Recorded at Metatopia 2020


Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs.


Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel, we will dig into potential ways to approach asymmetrical design.