![RPG Design Panelcast artwork](https://is4-ssl.mzstatic.com/image/thumb/Podcasts113/v4/f6/2b/b2/f62bb21d-3b04-43a0-1943-a11f29cf061f/mza_596038946716115795.jpg/100x100bb.jpg)
Episode 299: NPCs as a Design Elements
RPG Design Panelcast
English - August 21, 2021 12:00 - 1 hour - 44.2 MB - ★★★★ - 23 ratingsGames Leisure Education How To Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode 298: Becoming Better Than Well Intentioned
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Zedeck Siew, Sinta Posadas.
Non-player characters are vital to tabletop and live action roleplaying games. They provide companionship, contrast, resources, information, and dramatic conflict with the players. They are the avatars of the setting, and the best tools that a GM has at their disposal. In this panel, we discuss how games can be designed using NPCs as a key mechanism of play.