqued your interest in VR and what was your first VR experience? - What knowledge from your background in TV helped you in VR and what knowledge hurt you? - Do you think having a background in Theater can be helpful for VR writers? - How does a writer consider a...

E43 | Using VR To Reach Your Music Audience | Victoria Vaus & Quentin Zuber

December 17, 2018 00:00 - 40 minutes - 37.1 MB

In this episode Marcelo chats with two musicians, Victoria Vaus and Quentin Zuber, about how musicians can use VR to bring their music to new audiences. QUESTIONS ASKED: - Tell us about your background. - How did you add VR to your content creation skills? - What is your favorite experience? - What are your thoughts about music in VR experiences? - How can VR alter the music medium? - How did you come up with your experience? - How does the music affect the environment? - What is your direct...

E42 | Creating High End VR Simulations | Rich Benedetto

December 05, 2018 00:00 - 36 minutes - 33.7 MB

My guest today is Rich Benedetto, a US Navy Submarine Veteran, trainer, business owner, and currently, a solutions provider concentrating on Training, Technology and Innovation for Epsilon Systems. Today, Rich and I will talk about how to create high end VR simulations using 3D, Unity, photogrammetry and other high end technologies. QUESTIONS ASKED: – Give us a bit about your background. – Do you have a favorite VR game or experience? – What is considered high end VR training? – Tell us abo...

E41 | Developing VR Apps For The Oculus Go | Tom Szirtes

November 28, 2018 00:00 - 36 minutes - 33.6 MB

My guest today is Tom Szirtes, the founder and CEO of Mbryonic, an agency involved in the design, development and distribution of immersive experiences.  Today, Tom will share with us some tips and tricks on how to design, develop and distribute VR apps on the Oculus Go platform. QUESTIONS ASKED: - Tell us about your background. - Did you experience VR before getting into VR development? - What is your favorite experience? - What are the differences to consider when developing for different...

E40 | Creating VR Experiences For Location Based Entertainment | Vivan Tan

November 21, 2018 00:00 - 41 minutes - 37.6 MB

In this episode Marcelo talks to Beast Pets Founder, Game Content, and VR Developer Vivian Tan about creating VR experiences for arcades and Location Based Entertainment. Topics include prototyping, developing, testing and distributing VR games. QUESTIONS ASKED: - Tell us about your background. - What was your first VR experience? - How did you decide to get into VR development? - What made you decide to focus more on LBE’s and arcades? - What do you think the future holds for LBE’s and arca...

E39 | Virtual Reality Day and Why You Should Care | Bob Fine

November 12, 2018 00:00 - 19 minutes - 17.6 MB

In this episode Marcelo talks to VR Voice Founder and Creator of Virtual Reality Day, Bob Fine about VR Day and why you should care, why you should participate. QUESTIONS ASKED: - Give us a bit about your background. - How did you get into VR? - What was your first VR experience? - Tell us about VR Voice. What is your focus? - How did you come up with VR Day and what is its purpose? - What was the turnout in 2017? - What goes on during VR Day? - Are you thinking of incorporating AR into VR ...

E38 | Interviews with VR Creators at XRDC 2018

November 07, 2018 00:00 - 36 minutes - 50.7 MB

While attending the XRDC 2018 conference in San Francisco,Ca, which focuses on use cases for AR, VR and MR across multiple industries, I was able to capture 7 great interviews with creators that were either attending the conference or presenting there. My first interview is with Mauricio Martinez, who works in Tec de Monterey, in Mexico city and builds VR experiences in WebXR for the education market. My 2nd interview is with Benno Brada, who built a health VR experience that lets users swi...

E37 | Interviews With VR Creators At Unite LA 2018

October 31, 2018 00:00 - 48 minutes - 67.1 MB

I was lucky enough to attend Unite Los Angeles 2018, the conference to attend if you are a Unity developer. Although I’m not a Unity Developer myself, covering the VR and AR industry, from a creator’s point of view, is what I do and I have to tell you, I learned a lot by attending this conference and got inspired enough to start learning Unity. One thing I realized is that Unity developers are really a bunch of nice people that are willing to talk to you and share everything they know. I r...

E36 | The Realities Of Being An Independent VR Developer | Bob Rafei

October 23, 2018 00:00 - 37 minutes - 34.5 MB

In this episode, Marcelo chats with Big Red Button Entertainment Founder, CEO and Visual Director, Bob Rafei, about the benefits and challenges of being an Independent VR Developer. Learn the good, the bad and the ugly of it (mostly good though!) Please visit our sponsor of this episode, VeeR VR and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us a bit about your background. - How did you get into VR? - Wh...

E35 | How to Work with Clients on Immersive Experiences | Justin Mitchell

October 16, 2018 00:00 - 33 minutes - 31 MB

In this episode Marcelo chats with SweetRush Creative Engineer Justin Mitchell all about how to work with clients on VR and AR experiences. He provides tips on how to get new clients, how to present VR to them, how to maintain the scope of a project, billing, plus many other tips. We also chat about challenges of convincing your current client base to jump into VR and how to work around those challenges. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this ...

E34 | Oculus Quest and the Future of VR | Marcelo Lewin

October 10, 2018 00:00 - 33 minutes - 46.8 MB

Today, I have no special guest. It’s just me talking all about the Oculus Quest and how I think it will affect the future of VR. A lot of the information I’m going to give you I got while attending Oculus Connect 5, personally experiencing the Oculus Quest, reading lots of blog articles post the show and rewatching some of the Oculus Connect 5 keynotes and sessions. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this podcast. You can learn more about them...

E33 | Oculus Connect 5 Interviews with VR Creators

October 01, 2018 00:00 - 48 minutes - 44.2 MB

On September 26th and 27th, I attended the Oculus Connect 5 conference in San Jose, CA, which focuses on everything, of course, Oculus. The really big news coming out of that conference is the all new Oculus Quest, a standalone HMD with full 6 degrees of freedom. I tried it and I have to tell you this is a game changer. I see this HMD appearing in the enterprise powering many upcoming training experiences. Beyond the announcement, I attended many sessions including one, where Walmart, Ocul...

E32 | C# in Unity for Creative People | Ethan Stickley

September 26, 2018 00:00 - 24 minutes - 22.5 MB

In this episode Marcelo chats with Unity 3D Developer Ethan Stickley about how creative professionals can learn C# and use it in their next Unity VR program. You’ll get lots of practical tips and useful websites that will help you add C# to your portfolio of services. Please visit our sponsor of this episode, Veer VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us a bit about your background. - What ...

E31 | Acting In Immersive Experiences | Fiona Rene

September 18, 2018 00:00 - 43 minutes - 39.8 MB

In this episode Marcelo chats with Fiona Rene, an actress of both traditional and immersive media experiences, about her work on The Invisible Hours Cinematic VR experience and the challenges of acting in Immersive Media. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us about your background as an actress. - How did you get into immersive experiences? -...

E30 | UX Design Considerations For AR Apps | Kharis O'Connell

September 12, 2018 00:00 - 49 minutes - 45.2 MB

In this episode, Marcelo talks with Kharis O’Connell, head of UX and Industrial Design at Meta about designing user experiences for AR. Lots of topics are covered including how to design for mobile AR, AR glasses, the future of AR design, how to design AR experiences when reality and virtual reality become one, plus much more! Please visit our sponsor of this episode, Veer VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/VeerVR QUES...

E29 | The Immersive Web and WebXR | Amir Bozorgzadeh

September 05, 2018 00:00 - 37 minutes - 34.3 MB

In this episode, Marcelo talks with Co-Founder and CEO of Virtuleap, Amir Bozorgzadeh, about the immersive web, Web XR and the future of the web and VR. Please visit our sponsor of this episode, Veer VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us about your background. - Do you see VR as the fourth wave of computing? - What barriers do you see VR breaking? - What’s your favorite VR experience as o...

E28 | JanusVR, Janus Markup Language And WebVR | James McCrae

August 28, 2018 00:00 - 36 minutes - 33.7 MB

In this episode, Marcelo talks to CEO and Co-Founder of JanusVR, James McCrae about Janus VR, Janus Markup Language, WebVR.VR standars, AR and the future of immersive technologies. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us about your background. - How did you get into VR as a user? What was your first experience like? - What’s your favorite VR exp...

E27 | Migrating from Traditional ELearning Development to VR | John Blackmon

August 21, 2018 00:00 - 28 minutes - 25.8 MB

In this episode, Marcelo chats with co-founder and Chief Technology Officer of Trivantis Corporation, the maker of CenarioVR, John Blackmon, about the necessary skills traditional Elearning developers need to have before migrating to VR. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us a bit about your background. Have you done eLearning development your...

E26 | Migrating From Traditional Game Development to VR | Chris McLaughlin

August 14, 2018 00:00 - 30 minutes - 27.9 MB

In this episode, Marcelo talks to professional Game Developer, Chris McLaughlin, about migrating to VR from traditional (flat) game development. Various topics are touched upon including what skills are and are not transferable when moving from flat development to VR game development. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Are you still doing tradition...

E25 | A Day in the Life of a VR Producer at HTC VIVE Studios | Jason Ray

August 06, 2018 00:00 - 31 minutes - 28.8 MB

In this episode, Marcelo talks with HTC VIVE Studios, VR Producer Jason Ray, on his experience working with VR, developers and how he manages multiple VR projects. Please visit our sponsor of this episode, VeeR VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr QUESTIONS ASKED: - Tell us a bit about your background. - What’s your favorite VR experience as of today and why? - Do you prefer working hands on with the team or just ...

E24 | Creating AR Apps with Zapworks | Chris Holton

August 01, 2018 00:00 - 30 minutes - 27.5 MB

In this episode, Marcelo chats with Chris Holton, Product Managaer of Zapworks AR creation tools about Zapworks and how developers can use it to create AR experiences. QUESTIONS ASKED: - Tell us a bit about your background. - How did you get into AR? - What are some of the basics you should know as an AR developer / creator? - Tell us about Zappar. What it is? - Can we create custom Mobile apps to access our Zappar AR apps? How about integrating AR into our current mobile apps? - Are there ...

E23 | Introduction To AR Development | Johnny Hamilton

July 25, 2018 00:00 - 36 minutes - 33.8 MB

I speak with Multimedia Specialist Johnny Hamilton about AR and how to get started developing AR apps. We cover ARKit, ARCore, AR development apps and how to overcome current challenges. QUESTIONS ASKED: - Tell us a bit about your background. - How did you get into VR and AR as a user? What was your first experience like? - What’s your favorite VR or AR experience as of today and why? - What are some real-world examples where AR makes sense to use? - What's your process when you are designin...

E22 | How To QA Your VR Game | Developers of TSA Frisky

July 18, 2018 00:00 - 43 minutes - 39.7 MB

In this episode, Marcelo chats with the developers of the VR game TSA Frisky about the challenges and workflow of QAing a VR experience. QUESTIONS ASKED: - Tell us a bit about your background. - Tell us about your responsibilities for the VR Game TSA Frisky. - Is TSA Frisky your first deliverable? - Why did you choose to work with Unreal? - What’s the difference between QA and Beta testing? - How is testing VR games different then testing “flat games”? - How do you go back in forth with tes...

E21 | Creating VR Experiences Using Amazon Sumerian | Ben Moore

July 10, 2018 00:00 - 38 minutes - 35.7 MB

In this episode, I interview Ben Moore, the lead Product Manager of Amazon Sumerian. What is Amazon Sumerian you ask? It’s a VR development application that runs in your browser focused on letting Enterprise developers create VR experiences that are WebVR ready and take advantage of Amazon Web Services (AWS). QUESTIONS ASKED: - Tell us a bit about your background. - How did you get into VR as a user? What was your first experience like? - What’s your favorite VR experience as of today an...

E20 | Interviews with VR Training and Elearning Professionals at Realities360

July 01, 2018 00:00 - 44 minutes - 40.3 MB

On June 26th and 27th, I attended the Realities360 conference in San Jose, CA, which focuses on learning and Virtual Reality. I went both as an attendee and as a presenter. The seminar I presented was an introduction to 360 Degree video publishing. I also attended some great seminars presented by really talented professionals. I learned a lot about Augmented Reality and how to create AR apps using Zappar. I was able to attend some case study seminars to learn how other companies like Hilto...

E19 | Best Practices for Prototyping VR Games | Katie Hughes

June 26, 2018 00:00 - 26 minutes - 24.7 MB

Marcelo chats with Beast Pets Lead Product Designer Katie Hughes about the importance of prototyping for VR. We chat about tools to use, why prototyping is crucial for a successful VR project and some best practices to follow. QUESTIONS ASKED: - Tell us a bit about your background. - How did you get into VR? - What was the first VR experience you tried? - Tell us about Beast Pets. - Do you plan on tying your VR game to a physical environment? - Why is prototyping important for a VR game? - ...

E18 | MOCAP, Animations and VR | Veronica Flint | TK Gorgonia

June 19, 2018 00:00 - 42 minutes - 39 MB

I speak with VR Designer Veronica Flint and Performance Capture Director TK Gorgonia about MOCAP, VR, game engines and their pipeline and workflow used to create their new VR experience, The Chimerical Era. QUESTIONS ASKED: - Tell me about the The Chimerical Era Cinematic VR Experience. - How much MOCAP was involved? - Tell us about the story behind this VR experience. - Tell us a bit about your background. - How did you get into VR as a user? What was your first experience like? - What’s yo...

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