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80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
GameDev Loadout | A Game Developer Podcast
English - February 07, 2018 09:00 - 54 minutes - 25.2 MB - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revolutionary type of tools. Embrace it, adopt it early as you can, get ahead of the curve.”
Join Teddy Bergsman as he discusses how megascans work and why it’s important, his obsession to help me the game industry workflow faster and efficient, how hiring the right person was key to his company, and much more. Teddy Bergsman is the CEO of Quixel which is the world’s largest scan library. These scans include vegetation, debris to nature environments all across the globe.
Connect:
Facebook Quixel where you can send Teddy a message Website: Quixel Resources:
Marmoset Toolbag 3 Artstation Unreal Engine 4Subscribe to the podcast:
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Thank you for listening!