In this episode Marcelo talks to John Bucher, a Writer, Story-Consultant, and author of best-seller Storytelling For Virtual Reality about writing for immersive content.

QUESTIONS ASKED:
- Tell us a bit about your background.
- What piqued your interest in VR and what was your first VR experience?
- What knowledge from your background in TV helped you in VR and what knowledge hurt you?
- Do you think having a background in Theater can be helpful for VR writers?
- How does a writer consider all of the things that are going on around the user?
- How do you write for off-screen action?
- Do you think that it’s good or bad to have a standardized way of writing for VR?
- Are you, as a writer, almost crossing the line into an Actor or Director role as well?
- How do you write for prescence and full immersion? How do you make sure the user experiences that through your writing?
- What VR experiences do you recommend for writers?
- The Invisible Hours is a great example of writing characters as both passive and interactive. How would you write for that type of experience?
- How do you account for interactivity when writng the story?
- How do you strike the balance between giving the user agency and keeping the focus on the story?
- As a writer do you diagram all of your points of interest and do you mark them in the script for the director?
- What would you like VR storytelling to be like in five years?
- How is AR different from a writing perspective?

VR EXPERIENCES:
- https://store.steampowered.com/app/620980/Beat_Saber/
- https://www.oculus.com/blog/coco-vr-pixars-first-vr-experience-now-available-on-rift/
- https://www.thevoid.com/
- http://www.iamamanvr.com/
- http://vhil.stanford.edu/becominghomeless/

LINKS:
- https://books.google.com/books?id=okgrDwAAQBAJ&source=gbs_navlinks_s
- https://twitter.com/johnkbucher?lang=en
- http://www.tellingabetterstory.com/

Twitter Mentions