Latest Gamedeveloper Podcast Episodes

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44: The Community Got Your Back with Matthew Viglione

GameDev Loadout | A Game Developer Podcast - August 27, 2017 08:00 - 23 minutes ★★★★★ - 107 ratings
Matthew is a co-founder of SomaSim, a Chicago-based indie studio founded in 2013 to create simulation games. He has extensive experience in creative direction, writing, and graphic design. He also has done a few GDC talk such as his latest one called “Running a Post-Apocalyptic Indie Studio.” ...

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43: Writing Interactive Music with Garry Schyman

GameDev Loadout | A Game Developer Podcast - August 26, 2017 08:00 - 28 minutes ★★★★★ - 107 ratings
Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the 'Bioshock Trilogy', 'Dante's Inferno', 'Shadow of Mordor', and the 'Destroy All Humans Trilogy'. He is one of the most decorated composers in the industry winning numerous awards including several soundtracks...

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42: Contracts for a Peace of Mind with Brandon Sheffield

GameDev Loadout | A Game Developer Podcast - August 25, 2017 08:00 - 26 minutes ★★★★★ - 107 ratings
Brandon is director of indie game studio Necrosoft Games. He is former editor in chief of Game Developer magazine and occasionally writes for publications like Gamasutra.com, Zam.com, and Vice.com. He is also the adviser to multiple game conferences and competitions, including GDC, Reboot, Digit...

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41: Avoid Feature Creep with Zachary Berenger

GameDev Loadout | A Game Developer Podcast - August 24, 2017 08:00 - 24 minutes ★★★★★ - 107 ratings
Zach has been making video games for over 12 years and also, he has been making tutorials on youtube for over five years to help us Game Devs learn how to make great games and get us motivated. His youtube name is RealTutsGML and his website is codingmadesimple.com. In this episode, we touch u...

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40: Have a Flexible Purpose with Robin Arnott

GameDev Loadout | A Game Developer Podcast - August 23, 2017 08:00 - 26 minutes ★★★★★ - 107 ratings
Robin Arnott's first virtual reality game was a sense-depriving gas mask with a literal suffocation mechanic. Instead of the paralyzing terror of "Deep Sea," his new project "SoundSelf" aims to induce meditative bliss. Both games focus heavily on audio as the core experience. Creating games as w...

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39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short

GameDev Loadout | A Game Developer Podcast - August 22, 2017 08:00 - 22 minutes ★★★★★ - 107 ratings
Tanya is the director of Kitfox Games which made Moon Hunter, Shrouded Isle, and Shattered Planted. She handles the design, production, business development, and marketing. She is also the co-director of a non-profit organization called Pixelles that is devoted to increasing the number of women ...

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38: Internalize Measurement Within the Game with Adrian Bauer

GameDev Loadout | A Game Developer Podcast - August 21, 2017 08:00 - 30 minutes ★★★★★ - 107 ratings
Adrian is one of the designers the for independent game company called D-Pad Studio. The company that made the critically acclaimed Owlboy. He helps with support, testing, setting up maps, and polishing up the game. He also writes about design on Gamasutra. He explains why it's important to thin...

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37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder

GameDev Loadout | A Game Developer Podcast - August 20, 2017 08:00 - 28 minutes ★★★★★ - 107 ratings
She is a transmedia producer and instructor at the University of Houston. A great thing she is doing at the moment is supporting and increasing the Houston video game industry. She has spoken to government officials to support video game studios and hopefully, they will soon turn heads. We tal...

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36: Project Management In Game Development Is Important with Akitomo Morita

GameDev Loadout | A Game Developer Podcast - August 19, 2017 08:00 - 23 minutes ★★★★★ - 107 ratings
Aki is a senior software engineer at Hypnos Entertainment and he has been in the game industry for 17 years. He worked on games such as Battlefield, Dead Space, and Fifa. We talk about why project management and planning is so important. Ask yourself "How does everything in the game fit?

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35: Designing Stories for AR/VR with Rob Morgan

GameDev Loadout | A Game Developer Podcast - August 18, 2017 08:00 - 31 minutes ★★★★★ - 107 ratings
Visit GameDevLoadout.com for the show notes of every Podcast episode. Rob is a game writer, narrative designer, and creative director of Playlines. He has worked on numerous VR projects such as “The Assembly” for nDreams. Did script consultation for the Carnegie Mellon’s Entertainment Technolo...

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34: You Don't Need A Computer To Design Games with Stone Librande

GameDev Loadout | A Game Developer Podcast - August 17, 2017 08:00 - 25 minutes ★★★★★ - 107 ratings
Visit GameDevLoadout.com for the show notes of every Podcast episode. Stone is the lead designer for Riot Games, has worked in the game industry for over 15 years on games such as SimCity, Spore, and Diablo 3. He also teaches game design courses at Carnegie Mellon University’s ETC program whic...

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33: How Games Contribute to Civic Life with Benjamin Stokes

GameDev Loadout | A Game Developer Podcast - August 16, 2017 08:00 - 26 minutes ★★★★★ - 107 ratings
Visit GameDevLoadout.com for the show notes of every Podcast episode. Benjamin is a civic media scholar and game designer at American University. Previously, he co-founded Games for Change, the movement hub for advancing social change with games. He was also the program officer at MacArthur Fo...

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32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau

GameDev Loadout | A Game Developer Podcast - August 15, 2017 08:00 - 29 minutes ★★★★★ - 107 ratings
Visit GameDevLoadout.com for the show notes of every Podcast episode. Eduardo is a freelance game audio designer and has been working in games since 2011. He’s worked on titles such as The Stanley Parable, Apotheon, Neverending Nightmares, and the latest game Everything. Audio has the power to...

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31: Players Needs to Know Why They are Doing Things with Andy Ashcraft

GameDev Loadout | A Game Developer Podcast - August 14, 2017 08:00 - 25 minutes ★★★★★ - 107 ratings
Visit GameDevLoadout.com for the show notes of every Podcast episode. Andy has been in the game industry for nearly 20 years and now currently works at his company called Gaintsdance Game Design. His goal is to help you make better games based on your ideas and intellectual properties. Each ta...

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30: Invest Time in Your People with Brandon Smith

GameDev Loadout | A Game Developer Podcast - August 13, 2017 08:00 - 25 minutes ★★★★★ - 107 ratings
Brandon Smith is the CEO and lead programmer for DarkShot Studios. They recently released a 2D platformer called ROTii. We talk about how frustrating it can be when someone is not committed to the project. Just having one person leave the team can have adverse effects on the development of the g...

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29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding

GameDev Loadout | A Game Developer Podcast - August 12, 2017 08:00 - 35 minutes ★★★★★ - 107 ratings
Cortney Harding is a professor, author, and the founder of Friends With Holograms, an agency that helps brands, advertisers, and entertainment companies understand VR and other emerging technologies. Harding teaches a series of seminars that explain best practices for using VR, creating content,...

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28: How to Build Along with the Players and Not For Them with Om Tandon

GameDev Loadout | A Game Developer Podcast - August 11, 2017 08:00 - 25 minutes ★★★★★ - 107 ratings
Om Tandon is the director of the user experience at Digit games studio. He has 12+ years of experience in building massively entertaining and monetizing experiences for 80 million+ engaged players in franchises like Disney, 20th Century Fox, and Marvel. Prior to Digit he has worked in Gameloft, ...

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27 Zachary Forcher: Three Pillars involve Time, Money, and Quality

GameDev Loadout | A Game Developer Podcast - August 10, 2017 08:00 - 28 minutes ★★★★★ - 107 ratings
He started from TimeGate Studios and now is the Co-Founder at Orb Interactive. He has over 15 years of experience in the game industry and recently released his latest game Gods of Olympus. Working on a game involves time, money, and quality. Always strive for the highest quality. Also be around...

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26 Bob Bates: Player Empathy - Play from the User Perspective

GameDev Loadout | A Game Developer Podcast - August 09, 2017 08:00 - 26 minutes ★★★★★ - 107 ratings
He has written, designed, produced over 45 games, with over six million units sold. He has written the book Game Design: The Art of Business of Creating Games, IGDA honored him with a Lifetime Achievement Award in 2010, and he was the Chief Creative Officer at Zynga. Now he works as an independe...

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25 Jeff Howard: It All Comes Down to Communication

GameDev Loadout | A Game Developer Podcast - August 08, 2017 08:00 - 26 minutes ★★★★★ - 107 ratings
He is an associate professor of Game Development and Design at Dakota State University, where he specializes in horror and occult themes and mechanics in games. He is the author of Game Magic: A Game Designer’s Guide to Constructing Magic System and Quests: Design, Theory, and History in Games a...

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24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off

GameDev Loadout | A Game Developer Podcast - August 07, 2017 08:00 - 28 minutes ★★★★★ - 107 ratings
He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked on games such as "A Golden Wake" and "Shardlight." He is also involved as an instructor with Playcrafting NYC, teaching courses on topics such as adventure game design theory and writing interactive d...

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23 Trish Rigdon: The Infusion of Media Arts and Video Games

GameDev Loadout | A Game Developer Podcast - August 06, 2017 08:00 - 22 minutes ★★★★★ - 107 ratings
Trish recently joins the game industry at the Arts Institute of Houston. Before that, she was the executive director of Houston Cinema Arts Society and Director of Theatre at Rice University. We talk about how film and video games are connected through the use of cinematics, lighting, art, and s...

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22 Larry Hendrix: FIrst Rule of Game Design: You Do Not Fall in Love WIth Your First Idea

GameDev Loadout | A Game Developer Podcast - August 05, 2017 08:00 - 22 minutes ★★★★★ - 107 ratings
He has been in the game industry for more than 14 years. He is the owner and creative director of Fortunato7 Studios that make mobile games. He is also an instructor at the Art Institute of Houston teaching game design and character animation.   It happens to all of us. We fall in love with ...

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21 Jaycee Salinas: ALWAYS ASK QUESTIONS

GameDev Loadout | A Game Developer Podcast - August 04, 2017 08:00 - 26 minutes ★★★★★ - 107 ratings
He has been in the game industry for about three years and is the creative director of Ask An Enemy Studios. He started the studio after dropping out of Full Sail University's Online Game Design program and is now working on his own game called A Duel Hand Disaster: Trackher. I personally beli...

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20 Juan Gril: Trust Your Instinct If You Believe In Your Game

GameDev Loadout | A Game Developer Podcast - August 03, 2017 08:00 - 25 minutes ★★★★★ - 107 ratings
He has been in the game industry for nearly 20 years. He was a director at Yahoo Game Studios, president of Joju Games, and now executive producer of FlowPlay. A company that specializes in multi-platform social games. It's sometimes really hard to decide to keep developing a game or pull the ...

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19 Chris Cantrell: Don't Wait, Know What You Want and Make It Happen

GameDev Loadout | A Game Developer Podcast - August 02, 2017 08:00 - 27 minutes ★★★★★ - 107 ratings
He has approximately 36 years of gaming experience and about 5 years of experience working in games. He is the product manager for Riot Games and worked on a board game called Mechs vs Minions. Chris dropped so much value bombs. Don't wait for someone to come along and tell you that you're a game...

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18 Enrique Pina: Fall in Love the Process of Game Development

GameDev Loadout | A Game Developer Podcast - August 01, 2017 08:00 - 31 minutes ★★★★★ - 107 ratings
Ricky has been in the game industry for more than 17 years starting at TimeGate Studios and now Co-Founder of Orb Interactive. They released a mobile game called Gods of Olympus. Game development can be a very difficult process which makes it even more important to love the process. Get project p...

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17 Ahmad Bilal: All Hard Work, There Are No Shortcuts

GameDev Loadout | A Game Developer Podcast - July 31, 2017 08:00 - 35 minutes ★★★★★ - 107 ratings
He develops various mobiles games including my own game called Finding Leo. In this episode, we talk about hard work. There are no shortcuts you can take to get ahead. You have to hustle, create a USP unique selling point, play from the users perspective, be honest and upfront, and more if you wa...

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16 Rich Vreeland: Be Authentic

GameDev Loadout | A Game Developer Podcast - July 30, 2017 08:00 - 21 minutes ★★★★★ - 107 ratings
Better known by his stage name: Disasterpeace. He has worked in various roles on dozens of games such as 'FEZ', 'Hyper Light Drifter', 'Mini Metro', 'The Floor is Jelly', and 'Reigns'. In addition to games, he's worked on Adventure Time, scored the film It Follows, and has 50 albums to his credit...

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15 Maxx Golbraykh: Start with Fun Because Ultimately, Fun is the Main Goal

GameDev Loadout | A Game Developer Podcast - July 29, 2017 08:00 - 21 minutes ★★★★★ - 107 ratings
He has been in the game industry for more than 3 years. We talk about how it's important to start with a fun concept. You can have a great story or great art, but if it ain't fun to play, it most likely won't do well. Getting user feedback in-person is a great feeling because you can see their ex...

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