Loren Schmidt - The Texture of Creation
How Was Work?
English - July 28, 2016 04:59 - 21 minutes - 19.4 MB - ★★★★★ - 3 ratingsVideo Games Leisure Society & Culture Personal Journals chicago games game design interview Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Jocelyn Reyes - Interactive Installation Audio
Next Episode: Benedict Fritz - Tumbleseed
Loren Schmidt explains the details of save files
Guest Loren Schmidt talks about using an image as a save format, from the perspective of one of Loren's games, about constructing a tower. Loren goes on to talk about designing save files that are more open to player comprehension and accessibility, and starting a game from neutral mechanics to let the game become its own thing.
Loren is an independent designer, coder, artist, creator whose work can be found on Twitter @lorenschmidt, and who you can support on Patreon at patreon.com/vacuumflowers.
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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald