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Designing Levels for VR, Working Literally 90 Hours A Week, and the Courage to Act on Things with Andrew Abedian Episode 98
GameDev Loadout | A Game Developer Podcast
English - June 13, 2018 08:00 - 54 minutes - 24.8 MB - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
On this episode of the Game Dev Loadout podcast, I interviewed Andrew Abedian of Survios. His studio made the adrenaline platformer Sprint Vector and the critically-acclaimed Raw Data, the first VR-exclusive game to hit #1 on Steam's Global Best Seller list. You’ll learn how to make VR levels, Andrew experience of working 90 hours a week, and why you should have the courage to try out many things. Thanks again to Andrew for the awesome interview and I hope you enjoy.
Connect with Andrew Abedian
Andrew Linkedin https://www.linkedin.com/in/andrewabedian/Survios Website https://survios.com/Survios Twitter https://twitter.com/SurviosGDC 2018 Keynote: Sprint Vector's Fluid Locomotion VR Tech https://www.youtube.com/watch?v=pzXisCEaud0Game Sprint Vector https://store.steampowered.com/app/590690/Sprint_Vector/Game Raw Data https://store.steampowered.com/app/436320/Raw_Data/