![GameDev Loadout | A Game Developer Podcast artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts113/v4/ed/c3/66/edc366ec-5f7a-14fe-04f7-75f0e26d1fe0/mza_12864863839697029044.png/100x100bb.jpg)
24 Francisco Gonzalez: Sometimes Taking A Big Risk Pays Off
GameDev Loadout | A Game Developer Podcast
English - August 07, 2017 08:00 - 28 minutes - 13.3 MB - ★★★★★ - 107 ratingsVideo Games Leisure Hobbies game gameart gameartist gamecomposer gamedesign gamedesigner gamedev gamedeveloper gamedevelopment gamemusic Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 23 Trish Rigdon: The Infusion of Media Arts and Video Games
Next Episode: 25 Jeff Howard: It All Comes Down to Communication
He is a writer and designer at Grundislav Games focused primarily on adventure games. He worked on games such as "A Golden Wake" and "Shardlight." He is also involved as an instructor with Playcrafting NYC, teaching courses on topics such as adventure game design theory and writing interactive dialogue. I had a blast talking with Fransisco about how he got started in the game industry. He wanted to be at a job that he loves and so he took the risk of going to another city and started creating games. The important thing here is that he stayed dedicated to his dream and won.