Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.

Guest Dene Carter discusses his struggle to create a game about rituals. He explains that even a game with mystical elements must have intention to it, if players are to be able to wrap their heads around it.

Dene is the co-creator of the Fable franchise, and creator of Incoboto, Spellrazor, and the upcoming BeMuse. You can find him on Twitter at @fluttermind.

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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald

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