E19 | Best Practices for Prototyping VR Games | Katie Hughes
How To Create VR
English - June 26, 2018 00:00 - 26 minutes - 24.7 MB - ★★★★★ - 7 ratingsTechnology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Marcelo chats with Beast Pets Lead Product Designer Katie Hughes about the importance of prototyping for VR. We chat about tools to use, why prototyping is crucial for a successful VR project and some best practices to follow.
QUESTIONS ASKED:
- Tell us a bit about your background.
- How did you get into VR?
- What was the first VR experience you tried?
- Tell us about Beast Pets.
- Do you plan on tying your VR game to a physical environment?
- Why is prototyping important for a VR game?
- What is the difference between the finished VR experience and the prototype?
- Do you use prototyping to test ideas?
- Do you prototype your 3D assets before investing all the time to make final ones?
- Do you prepare various UX metaphors before you settle on one?
- Do you use prototypes to determine what users want to interact with?
- Do you use offline technology for prototyping?
- How do you target users for testing the prototype?
- Is prototyping for VR arcades different then for home VR? Why?
- What percentage of the overall project budget should go into the prototype?
- How do you decided how much functionality to add to a prototype?
- When do you stop the prototype development and start the actual release development?
- Do you use VR itself to prototype VR experiences?
- Describe what you would like VR to be like in the year 2025.
VR EXPERIENCES:
- Tilt Brush: https://www.tiltbrush.com/
- Google Blocks: https://vr.google.com/blocks/
- Moment XR: https://momentxr.com/
- Sketchbox: https://store.steampowered.com/app/568640/Sketchbox/
LINKS:
- http://www.beastpets.com/
- [email protected]
- locations.beastpets.com
- https://howtocreatevr.com/
- https://howtocreatevr.com/meetup
- http://howtocreatevr.com/itunes
- http://howtocreatevr.com/soundcloud