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Julia Keren-Detar - Wireframing & Production
How Was Work?
English - August 10, 2016 05:05 - 18 minutes - 16.7 MB - ★★★★★ - 3 ratingsVideo Games Leisure Society & Culture Personal Journals chicago games game design interview Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Benedict Fritz - Tumbleseed
Next Episode: Justin Woodward - A Long Evening of Work
Julia talks about designing games for clients, and the work that goes into efficiently producing projects.
Guest Julia Keren-Detar explains how she designs work for others; from using wireframes to help prepare projects, to resources, team size, and time. She also goes into a bit about her background, and early career goals of being a farmer.
Julia is cofounder for Untame, an indie team with her husband Itay, that made the critically acclaimed Mushroom 11. She is currently a designer and producer at The Game Agency. She can be found on twitter at twitter.com/quiltingcrow.
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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald