Loren Schmidt explains the details of save files

Guest Loren Schmidt talks about using an image as a save format, from the perspective of one of Loren's games, about constructing a tower. Loren goes on to talk about designing save files that are more open to player comprehension and accessibility, and starting a game from neutral mechanics to let the game become its own thing.

Loren is an independent designer, coder, artist, creator whose work can be found on Twitter @lorenschmidt, and who you can support on Patreon at patreon.com/vacuumflowers.

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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald

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