17 - Tyriq Plummer - Objects vs Enemies
How Was Work?
English - November 10, 2016 22:27 - 22 minutes - 21.1 MB - ★★★★★ - 3 ratingsVideo Games Leisure Society & Culture Personal Journals chicago games game design interview Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 16 - Tim Keenan - Back into teamwork
Next Episode: 18 - Don Eskridge - Publishing And Developing
Tyriq talks about how crabs in his game, Catacomb Kids, are more like rocks than ogres.
Guest Tyriq Plummer discusses creating monsters in his game and how they work. We go on to discuss how to keep things secret while doing public development, and how code can motivate more than art.
Tyriq is known as @fourbitfriday on Twitter, and is the principal creator of Catacomb Kids, a platformer-roguelike currently in Steam Early Access.
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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald