Latest Gameartist Podcast Episodes

GameDev Loadout | A Game Developer Podcast artwork

90: Seek Comfortability to Increase Productivity with Katharine Neil

GameDev Loadout | A Game Developer Podcast - April 18, 2018 08:00 - 48 minutes ★★★★★ - 107 ratings
We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. S...

GameDev Loadout | A Game Developer Podcast artwork

89: Change Your Life with an Aeron Chair, Cliff Harris from Positech Games

GameDev Loadout | A Game Developer Podcast - April 11, 2018 08:00 - 49 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His...

GameDev Loadout | A Game Developer Podcast artwork

88: Join a Great Community for Inspiration with Jason Canam from Household Games

GameDev Loadout | A Game Developer Podcast - April 04, 2018 08:00 - 42 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, join Jason Canam from Household Games Incorporation as we discuss making games accessible, taking timeline seriously, benefits of being in a community, and much more. He found his company in 2016 which is focused on creating high-quality and stylized original IP ...

GameDev Loadout | A Game Developer Podcast artwork

87: Going Indie with Jake Birkett of Grey Alien Games

GameDev Loadout | A Game Developer Podcast - March 28, 2018 08:00 - 46 minutes ★★★★★ - 107 ratings
Jake Birkett has been an indie developer since 2005 for his company Grey Alien Games. HIs work includes Shadowhand and Regency Solitaire. He also writes blogs about his experience. Join us as we discuss making games faster, how he took the huge risk of going indie, and much more.

GameDev Loadout | A Game Developer Podcast artwork

86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel

GameDev Loadout | A Game Developer Podcast - March 21, 2018 08:00 - 56 minutes ★★★★★ - 107 ratings
On the Game Dev Loadout podcast, join Nick Culbertson of Moby Pixel as we discuss the importance of updating your game as technology advances, turning negative experiences into positive, the meaning of game dev, and much more. He is the host of a new game developer podcast called Game Dev Decons...

GameDev Loadout | A Game Developer Podcast artwork

85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios

GameDev Loadout | A Game Developer Podcast - March 14, 2018 08:00 - 52 minutes ★★★★★ - 107 ratings
We discuss the benefits of having a game consultant, his experience of hiring a freelancer, how he got a publisher, and much more. Tommy is the Project lead and CEO of Trym Studios, hailing out of Norway, currently working on their first game, a 17th century trade sim! Tommy, coming from the oil...

GameDev Loadout | A Game Developer Podcast artwork

84: What Makes People Buy Games with Dan Schoenbaum of Cooladata

GameDev Loadout | A Game Developer Podcast - March 07, 2018 09:00 - 40 minutes ★★★★★ - 107 ratings
We discuss the importance of gathering data on your audience, High LTV customers, CAC, and much more. Dan Schoenbaum is the CEO of Cooladata which specializes in helping clients understand their customer’s journey from discovery and conversion to retention and growth. Essentially they analyze cu...

GameDev Loadout | A Game Developer Podcast artwork

83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games

GameDev Loadout | A Game Developer Podcast - February 28, 2018 09:00 - 59 minutes ★★★★★ - 107 ratings
"So too how a mountaineer has their safety line, a game team has their revision control system. If codes get messed up or something goes fubar, you have a RCS like a GitHub or Perforce that will help you recover NOT IF accidents happen but when IT happens especially as you start to scale up in d...

GameDev Loadout | A Game Developer Podcast artwork

82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University

GameDev Loadout | A Game Developer Podcast - February 21, 2018 09:00 - 45 minutes ★★★★★ - 107 ratings
"One of the key measures for when teams are communicating well is that their proactive in sharing information with each other. They don’t waste too much time asking each other questions. They proactively tell people what they need to know when they need to know it." Zachary O. Toups is an assi...

GameDev Loadout | A Game Developer Podcast artwork

81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio

GameDev Loadout | A Game Developer Podcast - February 14, 2018 09:00 - 1 hour ★★★★★ - 107 ratings
Three P’s Principle “You can take a project if it has any one of these three P’s. Great Project if you think it’s really neat and you love the work. Great People if you are working with awesome people and building great relationships. Great Payment if it pays well. It’s amazing if you get two of...

GameDev Loadout | A Game Developer Podcast artwork

80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel

GameDev Loadout | A Game Developer Podcast - February 07, 2018 09:00 - 54 minutes ★★★★★ - 107 ratings
Teddy Bergsman - “I never seen a single person being fired over a tool helping them out or making their work faster. Not a single time and I work with gaming companies and filming companies in the world. And that just doesn’t happen and I think that’s what scares people to shy away from revoluti...

GameDev Loadout | A Game Developer Podcast artwork

79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum

GameDev Loadout | A Game Developer Podcast - January 31, 2018 09:00 - 55 minutes ★★★★★ - 107 ratings
Gary D. Nissenbaum - “Have you created a three-dimensional world in which the interaction of these characters is so unique that it’s really not copying that of the other games, and have you created designs and elements that are so different than what’s come before? That’s where the rubber meets ...

GameDev Loadout | A Game Developer Podcast artwork

78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo

GameDev Loadout | A Game Developer Podcast - January 24, 2018 09:00 - 45 minutes ★★★★★ - 107 ratings
We discuss the importance of backing up your data, getting in the game industry with a unique degree, the benefits of identifying human emotions, and much more. Lennart Nacke is an associate professor and research director for the Human Computer Interaction (HCI) Games Group at the University of...

GameDev Loadout | A Game Developer Podcast artwork

77: Always be Kind to your Audience and Embracing Limitation with Wing Cho

GameDev Loadout | A Game Developer Podcast - January 17, 2018 09:00 - 55 minutes ★★★★★ - 107 ratings
Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With ...

GameDev Loadout | A Game Developer Podcast artwork

76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media

GameDev Loadout | A Game Developer Podcast - January 10, 2018 09:00 - 59 minutes ★★★★★ - 107 ratings
Duncan Watt - “The fastest way to work with someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the d...

GameDev Loadout | A Game Developer Podcast artwork

75: What is the Main Focus of Your Animation with Sebastien Dussault of Meduzarts

GameDev Loadout | A Game Developer Podcast - January 03, 2018 09:00 - 45 minutes ★★★★★ - 107 ratings
Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even if it’s for 15 minutes, those 15 minutes can count.” Sebastien Dussault is the lead animator at Meduzarts and worked at Ubisoft Quebec before that. At Meduzarts,...

GameDev Loadout | A Game Developer Podcast artwork

74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio

GameDev Loadout | A Game Developer Podcast - December 27, 2017 09:00 - 39 minutes ★★★★★ - 107 ratings
Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound, and voice over for games, VR, and intera...

GameDev Loadout | A Game Developer Podcast artwork

73: How to Make Indie Games with a Low Budget with Oded Sharon

GameDev Loadout | A Game Developer Podcast - December 20, 2017 09:00 - 41 minutes ★★★★★ - 107 ratings
Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.” Oded Sharon is the founder and ceo of two compan...

GameDev Loadout | A Game Developer Podcast artwork

72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez

GameDev Loadout | A Game Developer Podcast - December 13, 2017 09:00 - 48 minutes ★★★★★ - 107 ratings
Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can achieve your business objective, ...

GameDev Loadout | A Game Developer Podcast artwork

71: Resume, Cover Letter, and Getting a Job with Sonia Michaels

GameDev Loadout | A Game Developer Podcast - December 06, 2017 09:00 - 37 minutes ★★★★★ - 107 ratings
Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You're going to hire the one that seems like they're going to be the best to work with because no one wants to work wi...

GameDev Loadout | A Game Developer Podcast artwork

70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock

GameDev Loadout | A Game Developer Podcast - November 29, 2017 09:00 - 35 minutes ★★★★★ - 107 ratings
Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent mobile games studio called Inquisiment with...

GameDev Loadout | A Game Developer Podcast artwork

69: How to Cast Actors and Direct Voice Dialogue with DB Cooper

GameDev Loadout | A Game Developer Podcast - November 22, 2017 09:00 - 56 minutes ★★★★★ - 107 ratings
DB Cooper - "(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let's share ideas and I know that doesn't always work but that's when it works the best as if you got everybody's view in the open and the authority to make decisions....

GameDev Loadout | A Game Developer Podcast artwork

68: Marketing, Social Media, and Friendships with Daniel Doan

GameDev Loadout | A Game Developer Podcast - November 13, 2017 09:00 - 47 minutes ★★★★★ - 107 ratings
Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.” Daniel Doan is the Co-Founder and Chief Growth Officer at Black Shell Media with over 10 year...

GameDev Loadout | A Game Developer Podcast artwork

67: The Influence of Sound and Finding Great People with Michael Sweet

GameDev Loadout | A Game Developer Podcast - November 06, 2017 09:00 - 48 minutes ★★★★★ - 107 ratings
Michael Sweet - “The investments that you make with other people, they invest back in you too and they believe in you. Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music where he led the development of their video...

GameDev Loadout | A Game Developer Podcast artwork

66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios

GameDev Loadout | A Game Developer Podcast - October 30, 2017 08:00 - 47 minutes ★★★★★ - 107 ratings
Henrique Olifiers - "When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn't matter the quality of what you have done. It doesn't have to be the best game ever. That's not about it. It's about initiative. It...

GameDev Loadout | A Game Developer Podcast artwork

65: Honest Communication in Business Development with Jake DiGennaro

GameDev Loadout | A Game Developer Podcast - October 23, 2017 07:30 - 44 minutes ★★★★★ - 107 ratings
Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients like Sony and Blizzard to optimize their pip...

GameDev Loadout | A Game Developer Podcast artwork

64: The Scary Thought of Being Homeless with Nicolae Berbece

GameDev Loadout | A Game Developer Podcast - October 16, 2017 08:00 - 42 minutes ★★★★★ - 107 ratings
Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for their game, Move or Die. We discuss: How to ...

GameDev Loadout | A Game Developer Podcast artwork

63: Research for Authenticity with Alexandra Lucas

GameDev Loadout | A Game Developer Podcast - October 09, 2017 08:00 - 51 minutes ★★★★★ - 107 ratings
Alexandra M. Lucas is a content writer for Microsoft's Cortana GCS Team and a game writer for Immersed Games. She writes dialogue, design characters, and develop quest arcs for educational MMO-RPG. She also is the podcast host at Cheat Codes Entertainment and does consultants at SoYouWantToMake....

GameDev Loadout | A Game Developer Podcast artwork

62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III

GameDev Loadout | A Game Developer Podcast - October 02, 2017 08:00 - 39 minutes ★★★★★ - 107 ratings
Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other titles. He also wrote the popular book Game Des...

GameDev Loadout | A Game Developer Podcast artwork

61: Don't Underestimate the Value of Pre-Production with Michael Csurics

GameDev Loadout | A Game Developer Podcast - September 25, 2017 08:00 - 46 minutes ★★★★★ - 107 ratings
Michael Csurics is the founder of the Brightskull Entertainment Group, a for-hire production services company providing dialogue and audio solutions to video game developers. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also speaks at GDC, game audio network guild, ...

Related Gameartist Topics