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Jim Crawford - The Challenge
How Was Work?
English - August 24, 2016 12:00 - 22 minutes - 20.3 MB - ★★★★★ - 3 ratingsVideo Games Leisure Society & Culture Personal Journals chicago games game design interview Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Justin Woodward - A Long Evening of Work
Next Episode: Sean Colombo - Compliance and Licensed Work
Jim talks about what may or may not be work on Frog Fractions 2, and also the joy and challenge that comes with striking out on your own.
Guest Jim Crawford talks about Bloodborne, No Man's Sky, and how such games inspire and affect his work. He also talks about future hopes and how his escape from a desk job has been challenging, but ultimately a satisfying departure from contentment.
Jim created Frog Fractions and is somewhere in some development or release phase or ??? for Frog Fractions 2. You can see a ton of various games and other things of his at twinbeard.com and he's on Twitter at @mogwai_poet.
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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald