In this episode, Marcelo talks with Marriana Vallejo, CEO and Founder of Daily Magic Productions a game development company behind the action-adventure VR game Witching Tower, all about how to create effective VR game play.

QUESTIONS ASKED:
- Tell us about your background.
- How did you get into VR as a user?
- What is your favorite experience as of today?
- What are your thoughts on the Vive Cosmos and Vive Pro Eye headsets?
- What are your thoughts on eye-tracking and how it can be used for gameplay?
- Do you plan on using eye-tracking in future games once it’s generally available?
- What is your workflow for designing gameplay?
- What are your thoughts on user-interface design for VR?
- What are your tips on creating effective game onboarding?
- How do you approach spatial and locomotion considerations?
- How do you use haptic feedback in gameplay?
- How do you make the game play feel natural?
- Have you experimented with haptic suits?
- What are your thoughts on how to use controllers and are you exploring using Magic Leap?
- What is the right balance between passive and full-agency for effective gameplay?
- How do you determine what to make interactive in a game?
- Do you keep a library of objects that you use in different projects?
- How do you use audio to make gameplay more effective?
- Is 3D spatial sound is important for effective game play?
- Are you doing anything with LBE’s?
- Would selective focus be helpful for gameplay?
- What tools do you use for designing gameplay?
- Tell us about The Witching Tower.
- How long did it take you to design 6 hours of gameplay?
- What would you like VR to be link in the future?

VR EXPERIENCES:
- https://www.oculus.com/defector/
- http://dailymagic.info/
- https://store.steampowered.com/app/800200/Witching_Tower_VR/
- https://www.oculus.com/experiences/rift/1800014923366233/
- https://store.steampowered.com/app/322770/Vanishing_Realms/
- https://store.steampowered.com/app/450390/The_Lab/

LINKS:
- [email protected]
- http://dailymagic.info/