75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts
GameDev Loadout | A Game Developer Podcast
English - January 03, 2018 09:00 - 45 minutes - 21 MB - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.”
Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts, his focus is on high-end cinematics, scripted events, and video game trailers. His credits include such as For Honor and Assassin's Creed.
Key points:
Don’t move rapidly into production until everyone is on the same pageAsk yourself, “What is the main focus of that animation?”Add buffer time to scope to avoid crunchtimeAdding boundaries and limits with clear objectives produces better resultsMovies are great example of how to smoothly transition from scene to sceneHis reasons for leaving UbisoftAnd much more...Connect:
His websiteLinkedinInterviews with Creatives Youtube ChannelHis company website MeduzartsResources:
iAnimate - Online Animation SchoolBook: Creativity Inc by Ed CatmullBook: Directing Actors by Judith WestonYoutubeUnityUnrealTake notes while reading books, playing games, and watching movies.SUBSCRIBE TO THE PODCAST
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