Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.

Guest Tyriq Plummer discusses creating monsters in his game and how they work. We go on to discuss how to keep things secret while doing public development, and how code can motivate more than art.

Tyriq is known as @fourbitfriday on Twitter, and is the principal creator of Catacomb Kids, a platformer-roguelike currently in Steam Early Access.

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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald

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