Latest Gamedeveloper Podcast Episodes

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104 The Decision to Finally Go Full-Time Indie with Nathan Hamley

GameDev Loadout | A Game Developer Podcast - November 18, 2019 09:00 - 37 minutes ★★★★★ - 107 ratings
Nathan Hamley is the artist and designer at Sick Chicken Studios, creator of point and click adventure game Guard Duty. Nathan has been involved in game development as a hobbyist since the mid 2000's, making the step to full time development in 2017 whilst working on his first commercial game Gu...

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Techniques for You to Master Unity and Productivity with Roger Miller GDL 103

GameDev Loadout | A Game Developer Podcast - November 11, 2019 11:00 - 43 minutes ★★★★★ - 107 ratings
With 20 years in the technology industry, 10 in the game industry, on 4 continents, Roger Miller comes with a breadth of knowledge. Roger Miller has been on the leading edge of both server and client side technologies from factory automation to data cataloging to award-winning games. He has work...

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Become Self-Driven to Overcome Your Worst Moments with Alexander McDonald GDL 102

GameDev Loadout | A Game Developer Podcast - November 04, 2019 09:10 - 32 minutes ★★★★★ - 107 ratings
Alexander McDonald is a freelance game artist working primarily in pixel art and voxel art style. He has worked on games like Duelyst, Moonquest, Primal Carnage and Rivals of Aether. He has also collaborated with streamers and YouTubers making emotes, channel designs and stream graphics. 3 Top...

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How to Design a Positive Community and Tailor Messages to Your Targeted Audience with Victoria Tran GDL 101

GameDev Loadout | A Game Developer Podcast - October 28, 2019 10:03 - 49 minutes ★★★★★ - 107 ratings
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about...

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Podcast Relaunch and Five Tips I Learned from 100+ Experts to Help You Succeed GDL 100

GameDev Loadout | A Game Developer Podcast - October 21, 2019 10:00 - 28 minutes ★★★★★ - 107 ratings
We made it to episode 100! Thank you for taking the time out of your day to listen to the podcast and supporting it. This episode is about my long absence, changes to the podcast, new partners, and five action steps I learned from interviewing 100+ experts to help you get started in the game ind...

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How to Overcome Imposter Syndrome and Gain the Confidence to Get Started Today with Jonathan Jennings 99

GameDev Loadout | A Game Developer Podcast - October 14, 2019 10:00 - 50 minutes ★★★★★ - 107 ratings
Jonathan Jennings is a software engineer from Relay Cars where he develops Automotive VR applications. He has over 8 years of game development experience and worked on titles that had over 2 million cumulative downloads. He’s a public speaker at the Blacks In Tech Conference, Urban Tech Connect,...

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Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98

GameDev Loadout | A Game Developer Podcast - June 13, 2018 08:00 - 54 minutes ★★★★★ - 107 ratings
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, A...

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How You Can Use Accessibility as a Crowd Differentiator with Mark Barlet Episode 97

GameDev Loadout | A Game Developer Podcast - June 06, 2018 08:00 - 35 minutes ★★★★★ - 107 ratings
On this episode of the Game Dev Loadout podcast, I interviewed Mark Barlet of AbleGamers Charity. With 25 years of hands-on experience in the assistive technology field. You’ll learn how you can use accessibility as a crowd differentiator, what motivated Mark to help the world play video games a...

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Why You Should Market Your Stories on How You Created Your Game with Michel Mony Episode 96

GameDev Loadout | A Game Developer Podcast - May 30, 2018 08:00 - 51 minutes ★★★★★ - 107 ratings
On this episode of the Game Dev Loadout podcast, I interviewed Michel Mony of Cathar Games Inc. He is actually the consultant of past guest Tommy Roekkum. He specializes in product management, project workflow, and business development. You’ll learn how Michel overcome his worst moment that last...

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At the End of Your Life, What Do You Want to be Known For with Darren Bacon Episode 95

GameDev Loadout | A Game Developer Podcast - May 23, 2018 08:00 - 41 minutes ★★★★★ - 107 ratings
On this episode of the Game Dev Loadout podcast, I interviewed Darren Bacon of 343 Industries. He is a concept artist that contributed to companies like Bungie, Disney, and Electronic Arts. You’ll learn why you need to tailor your portfolio, how Darren dealt with studio closers and relocation, a...

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You Should Follow Up with Important Contacts to Get Their Attention with Jay Powell Episode 94

GameDev Loadout | A Game Developer Podcast - May 16, 2018 08:00 - 55 minutes ★★★★★ - 107 ratings
On this episode of the Game Dev Loadout podcast, I interviewed Jay Powell, founder of the Powell Group. He specializes in business development, licensing, and marketing with over 20 years of experience. You’ll learn why following up with important people is crucial, how Jay got ropey dope while ...

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Why You Need to Evaluate Your Opportunity Cost with Michael Futter Episode 93

GameDev Loadout | A Game Developer Podcast - May 09, 2018 08:00 - 48 minutes ★★★★★ - 107 ratings
On this episode of the Game Dev Loadout podcast, I interviewed Michael Futter, the author of The GameDev Business Handbook. He has 8+ years of experience in the game industry. A former editor at Game Informer. You’ll learn why opportunity cost is important, reasons to avoid the founder’s syndrom...

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92: Cultivate and Maintain Long-Term Relationships with Chris Remo from Campo Santo

GameDev Loadout | A Game Developer Podcast - May 02, 2018 08:00 - 47 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, we discuss how to communicate your game to the audience, cultivating long-term relationships, and absorbing user feedback. Chris Remo is the designer and composer over at Campo Santo which created the highly praised game Firewatch. He also co-hosts many podcasts ...

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91: How to Showcase Your Game at Events with Kelly Wallick from IndieMEGABOOTH

GameDev Loadout | A Game Developer Podcast - April 25, 2018 08:00 - 47 minutes ★★★★★ - 107 ratings
On Game Dev Loadout, we discuss how IndieMEGABOOTH was started, how to showcase your game at events, and the cost of inaction. Kelly Wallick is the founder of Indie Megabooth which mission is to bring indie games to the forefront of the gaming community. Game devs go to this event to network wit...

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90: Seek Comfortability to Increase Productivity with Katharine Neil

GameDev Loadout | A Game Developer Podcast - April 18, 2018 08:00 - 48 minutes ★★★★★ - 107 ratings
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. S...

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89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games

GameDev Loadout | A Game Developer Podcast - April 11, 2018 08:00 - 49 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His...

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88: Join a Great Community for Inspiration with Jason Canam from Household Games

GameDev Loadout | A Game Developer Podcast - April 04, 2018 08:00 - 42 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP ...

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87: Going Indie with Jake Birkett of Grey Alien Games

GameDev Loadout | A Game Developer Podcast - March 28, 2018 08:00 - 46 minutes ★★★★★ - 107 ratings
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.

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86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel

GameDev Loadout | A Game Developer Podcast - March 21, 2018 08:00 - 56 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Decons...

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85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios

GameDev Loadout | A Game Developer Podcast - March 14, 2018 08:00 - 52 minutes ★★★★★ - 107 ratings
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil...

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84: What Makes People Buy Games with Dan Schoenbaum of Cooladata

GameDev Loadout | A Game Developer Podcast - March 07, 2018 09:00 - 40 minutes ★★★★★ - 107 ratings
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to retention and growth. Essentially they analyze cu...

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83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games

GameDev Loadout | A Game Developer Podcast - February 28, 2018 09:00 - 59 minutes ★★★★★ - 107 ratings
"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in d...

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82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University

GameDev Loadout | A Game Developer Podcast - February 21, 2018 09:00 - 45 minutes ★★★★★ - 107 ratings
"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need to know it." Zachary O. Toups is an assi...

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81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio

GameDev Loadout | A Game Developer Podcast - February 14, 2018 09:00 - 1 hour ★★★★★ - 107 ratings
Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it pays well. It’s amazing if you get two of...

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80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel

GameDev Loadout | A Game Developer Podcast - February 07, 2018 09:00 - 54 minutes ★★★★★ - 107 ratings
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revoluti...

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79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum

GameDev Loadout | A Game Developer Podcast - January 31, 2018 09:00 - 55 minutes ★★★★★ - 107 ratings
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s come before? That’s where the rubber meets ...

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78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo

GameDev Loadout | A Game Developer Podcast - January 24, 2018 09:00 - 45 minutes ★★★★★ - 107 ratings
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of...

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77: Always be Kind to your Audience and Embracing Limitation with Wing Cho

GameDev Loadout | A Game Developer Podcast - January 17, 2018 09:00 - 55 minutes ★★★★★ - 107 ratings
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With ...

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76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media

GameDev Loadout | A Game Developer Podcast - January 10, 2018 09:00 - 59 minutes ★★★★★ - 107 ratings
Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the d...

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75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts

GameDev Loadout | A Game Developer Podcast - January 03, 2018 09:00 - 45 minutes ★★★★★ - 107 ratings
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts,...

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