Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ”

Jenn Sandercock found the independent mobile games studio called Inquisiment with the goal of creating experiences that foster friendship, curiosity, and challenge. She is also in the process of creating a series of edible games which we definitely got to get into later in the show lol because I love food. Her works include Thimbleweek Park, aglimpse: friends, and L.A. Noire.

We Discuss:

Giving yourself constraints in game designJoin meetups to network and get constructive feedbackIf the players enjoy the game, it's a good game design, simpleGot an award for Edible Games at Indiecade where you eat!Working on a cookbook in KickstarterWas told that she was jeopardizing her career by bringing cakes to peersKnowing your scale and limitationDidn’t know there was an opportunity in the game industryAnd much more...Connect:

GDC Talk: Friendship, Curiosity & Challenge: focusing your career as an Indie Dev Personal Website: http://jennsand.com/index.phpCompany Website: http://inquisiment.com/Twitter: @JennSandercockResources:

Play a lot of other gamesTake influence from other median to use in your gamesBook: The Art of Game Design: A Book of Lenses by Jesse SchellRemember that knowledge is only Potential power, Execution is the game. I highly encourage you take what you learn and put it to good use. Don’t let it go to waste. Connect with my guests and ask them questions, they are willing to help. Comment below to share your thoughts and experience because I read every single message. Subscribe to the podcast to hear more inspiring professionals. Thank you for your time! www.gamedevloadout.com

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