![RPG Design Panelcast artwork](https://is4-ssl.mzstatic.com/image/thumb/Podcasts113/v4/f6/2b/b2/f62bb21d-3b04-43a0-1943-a11f29cf061f/mza_596038946716115795.jpg/100x100bb.jpg)
Episode 310: Asymmetric Roleplaying Game Design
RPG Design Panelcast
English - November 06, 2021 12:00 - 1 hour - 44.7 MB - ★★★★ - 23 ratingsGames Leisure Education How To Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode 309: Getting your First RPG Published
Next Episode: Episode 311: New Editions
Recorded at Metatopia 2020
Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs.
Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel, we will dig into potential ways to approach asymmetrical design.