In this episode, Marcelo talks with VR Producer Adam Bruce about what a VR Producer does and what it took to create the highly popular VR experience, theBlu.

QUESTIONS ASKED:
- Tell us about your background.
- What was your first VR experience?
- What is your current favorite VR experience?
- What HMD do you currently use?
- What does a VR Producer do at the most basic level?
- Does it help producers if they are also (or have been) a developer?
- How do you avoid scope creep?
- Who decides on when features are complete and ready to ship?
- What design considerations do you have to make between an LBE, at-home and mobile VR experiences?
- How much are you in charge of as a producer of a VR experience?
- How do you QA and make sure that everything works seamlessly?
- Do you use sprints when you’re delivering VR experiences?
- Can you explain sprints and how they work?
- What are your responsibilities during the design phase?
- Are you normally brought in during pre-production in a VR experience?
- Can you explain the MDA framework?
- How important is giving the user agency in a VR experience?
- How do you keep a project on time and on budget?
- How do you track user testing?
- How do you test the user experience?
- Tell us about theBlu both the desktop and LBE versions.
- Do you design assets in VR?
- Do you build all of your assets first in Maya?
- What would you like VR to be like in the future?

VR EXPERIENCES:
- https://store.steampowered.com/app/451520/theBlu/
- https://store.steampowered.com/app/359320/Elite_Dangerous/
- https://www.tiltbrush.com/
- https://store.steampowered.com/app/620980/Beat_Saber/
- https://www.oculus.com/experiences/rift/1174445049267874/
- https://www.oculus.com/experiences/gear-vr/1111629492297722/

LINKS:
- https://www.vive.com/us/
- https://www.vive.com/eu/cosmos/
- https://www.vive.com/eu/pro-eye/
- https://www.samsung.com/global/galaxy/gear-vr/
- https://www.oculus.com/quest/
- https://twitter.com/shinkaze?lang=en

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