14 - Dene Carter - Ritual systems
How Was Work?
English - October 21, 2016 01:05 - 30 minutes - 27.7 MB - ★★★★★ - 3 ratingsVideo Games Leisure Society & Culture Personal Journals chicago games game design interview Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 13 - Akira Thompson - Games While You're In A Queue
Next Episode: 15 - Theresa Duringer - VR
Dene speaks of his game about ritual. We discuss intentional games versus unexpected, systemic experiences.
Guest Dene Carter discusses his struggle to create a game about rituals. He explains that even a game with mystical elements must have intention to it, if players are to be able to wrap their heads around it.
Dene is the co-creator of the Fable franchise, and creator of Incoboto, Spellrazor, and the upcoming BeMuse. You can find him on Twitter at @fluttermind.
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Hosted + edited by @Randy O'Connor,
Intro/outro music by Dren McDonald