In this episode Marcelo chats with Unity 3D Developer Ethan Stickley about how creative professionals can learn C# and use it in their next Unity VR program. You’ll get lots of practical tips and useful websites that will help you add C# to your portfolio of services.

Please visit our sponsor of this episode, Veer VR, and thank them for supporting this podcast. You can learn more about them at https://HowToCreateVR.com/veervr

QUESTIONS ASKED:
- Tell us a bit about your background.
- What is your favorite VR experience and why?
- How important is knowing C# for a designer?
- Do you need to know Object Oriented programming to be a good C# coder in Unity?
- Unreal has Blueprint. Does Unity have anything similar for C#?
- Are there pre-made libraries you can use for basic abilities like teleportation?
- Do you have any tips for professional designers starting out with C#?
- How do you test your C# code?
- How long did it take you to become comfortable with C#?
- What other resources do you recommend for learning C# as it pertains to Unity and VR?
- How much math do you need to know for creating VR games?
- Why choose C# over JavaScript?
- Is C# the same on both Mac and Windows or are there differences?
- Has C# helped you in mobile apps or anything other than VR?
- What would you like VR to be like in 5 years?

VR EXPERIENCES:
- https://store.steampowered.com/app/503580/Duck_Season/
- https://store.steampowered.com/app/617830/SUPERHOT_VR/
- https://store.steampowered.com/app/620980/Beat_Saber/
- https://www.oculus.com/experiences/rift/1051675701628540/

LINKS:
- https://www.hightechlowstress.com/
- https://howtocreatevr.com/itunes
- https://howtocreatevr.com/soundcloud
- https://howtocreatevr.com/youtube
- https://howtocreatevr.com/meetup
- https://howtocreatevr.com/