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Benedict Fritz - Tumbleseed
How Was Work?
English - August 03, 2016 15:48 - 20 minutes - 18.6 MB - ★★★★★ - 3 ratingsVideo Games Leisure Society & Culture Personal Journals chicago games game design interview Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Loren Schmidt - The Texture of Creation
Next Episode: Julia Keren-Detar - Wireframing & Production
Benedict explains the careful balance of how robust code should be when programming a new system.
Guest Benedict Fritz talks about his work on the game Tumbleseed with Greg Wohlwend + others. He explains how challenging it is when programming a game, to choose how much depth to put into a system when you don't know how often you'll need it.
If you have to code four in-game items, should you do it individually if each time will take you 20 minutes, or is it better to spend 70 minutes making a better system so each new version only takes 5 minutes?
Benedict is a programmer on Tumbleseed, an independent game releasing sometime this year. He also developed Dudeski.
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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald