RPG Design Panelcast artwork

RPG Design Panelcast

382 episodes - English - Latest episode: 23 days ago - ★★★★ - 23 ratings

The best panels and seminars about analog game design & publishing.

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Episodes

Episode 323: A New Designer’s Toolkit

March 20, 2022 23:35 - 1 hour - 41.1 MB

Recorded at Metatopia Online 2020 Presented by Kyle Ott & Riley Parks. This panel will focus on tips targeted to those who are beginning their design careers. The presentation will include advice on how to approach a publisher and conduct publisher research. Our panelists will give new designers advice on how to get unstuck and resources to help them with their first designs.

Episode 322: Biracial Game Design

March 12, 2022 13:00 - 59 minutes - 40.8 MB

Recorded at Metatopia Online 2020 Presented by Whitney Delaglio, Camdon Wright, Avraham Yosef Baez. People are told to tell their own stories when making games, but biracial folk are often forced into an unreasonable process of justifying their marginalization regardless of their life experiences. We'll also talk about the racist foundation of not allowing designers to speak about living in, growing up around, and often excluded from more than one community. Also about how our backgrounds ...

Episode 321: The Care and Feeding of your Creative Self

March 07, 2022 01:20 - 1 hour - 44.6 MB

Recorded at Metatopia Online 2020 Presented by Roberta Taylor, Paul Saxberg, Kimberley Lam, Shoshana Kessock. How do you keep a creative spark alive when everything is coming to pieces around you? This panel will discuss some practical ways to nurture your creative self when you feel like you can't possibly make anything.

Episode 320: Resonant Theming for Greater Emotional Impact in Board Game Design

February 26, 2022 13:00 - 1 hour - 43.4 MB

Recorded at Metatopia Online 2020 Presented by Sarah Shipp, Kathleen Mercury, Eric Slauson. How do designers get their themes to reverberate across the hobby? By adding depth, shape, and clarity to their themes. Let's talk about how to avoid muddy themes and create games that sing.

Episode 319: Feminist Worldbuilding

February 20, 2022 01:58 - 1 hour - 40.8 MB

Recorded at Metatopia 2020 Presented by Misha Bushyager, Elsa Sjunneson, Kristen Roberts Explicitly feminist world-building will consider all the ways that traditionally domestic tasks and arts enrich your setting and shape your characters. From textiles to food, child-rearing to death rituals, considering the ways these details fit together will make for deeper, richer game experiences. These principles apply across all game forms

Episode 318: Transformative Larping

February 07, 2022 04:11 - 1 hour - 43.7 MB

Recorded at Metatopia Online 2020 Presented by Chance Feldstein, Erika Skirpan, Jessica Comstock, Jon Cole. Generally, "transformative" games teach skills, facilitate personal insights or shadow work, or otherwise have a significant impact on your non-gaming life. What makes a LARP game transformative without sacrificing fun and other important elements?

Episode 317: Different Traditions of Indie Publishing

January 29, 2022 13:00 - 1 hour - 50.6 MB

Recorded at Metatopia Online 2020 Presented by Jason Pitre, Fiona Geist, Darren Watts, Viditya Voleti. Indie game publishing is a strange craft and the design communities approach the process differently. In this panel, we will explore the similarities and divergences in publishing approaches from a Story Game, Sworddream, Trad and OSR perspectives. Let's share our knowledge and get weird.

Episode 317: Different Taditions of Indie Publishing

January 29, 2022 13:00 - 1 hour - 50.6 MB

Recorded at Metatopia Online 2020 Presented by Jason Pitre, Fiona Geist, Darren Watts, Viditya Voleti. Indie game publishing is a strange craft and the design communities approach the process differently. In this panel, we will explore the similarities and divergences in publishing approaches from a Story Game, Sworddream, Trad and OSR perspectives. Let's share our knowledge and get weird.

Episode 316: How to Make and Sell RPG Adventures

January 22, 2022 13:00 - 1 hour - 50.5 MB

Recorded at Metatopia Online 2020 Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms. It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!

Episode 315: Jewish Games

January 16, 2022 22:05 - 58 minutes - 35 MB

Recorded at Metatopia Online 2020 Presented by Dr. Jessica Hammer, Christopher Hall. What does it mean to design games from a Jewish perspective? We have recently seen several games that center on the Jewish experience, like Rosenstrasse, Keeping The Candles Lit, Dream Apart and Mud. In this session, we'll look at key Jewish texts to see how themes and ideas from Jewish culture can inform your design. All texts will be provided in English; please come prepared for a vigorous conversation.

Episode 314: Forged in the Dark Designs

December 18, 2021 13:00 - 1 hour - 42.5 MB

Recorded at Metatopia Online 2020 Presented by Charles Simon, Justin Ford, Pamela Punzalan, Erik Bernhardt, Nychelle Schneider. Forged in the Dark designers share their secrets! A diverse panel of up-and-coming indie designers inspired to create by Blades in the Dark who have variously playtested, engaged with fellow Forged in The Dark fans, and kickstarted projects comes together to discuss their inspirations, design challenges, and successes.

Episode 313: Should Games Make You Feel Bad?

December 12, 2021 01:29 - 57 minutes - 41 MB

Recorded at Metatopia Online 2020 Presented by Tam Myaing, Doug Levandowski, Roberta Taylor, Jessica Creane.   As designers we strive to make games "fun", but they can also be a vehicle for other emotions, such as fear, sadness, disgust, shame, etc. From Brenda Romero's Train to Marc Gertz's Imperial, we will explore several games that intentionally or unintentionally make you feel bad

Episode 312 - Economics and Trade as Design Elements

November 27, 2021 13:00 - 1 hour - 44.9 MB

Recorded at Metatopia Online 2020 Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you

Episode 311: New Editions

November 22, 2021 01:57 - 1 hour - 46.5 MB

Recorded at Metatopia Online 2020 Presented by Russell Collins, Brennan Taylor, Meguey Baker, Greg Stolze. Was your game imperfect when it was released? Has it changed over time? Have you? We'll explore why (and how) you can update your game for the 2nd, or 3rd, or 4th, edition

Episode 310: Asymmetric Roleplaying Game Design

November 06, 2021 12:00 - 1 hour - 44.7 MB

Recorded at Metatopia 2020 Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs. Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel,...

Episode 309: Getting your First RPG Published

October 30, 2021 12:00 - 1 hour - 46.6 MB

Recorded at Metatopia Online 2020 Presented by Jason Walters, Moe Poplar, Darren Watts, April Walsh, Jonathan Lavallee. Publishing your first RPG can be difficult, how do you know when enough play testing is enough? What feedback should you listen to? How do you get your game ready for print? All these questions, and more, will be answered in this comprehensive advice panel. 

Episode 308: Games Are Art

October 23, 2021 12:00 - 57 minutes - 39.9 MB

Recorded at Metatopia Online 2020 Presented by Curt Covert, Julie Ahern. Games Are Art: Designing Through An Artist's Lens. When you think of art, you think of music, theater, painting, sculpting, writing, film. And at the heart of each is an artist, who uses their talents, creativity, skill and intelligence to craft something that never existed before, with the intent of sharing a vision, a feeling, a message, a sense of discovery or connection. The games we create are no less an art form...

Episode 307: Contract Literacy 101

October 16, 2021 12:00 - 44 minutes - 31.1 MB

Recorded at Metatopia Online 2020 Presented by Eric Whalen, Rob Hebert, Steven Long, Debbie Moynihan. "Contract Literacy 101: Whereas & Therefore & Beyond" The majority of game designers will need to sign at least one contract prior to completing their game. This panel will improve your literacy and familiarity with the structure of contracts, as well as explain some of the standard contract terms you ought to be prepared to encounter. The information should be relevant to designers, artis...

Episode 306: Art Direction Case Study

October 09, 2021 12:00 - 1 hour - 44.1 MB

Recorded at Metatopia Online 2020 Presented by Jason Morningstar, Jabari Weathers, Brennen Reece.  Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they collaborated and communicated and perceived both the brief and the final output. 

Episode 305 : Lowering the Barrier to Entry to Trad RPGs

October 02, 2021 12:00 - 1 hour - 43.9 MB

Recorded at Metatopia Online 2020 Presented by Will Sobel, Beth Rimmels. For better or worse, traditional RPGs have a reputation for crunch and complication that can be scary for new players. How can designers and publishers make their games less imposing both in substance and appearance? 

Episode 304 - Pitch Perfect

September 25, 2021 12:00 - 1 hour - 43.1 MB

Recorded at Metatopia Online 2020 Presented by Curt Covert, Melissa Lewis-Gentry, Jason Walters, Isaac Vega. How do you present a game to playtesters without biasing them, but getting what you want from the test? How do you present that same game to a publisher differently? How do you present the game to fans at a show to get them excited enough to buy it? Some things will be identical, others will be custom-tailored to the audience and what they care about (or what you want from it). And ...

Episode 303: New Tools for Old Hands

September 19, 2021 01:06 - 1 hour - 45 MB

Recorded at Metatopia Online 2020 Presented by Olivia Montoya, Donna Prior, Avonelle Wing.   Discord. Itch. Twitch. If you blinked and suddenly your peers sound like they’re talking about new horsemen of a very minor apocalypse, we’re here to help you catch up. There are a plethora of new(ash) platforms available to empower your gaming experiences. Avie’s here as our token dinosaur, while Donna and Olivia bring the knowledge

Episode 302: Shores Not Quite Undiscovered

September 12, 2021 16:47 - 59 minutes - 42.3 MB

Recorded at Metatopia Online 2020 Presented by Pamela Punzalan, Vince Smith, and Alastor Guzman.   Much of the dialogue relevant to the tabletop gaming industry and the communities that form around it is centered around the United States of America. Many know that creators from all around the world exist, but few understand just how different their contexts can be from the status quo. This panel seeks to bring multiple voices from beyond America together in order to discuss these differen...

Episode 301: Games, Gamefeel and Umami

September 04, 2021 12:00 - 1 hour - 38.2 MB

Recorded at Metatopia Online 2020 Presented by James Wallis, Cat Tobin, Kieron Gillen, Jacob Jaskov. We all know how certain games feel in play and how they make us feel, but as designers and critics we don't have a set of words to describe it. Do we need an experiential vocabulary of play, and what would one look like?

Episode 300: Crafting Game Mechanics to Support Player Agency

August 28, 2021 12:00 - 1 hour - 44.2 MB

Recorded at Metatopia Online 2020 Presented by Jacob Segal, Justin Ford, Ian Hart. Systems like Forged in the Dark are designed with mechanics that deliberately support player agency. When paired with external safety tools, these agency-focused mechanics are intended to foster safer play culture and richer experiences. Our panelists will discuss what we mean by "player agency" and what these mechanics look like and how they work.

Episode 299: NPCs as a Design Elements

August 21, 2021 12:00 - 1 hour - 44.2 MB

Recorded at Metatopia Online 2020 Presented by Jason Pitre, Zedeck Siew, Sinta Posadas. Non-player characters are vital to tabletop and live action roleplaying games. They provide companionship, contrast, resources, information, and dramatic conflict with the players. They are the avatars of the setting, and the best tools that a GM has at their disposal. In this panel, we discuss how games can be designed using NPCs as a key mechanism of play. 

Episode 298: Becoming Better Than Well Intentioned

August 14, 2021 12:00 - 1 hour - 42.8 MB

Recorded at Metatopia 2020 Online Presented by Kitty Stryker, Spider Perry, Avonelle Wing. We will talk about practical actions you can take to be better prepared the next time you have the chance to speak up. It might be addressing a micro-aggression at the game table or shutting down a bully who wants to make somebody feel small in an online setting, for example. These aren't easy things and the skills don't always come naturally. Our panelists will talk about practicing phrases and lear...

Episode 297: Accessible Core Mechanics and Horror

August 09, 2021 22:55 - 59 minutes - 39.3 MB

Recorded at Metatopia Online 2020 Presented by Anne Ratchat, Spider Perry, Misha Bushyager, Mids Meinberg, Pamela Punzalan. For all the merits of the genre, it is not an exaggerated statement to say that horror is the least accessible genres in analog gaming. Between mechanics that require physical ability, the habitual use of monsters whose descriptions sound uncomfortably close to home, and the widespread misunderstanding of how mental health and mental illnesses work, a large swath of p...

Episode 296: RPGs for Therapy

July 24, 2021 12:00 - 1 hour - 43.9 MB

Recorded at Metatopia Online 2020 Presented by Heather O'Neill, Timothy Grant, Brian Quinones, Jack Berkenstock. This panel of game designers and therapists will discuss their journey to design RPGs for use in therapy as well as the overall benefit of using roleplaying games as a therapeutic tool. What games have they used in the past? What worked, what didn't? How did they modify games for therapy sessions? 

Episode 295: Integrating the Natural World

July 18, 2021 22:50 - 1 hour - 41.8 MB

Recorded at Metatopia Online 2020 Presented by Jeeyon Shim, Meguey Baker, Jason Morningstar.   Understanding the natural world as an active participant in games and design shifts our engagement with environmental justice and enriches every aspect of our work. Join this panel of game designers with backgrounds as adventure guides, outdoor educators, and naturalists as they discuss the various ways integrating the natural world positively impacts their design and community work in games. At...

Episode 294: Applying Education Theory in Games

July 11, 2021 15:42 - 1 hour - 41.6 MB

Recorded at Metatopia Online 2020 Presented by Gabriel de los Angeles, Sen-Foong Lim, Brian Quinones. Using concepts from education theory is a natural and obvious way to improve game design practices. Our panelists will talk about how to apply an understanding of how people learn and engage in play to your design process to create more immersive, satisfying designs.

Episode 293: Publishing in Asia

July 03, 2021 12:00 - 56 minutes - 30.6 MB

Recorded at Metatopia Online 2020 Presented by Jason Morningstar, Sungil Kim, Taka'aki Ayukata, Steve Segedy. Asian game markets are booming! Come meet two publishers who are actively licensing and translating English-language properties for their own countries and beyond. Join us for an informal conversation with and between publishers from Japan and Korea. 

Episode 292: Fulfillment to Latin America

July 01, 2021 19:02 - 35 minutes - 24.2 MB

Recorded at Metatopia Online 2020 Presented by Alastor Guzman, Sergio Ake.   "How To Include Latin America In Your Kickstarter Fulfillment"  Latin American gamers are often excluded in Kickstarts due to.  high shipping prices, tax and unfamiliarity with the market. In this panel, we'll talk about how to include them in your fulfillment estimates and make it worthwhile for all involved.

Episode 291: Play With Your Food

June 19, 2021 12:00 - 56 minutes - 34.3 MB

Recorded at Metatopia 2020 Online Presented by Anne Ratchat, Sharang Biswas, Bronwyn Sperling, Kristen Roberts.   Food is fundamental to survival and yet serves as so much more, building communities and relationships, serving as an artistic expression, connecting us to ideals and memories. We will explore our diverse relationship with food, cooking, and eating and, in turn, show how such simple acts can be very powerful mechanics in games, most notably LARP.

Episode 290: Tactile Games

June 12, 2021 12:00 - 55 minutes - 39.2 MB

Recorded at Metatopia 2020 Online Presented by Avraham Yosef Baez, Bronwyn Sperling, Emily Care Boss   Role-playing games that integrate tactile components and mechanics allow our other senses to engage in play. Although COVID put a pause on many games that offer tactile experiences, join our conversation about what we are excited to have in the future. This panel will discuss how these little touches (see what we did there?) help enhance the game experience, how could they hurt it, and w...

Episode 289: The Intersection of Roleplaying and Medicine

June 05, 2021 20:55 - 1 hour - 44.9 MB

Recorded at Metatopia Online 2020 Presented by Rach Shelkey, Jacqueline Bryk, Sidney Icarus, Jen Dixon. Has the current global health crisis inspired a new game idea? Considering writing a game about healthcare workers? Join our panelists as they discuss what role playing games can learn from the field of medicine and how to thoughtfully address the medical profession in your designs. Questions encouraged!

Episode 288: Designing Microsettings

May 29, 2021 12:00 - 1 hour - 43.6 MB

Recorded at Metatopia Online 2020  Presented by Richard Ruane, Brian Yaksha, Zedeck Siew, Amanda Franck, Pamela Punzalan.   Microsettings (settings that focus closely on a specific area, region, or location) can be a powerful touchstone for game design. By focusing their attention and concerns on a small region, city, or even places as focused as a bar, a school, or a shopping center, microsettings give the smaller, more particular stories a space to happen. In the panel, we'd like to dis...

Episode 287: Designing RPGs That Don't Centre on Violence

May 24, 2021 18:44 - 1 hour - 42.9 MB

Recorded at Metatopia Online 2020   Presented by Ash Kreider, Jason Morningstar, Mike Czaplinski, Jeeyon Shim.   A panel about the limitations of imagination when it comes to how we see violence in tabletop games. With the entire range of human experience to draw from, why is designing games without violence still seen as having a "niche" audience? In this panel, we will discuss what it means to explore designing games that don't feature interpersonal violence as a resolution mechanic.

Episode 286: Consulting 101

May 15, 2021 12:00 - 59 minutes - 37.8 MB

Recorded at Metatopia Online 2020 Presented by J Li, Jessica Hammer Consulting 101: Selling Game Design As a Service for $5K - $250K: . Want to sell game design as a service to large institutions? This panel will walk you through the practical details of the consulting pitch and sales process. Topics include how to get started, finding clients, crafting proposals, asking for money, sales strategy, execution deliverables, and long-term business development. 

Episode 285: English as our Vehicular Language

May 08, 2021 12:00 - 1 hour - 48.7 MB

Recorded at Metatopia Online 2020 Presented by Kalum, Pamela Punzalan, Diogo Nogueira, Allan Cudicio. "RPGs and English as Our Vehicular Language: Beyond the American Culture Online: The internet enables Tabletop RPG fans to come together globally. However, it is difficult for non-American communities to have their voices heard. This due to the use of English as our shared vehicular language combined with the disproportionate American demographics online. In this panel, we'll explore the e...

Episode 284: Don't Kickstart Your Game

May 01, 2021 22:12 - 1 hour - 36 MB

Recorded at Metatopia Online 2020 Presented by Nicole Cutler, Avonelle Wing. It seems a little unpopular to tell new designers "don't kickstart your game"; Kickstarter is an invaluable tool. There are so many encouraging blogs and podcasts that talk optimistically about how accessible it is to crowdfund your own game. but there's not a lot that talk in depth about the logistics, liabilities and potential pitfalls. Before making the decision to launch a campaign, we want to give potential n...

Episode 283: Distribution and your Boardgame

April 24, 2021 12:00 - 1 hour - 40.9 MB

Recorded at Metatopia 2020 Online Presented by Scott Morris, Mike Paschal. Are you a designer and want to know how your game gets distributed? Are you self publishing and want to know more about Distribution? Are you crazy enough to actually ask a Distributor anything? Join us as Scott Morris from GTS and Mike Paschal from PHD discuss the U.S.'s 3-Tier system and answer questions. 

Episode 283 - Distribution and your Boardgame

April 24, 2021 12:00 - 1 hour - 40.9 MB

Recorded at Metatopia 2020 Online Presented by Scott Morris, Mike Paschal. Are you a designer and want to know how your game gets distributed? Are you self publishing and want to know more about Distribution? Are you crazy enough to actually ask a Distributor anything? Join us as Scott Morris from GTS and Mike Paschal from PHD discuss the U.S.'s 3-Tier system and answer questions. 

Episode 282: Canada is not a Northern Suburb of the USA

April 10, 2021 14:50 - 1 hour - 40.9 MB

Recorded at Metatopia Online 2020 Presented by Jason Pitre, Sen-Foong Lim, Nicole Winchester, Christoph Sapinsky. For Canadian game designers and pros, it's pretty common to get lumped in with U.S. designers. After all, it's all North America, right? The cultural differences between the two countries often gets lost, especially when discussing the elements that inform game design and aesthetics. Our panelists will talk about the specific parts of their Canadian experience that affect thei...

Episode 281: The Human Heart

April 08, 2021 02:21 - 1 hour - 41.6 MB

Recorded at Metatopia Online 2020 Presented by Vee Hendro, Hayley Gordon. All RPGs engage our emotions, and some are made with feels first in mind. We discuss the ethics and how-to of emotional storytelling and RPG design. From buy-in to agency and safety, how can we make anguish and yearning an enjoyable experience? Brought to you by Storybrewers, Australia.

Episode 280 - No Gods, No Masters, No GMs

March 27, 2021 20:34 - 1 hour - 41.3 MB

Recorded at Metatopia Online 2020 Presented by A.C., Jay Dragon, and Viditya Voleti. Being a GM is hard; like, really hard. Having nobody willing to fill that role has been the downfall of many a game group. But there is an alternative! GM-less roleplaying games are getting more and more popular, and this panel is here to discuss why.

Episode 280: No Gods, No Masters, No GMs

March 27, 2021 20:34 - 1 hour - 41.3 MB

Recorded at Metatopia Online 2020 Presented by A.C., Jay Dragon, and Viditya Voleti. Being a GM is hard; like, really hard. Having nobody willing to fill that role has been the downfall of many a game group. But there is an alternative! GM-less roleplaying games are getting more and more popular, and this panel is here to discuss why.

Episode 279: What We Mean, When We Talk About Lyric Games

March 20, 2021 12:00 - 1 hour - 45.3 MB

Recorded at Metatopia Online 2020 Presented by Maria Mison, Casey Johnson, Jay Dragon. What are Lyric Games exactly? And why are they deemed an important body of work, both in a personal and game scene level? What makes a game 'Lyric'? Additionally, our panelists share tips on how to go about the process of creating and sharing such games - fever dreams, love letters, rituals and treatise calling to be born. The panel will also have a segment for questions. 

Episode 278: How to Playtest Your Game

March 13, 2021 13:00 - 1 hour - 41.2 MB

Recorded at Metatopia Online 2020 Presented by Daryl Andrews, Jessie Edwards, Omari Akil, Bruce Harlick.  Join us for a roundtable conversation about how to get the best data from your time at the playtesting table. We'll discuss our experiences running playtests, and talk about common mistakes and how to avoid them

Episode 277 - How to Pitch Your Game

March 06, 2021 13:00 - 59 minutes - 40.9 MB

Recorded at Metatopia Online 2020 Presented by Alex Cutler, Matt Forbeck, Kenneth Hite. You made a game! Congratulations! Now explain your incredible game in one sentence. That isn’t as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know wh...

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