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43: Writing Interactive Music with Garry Schyman
GameDev Loadout | A Game Developer Podcast
English - August 26, 2017 08:00 - 28 minutes - 13.8 MB - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 42: Contracts for a Peace of Mind with Brandon Sheffield
Next Episode: 44: The Community Got Your Back with Matthew Viglione
Garry is a BAFTA-winning composer that worked on critically acclaimed games such as the 'Bioshock Trilogy', 'Dante's Inferno', 'Shadow of Mordor', and the 'Destroy All Humans Trilogy'. He is one of the most decorated composers in the industry winning numerous awards including several soundtracks of the year awards.
Writing music in games is different from other media like movies which have locked pictures. In video games, every experience will be different depending on players playstyle. Also, it helps for the company to have a clear vision of the direction of a game in order to make music that best fit that vision.