Marcelo chats with Beast Pets Lead Product Designer Katie Hughes about the importance of prototyping for VR. We chat about tools to use, why prototyping is crucial for a successful VR project and some best practices to follow.

QUESTIONS ASKED:

- Tell us a bit about your background.
- How did you get into VR?
- What was the first VR experience you tried?
- Tell us about Beast Pets.
- Do you plan on tying your VR game to a physical environment?
- Why is prototyping important for a VR game?
- What is the difference between the finished VR experience and the prototype?
- Do you use prototyping to test ideas?
- Do you prototype your 3D assets before investing all the time to make final ones?
- Do you prepare various UX metaphors before you settle on one?
- Do you use prototypes to determine what users want to interact with?
- Do you use offline technology for prototyping?
- How do you target users for testing the prototype?
- Is prototyping for VR arcades different then for home VR? Why?
- What percentage of the overall project budget should go into the prototype?
- How do you decided how much functionality to add to a prototype?
- When do you stop the prototype development and start the actual release development?
- Do you use VR itself to prototype VR experiences?
- Describe what you would like VR to be like in the year 2025.

VR EXPERIENCES:
- Tilt Brush: https://www.tiltbrush.com/
- Google Blocks: https://vr.google.com/blocks/
- Moment XR: https://momentxr.com/
- Sketchbox: https://store.steampowered.com/app/568640/Sketchbox/

LINKS:
- http://www.beastpets.com/
- [email protected]
- locations.beastpets.com
- https://howtocreatevr.com/
- https://howtocreatevr.com/meetup
- http://howtocreatevr.com/itunes
- http://howtocreatevr.com/soundcloud