How Was Work? artwork

How Was Work?

19 episodes - English - Latest episode: over 7 years ago - ★★★★★ - 3 ratings

I interview game creators and learn about the details of their work that day.

Each episode is a brief discussion trying to get at what it's like to work in a particular field. We might break down the tools someone uses, or broader strokes of their company's structure, or if they even have a "typical" day.

Video Games Leisure Society & Culture Personal Journals chicago games game design interview
Homepage Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed

Episodes

19 - Laura Michet - Writing and Editing

December 09, 2016 06:11 - 22 minutes - 20.5 MB

Laura talks about her writing and editing work for Zam.com and various games, and some of the ideas behind finding the voice in a piece of writing.

18 - Don Eskridge - Publishing And Developing

November 30, 2016 22:43 - 24 minutes - 22.2 MB

Don talks about his new game Abandon Planet. He discusses customer interaction, the new responsibilities of being a publisher, and how he quantifies progress.

17 - Tyriq Plummer - Objects vs Enemies

November 10, 2016 22:27 - 22 minutes - 21.1 MB

Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.

16 - Tim Keenan - Back into teamwork

November 04, 2016 06:45 - 27 minutes - 25.3 MB

Tim chats about joining a team after many years being the driving force on his own projects.

15 - Theresa Duringer - VR

October 28, 2016 04:55 - 22 minutes - 20.3 MB

Theresa talks about the demands of working in VR gaming, and working with a custom game engine.

14 - Dene Carter - Ritual systems

October 21, 2016 01:05 - 30 minutes - 27.7 MB

Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.

13 - Akira Thompson - Games While You're In A Queue

October 14, 2016 20:37 - 21 minutes - 19.5 MB

Akira talks about working for a larger company and hints at new immersive mobile experiences for amusement parks.

12 - Rich Vreeland - Beasts of Balance

October 06, 2016 17:09 - 25 minutes - 23.3 MB

Rich talks a bit about tinkering with his workspace, and then goes deep into meaning and music of Beasts of Balance.

11 - Ian Stocker - A Break from Soulcaster

September 22, 2016 20:37 - 21 minutes - 20.2 MB

Ian talks about refactoring and cleaning up code from a game that he's been experimenting with for the past month.

Dana Trebella - Spoke And Wheel

September 15, 2016 06:00 - 21 minutes - 19.7 MB

Dana explains the amount of time that goes into PR work, specifically the hours of communication required every day.

Peter Angstadt - Kingdoms and Castles

September 07, 2016 16:37 - 18 minutes - 16.9 MB

Pete discusses making a variety of walls for his castle simulator, and the satisfaction he gets from learning new skills like art and color.

Sean Colombo - Compliance and Licensed Work

August 31, 2016 19:57 - 20 minutes - 18.8 MB

Sean talks about the various experiences and some of the work that goes into maintaining a small game company.

Jim Crawford - The Challenge

August 24, 2016 12:00 - 22 minutes - 20.3 MB

Jim talks about what may or may not be work on Frog Fractions 2, and also the joy and challenge that comes with striking out on your own.

Justin Woodward - A Long Evening of Work

August 17, 2016 20:01 - 21 minutes - 19.8 MB

Justin discusses the challenge of juggling roles.

Julia Keren-Detar - Wireframing & Production

August 10, 2016 05:05 - 18 minutes - 16.7 MB

Julia talks about designing games for clients, and the work that goes into efficiently producing projects.

Benedict Fritz - Tumbleseed

August 03, 2016 15:48 - 20 minutes - 18.6 MB

Benedict explains the careful balance of how robust code should be when programming a new system.

Loren Schmidt - The Texture of Creation

July 28, 2016 04:59 - 21 minutes - 19.4 MB

Loren Schmidt explains the details of save files

Jocelyn Reyes - Interactive Installation Audio

July 20, 2016 05:50 - 20 minutes - 19.1 MB

Jocelyn explains some of the process she goes through to design, record, and implement audio for an interactive art and audio installation she made with Charles

David Kalina - The challenge of solo development

July 13, 2016 05:00 - 21 minutes - 20.1 MB

David talks about doing updates and fixes for Spider: Rite of the Shrouded Moon; and also his work on a solo game project.

Twitter Mentions

@randyzero 19 Episodes
@lmichet 1 Episode
@quiltingcrow 1 Episode
@petey123567 1 Episode
@dtrebella 1 Episode
@tduringer 1 Episode
@fourbitfriday 1 Episode
@akira_t 1 Episode
@lorenschmidt 1 Episode
@fluttermind 1 Episode
@mogwai_poet 1 Episode
@disasterpeace 1 Episode
@misfitsattic 1 Episode