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RPG Design Panelcast

382 episodes - English - Latest episode: 23 days ago - ★★★★ - 23 ratings

The best panels and seminars about analog game design & publishing.

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Episodes

Episode 130 - It Won't Fit

December 02, 2017 13:00 - 58 minutes - 40.3 MB

Recorded at Metatopia 2016 Presented by Kenneth Hite, Jason Pitre, Marissa Kelly, Fred Hicks. When designing a game, the temptation is to use another tested rules set: Fate, PbtA, HERO, BRP, OSR, or what have you. When shouldn't you do that? What demands special treatment, and when should you make it yourself? 

Episode 129 - Printing and Manufacturing 101

November 25, 2017 13:00 - 56 minutes - 38.7 MB

Recorded at Metatopia 2016 Presented by Christopher Badell, Zev Shlasinger. Once you've designed the game, it's time to produce it. Our panelists have dozens of finished products between them and offer their expertise to make your process smoother.

Episode 128 - Designing with Production in Mind

November 18, 2017 13:00 - 1 hour - 42.7 MB

Recorded at Metatopia 2016 Presented by Matt Fantastic. How many cards are on a typical printing sheet? Can half an inch really save you that much money? Is it possible to license a mold? These sorts of questions shouldn't be the first thing you think about when making your next amazing game, but they can play a huge part in how realistic it is to actually get into print. Join Matt Fantastic as he talks through a bunch of common mistakes, easy fixes, and ways to look at your design/project...

Episode 127 - Giving and Receiving Feedback

November 11, 2017 13:00 - 57 minutes - 26.1 MB

Recorded at Metatopia 2016 Presented by Darren Watts, Jeff Tidball, John Adamus. Our panelists talk about how to be good testers. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.

Episode 126 - Ground Truth

November 08, 2017 02:59 - 54 minutes - 24.8 MB

Recorded at Metatopia 2016 Presented by Jason Morningstar, Jay Sylvano, Benjamin Morrow. Games can obviously be political and create empathy, but can they be journalism? Can they create change, spur activism, prompt meaningful dialog? What does it take to make a game with a contemporary theme or focused on an important issue - and what can go wrong?

Episode 125 - The Iceberg Method

October 28, 2017 13:00 - 54 minutes - 24.7 MB

Recorded at Metatopia 2016 Presented by Kenneth Hite. In this year's iteration of "Ken Rambles About Stuff", Ken argues for the 'Iceberg Method' of game research. He is also likely to touch on how (and how much) to do research for setting design purposes, and may even divagate into the how and why of researching other game mechanics.

Episode 124 - The CMU Playtesting Study

October 21, 2017 13:00 - 56 minutes - 26.1 MB

Recorded at Metatopia 2016. Presented by Judeth Oden Choi, Jessica Hammer. Presentation of our findings from a two-year long study of playtesting practices and education. As we build and refine our games, sometimes it's hard to hold onto those brilliant ideas and goals that first inspired us. Playtesting with a purpose is about articulating design and experience goals for your game and using playtests to help refine those goals and express them more fully in game play. We will invite parti...

Episode 123 - Designing for Retail

October 15, 2017 20:00 - 56 minutes - 26 MB

Recorded at Metatopia 2016 Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger. Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setti...

Episode 122 - Kickstarter 2016

October 10, 2017 18:17 - 59 minutes - 27.1 MB

Recorded at Metatopia 2016 Presented by Christopher Badell, Jason Walters, Marie Poole. Planning and running a Kickstarter campaign can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you're running the campaign, how do you play the roles of marketer, designer, publisher, business person, and artist? Join panelists as they...

Episode 121 – Historical Larp Design

September 17, 2017 00:25 - 53 minutes - 24.6 MB

Historical Larp Design Recorded at Metatopia 2016   Presented by Moyra Turkington, Kimberley Lam, Shoshana Kessock, Elsa Henry, Rachel E.S. Walton, and moderated by Alex Roberts This panel is all about re-evaluating the real diversity in historical settings, the difficulties of researching for historical non-western, non-white events and eras, especially those that feature women. It serves to discuss both larp design, and tabletop design, and is well worth a listen. You can subscribe to...

Episode 120 – Game Master Mechanics

September 03, 2017 05:23 - 56 minutes - 26.1 MB

Game Master Mechanics Recorded at Metatopia 2016 Presented by Vincent Baker and and Jason Pitre. Role playing games have a long history of providing detailed rules on how players may act in the fiction. Very few games provide explicit direction and purposefully designed tools to constrain GMs. Let’s talk about the various approaches, from Fronts, to Countdown Clocks, Doom Pools, and more. Where can GM mechanics change design? You can subscribe to us here!  RSS Feed iTunes   Episode 120...

Episode 119 – Powered by the Apocalypse

July 15, 2017 18:56 - 1 hour - 36.2 MB

Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG  Special episode, recorded online. Presented by Meguey Baker, Vincent Baker, and Jason Pitre. Apocalypse World offers a powerful, flexible framework you can use to outline, draft, and potentially finish your own role playing games. Dozens of creators, both experienced designers and first-timers, have used it with great success, and you can too. It’s not a game system, it’s an easy approach to game system d...

Episode 118 – Breaking into Board Games

July 08, 2017 05:56 - 57 minutes - 26.1 MB

Breaking into Board Games Recorded at Breakout Con 2017 Presented by Pam Walls, Tim Brown, Eric Lang, Sen-Foong Lim, and moderated by Daryl Andrews. Want to design a board game? Have no idea how to get into the industry? Join our wonderful set of panelists to talk about how to enter the board game design world, do some playtesting, and get your game published. You can subscribe to us here!  RSS Feed iTunes   Episode 118: Breaking into Board Games Play Now | Play in Popup | Download (71...

Episode 117 – What’s up in Tabletop Games?

July 02, 2017 19:07 - 55 minutes - 25.4 MB

What’s Up in Tabletop Games? Recorded at Breakout Con 2017 Presented by Michelle Lyons-McFarland, Jonathan Gilmour, Robin D. Laws, Eric Lang, and moderator Jonathan Lavallee. Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in. You can subscribe to us here!  RSS Feed iTunes   Episode 117: What's up in Tabletop Gaming Play Now | Play in Popup | Download (856)

Episode 116 – Creating Horror in Games

June 24, 2017 07:34 - 49 minutes - 22.4 MB

Creating Horror in Games Recorded at Breakout Con 2017 Presented by Michelle Lyons-McFarland, Jonathan Gilmour, and moderator  Jacqueline Bryk, Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign! You can subscribe to us here!  RSS Feed iTunes   Episode 116: Creating Horror in Games Play Now | Play in Popup | Download (754)

Episode 115 – Sex in Games

June 17, 2017 23:23 - 49 minutes - 22.8 MB

Sex in Games Recorded at Breakout Con 2017 Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs. From the Ramayana to Romeo and Juliet, love and passion are at the heart of some of the most timeless stories ever told. So, how do we explore these themes in roleplaying games? How do we as players and GMs help each other have fun and stay safe? What systems bring sex and romance to the forefront? What’s that thing larpers are doing with their hands? Your p...

Episode 114 – GM Troubleshooting

June 04, 2017 05:13 - 50 minutes - 23 MB

GM Troubleshooting Recorded at Breakout Con 2017 Presented by Robin Laws, Matt McFarland, Anna Kreider and moderator Fraser Ronald. Solve your toughest GMing problems with the aid of our masterful panelists. Discussing the challenges of the game master’s life. You can subscribe to us here!  RSS Feed iTunes   Episode 114: GM Troubleshooting Play Now | Play in Popup | Download (844)

Episode 113 – Art in Games

May 14, 2017 04:56 - 49 minutes - 22.5 MB

Art in Games Recorded at Breakout Con 2017 Presented by  Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming. You ca...

Episode 112 – Getting Kids into Games

May 06, 2017 23:07 - 52 minutes - 23.8 MB

Getting Kids into Games Recorded at Breakout Con 2017 Presented by Daniel Kwan, Rachel Kahn, Sean Munro and moderator Pieter van Hiel   We love role-playing games! Regardless of the game system, the storytelling, dice rolling, teamwork, and creative thinking involved in all tabletop RPGs have had a profound impact on our lives. But how do you introduce families and children to the imagination, storytelling, empowerment, and cooperation involved in gaming? Find out how to lay the groundwor...

Episode 111 – Being a Great Player

April 29, 2017 18:50 - 53 minutes - 24.6 MB

Being a Great Player Recorded at Breakout Con 2017 Presented by Emily Griggs, Jason Pitre, Moyra Turkington and Chris Chung, moderated by Corey Reid. A great GM can only craft an amazing tabletop RPG experience with the help of great players. A discussion of how to be one of those players, improving the at-table experience for both yourself and everyone else. Includes discussions on roleplaying technique, communal storytelling, and how experienced players can help welcome new players into...

Episode 110 – Converting Between Systems

April 23, 2017 02:15 - 39 minutes - 18 MB

Game to Game: Converting Between Systems Recorded at Metatopia 2015 Presented by John Adamus and Paul Stefko If you play more than one RPG, you will eventually want to use material from one system in another. Or maybe your favorite game has been updated to a new awesome edition, but you want to keep using your old books too. What should you keep in mind when converting RPG rules and adventures from one game to another? How much (or how little) work do you need to do? You can subscribe to...

Epsiode 109 – Designing Intersectionally

April 02, 2017 00:03 - 46 minutes - 21.1 MB

Playing and Designing at the Intersections: Creating Good Allyship Recorded at Metatopia 2015 Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger. This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced th...

Episode 108 – Affordable Art

March 19, 2017 04:40 - 57 minutes - 26.4 MB

Art for your Game without Breaking the Bank Recorded at Metatopia 2015 Presented by Jack Parra,  John Carimando, Scott Bowmanchester and Brennan Reece. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks. You can subscribe to us here!  RSS Feed iTunes   Episode 108: Affordable Art [ 57:43 ] Play Now | Play in Popup | Download (785)

Episode 107 – Working with Artists

February 06, 2017 06:13 - 55 minutes - 25.5 MB

Working with Artists 101 Recorded at Metatopia 2015 Presented by Brennan Taylor, Fred Hicks & John Carimando How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!   You can subscribe to us here!  RSS Feed iTunes   Episode 107: Working with Artists [ 55:49 ] Play Now | Play in Popup | Download (1528)

Special Episode 1 – Manual of the Primes

January 24, 2017 22:00 - 4 minutes - 2.13 MB

Special Episode 1  In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS) You can subscribe to us here!  RSS Feed iTunes Special Episode 1 Play Now | Play in Popup | Download (677)

Episode 106 – Making your First Game

January 22, 2017 07:49 - 1 hour - 27.7 MB

Making your First Game Recorded at Metatopia 2015 Presented by Mark Richardson, John Adamus & Jason Walters. So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game. Note that Mark’s first game is Headspace, currently available at Indie Press Revolution! John’s first game, Noir World, is coming to kickstarter soon! You can subscribe to us here!  RSS Feed iTunes ...

Episode 105 – Cultural Mechanics

January 14, 2017 08:36 - 52 minutes - 23.9 MB

Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table? You can subscribe to us here!  RSS Feed iTunes   Episode 105: Cultural Mechanics Play Now | Play in ...

Episode 104 – Cyber Infiltration Hotsheet

January 08, 2017 21:26 - 43 minutes - 20 MB

Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist Recorded at Metatopia 2015 Presented by Shane Harsch, Tim Rodriguez & Mark Richardson. What a cyberpunk GM should consider when prepping a cyberheist to keep the drama at least nominally grounded in reality (watch Mr. Robot before attending) This is a follow up to Episode 50, the panel on Hacking in RPGs.  You can subscribe to us here!  RSS Feed iTunes   Episode 104: Cyberheist Hotsheet [ 43:38 ] Play Now | Play in Popup | Downl...

Episode 103 – Superhero RPGs

December 08, 2016 07:00 - 55 minutes - 25.6 MB

Superhero Games Across the Multiverse Recorded at Metatopia 2015 Presented by Dave Chalker, Cam Banks, Darren Watts & Christopher Badell Superheroes are more popular than ever in the movies and on TV, and there are more games about superheroes than there’s ever been. What makes a superhero game a superhero game? How do you make your superhero game distinct? What are the most important aspects of a superhero game to make it feel heroic? You can subscribe to us here!  RSS Feed iTunes   E...

Episode 102 – A Designer’s Guide to Podcasts

December 02, 2016 06:55 - 56 minutes - 25.8 MB

A Designer’s Guide to Podcasts Recorded at Metatopia 2015 Presented by James D’Amato, Alex Roberts & Kat Kuhl. A Designer’s Guide to Podcasts” presented by . Getting your ideas in front of people can be one of the most difficult and unpleasant parts of game design. So people love design, but hate talking about what they are doing. Thankfully there is a community of people who are dedicated to talking about games in public spaces, they are called podcasters. Topics will include: Proper eti...

Episode 101 – Promoting Your Game

November 25, 2016 08:54 - 1 hour - 28 MB

Promoting Your Game Through Podcasting and Other Media Recorded at Metatopia 2015 Presented by Chris Perrin, Tara Clapper, Chris Bell & Mario Dongu. Gaming has a rich, vibrant media that really enjoys advocating for new games and new game designers. However, it can be hard for game designers to find gamer media outlets and even harder to know what to say. This panel will look at ways game designers can find gaming media and promote themselves, presented by the This Just In… crew. You can...

Episode 100 – Structuring Game Texts

November 12, 2016 01:22 - 55 minutes - 25.4 MB

Structuring Game Texts Recorded at Metatopia 2015 Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin. You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later? You can subscribe to us here!  RSS Feed iTunes   Episode 100: Structuring Game Texts ...

Episode 99 – Why do you Hate your Readers?

November 03, 2016 03:43 - 56 minutes - 25.8 MB

Why do you Hate your Readers and Players? Recorded at Metatopia 2015 Presented by John Adamus When writing a game or project, it’s important that the language be clear and enjoyable, not just showing off how smart the author is. Learn techniques to keep your project readable and enjoyable. You can subscribe to us here!  RSS Feed iTunes   Episode 99: Why do you Hate your Readers? [ 56:27 ] Play Now | Play in Popup | Download (889)

Episode 98 – Editing Rulebooks V2

October 21, 2016 05:02 - 43 minutes - 20.1 MB

Ten (More) Ways To Make Your Rulebook Awesome Recorded at Metatopia 2015 Presented by Joshua Yearsley. Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Did you come last year? These tips and tricks will be all new! Got any burning questions about rules craft? Get answers from a professional rulebook editor. Link to the full presentation here!...

Episode 97 – What an Editor can do for you

October 10, 2016 16:27 - 1 hour - 33.1 MB

What an Editor can do for you Recorded at Metatopia 2015 Presented by John Adamus Editors are here to help. It’s their job. They’re tasked with making your project better. So why not use one? Get answers to what they do and how they can benefit you. Trust us, everyone needs one. Really You can subscribe to us here!  RSS Feed iTunes   Episode 97: What an Editor Does Play Now | Play in Popup | Download (847)

Episode 96 – GenCon Playtesting Panel

September 29, 2016 08:29 - 48 minutes - 22.3 MB

GenCon Playtesting Panel Recorded at Gencon 2016 Presented by Jason Pitre, Emily Care  Boss,  and Mark Richardson Playtesting RPGs is a difficult process. In this panel, sponsored by the Indie Game Developer Network, we will teach you how to effectively test games as a designer and as a player.  Learn about types of playtests, the best kind of playtesters, and how to offer constructive feedback. You can subscribe to us here!  RSS Feed iTunes   Episode 96: GenCon Playtesting Panel [ 48:...

Episode 95 – Gearheads

September 18, 2016 04:38 - 59 minutes - 27.1 MB

Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into. Links and Games! Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www...

Episode 94 – Different Voices: Diverse RPGs

September 09, 2016 06:04 - 48 minutes - 22.4 MB

Different Voices: Diverse RPGs Recorded at Gencon 2016 Presented by Jason Pitre, and Shoshanna Kessock Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront. You can subscribe to us here!  RSS Feed iTunes   Episode 94: Diverse Voices Play Now | Play in Popup | Download (679)

Episode 93 – Heartwrenchers: Emotional RPGs

September 01, 2016 03:16 - 59 minutes - 27.2 MB

Heartwrenchers: Emotional RPGs Recorded at Gencon 2016 Presented by Jason Pitre, Shoshanna Kessock and Emily Care Boss The very best roleplaying games will tug on the heart strings during play. Whether the games make you feel love, grief or rage, they make for a memorable play experience. We will discuss these emotion-rich games, and what makes them tick like a broken heart. Apologies for poor sound quality on this recording. Before you go, we would like to  ask you to fill in the RPG D...

Episode 92: Introduction to RPG Publishing

August 20, 2016 20:52 - 53 minutes - 24.7 MB

Introduction to RPG Publishing Recorded at Gencon 2016 Presented by Jason Pitre, Shoshanna Kessock and Caleb Stokes Want to publish a roleplaying game? This panel, sponsored by the Indie Game Developer Network, is here to get started, avoiding the hidden pitfalls. Learn about Kickstarter, budgeting, distribution, printing, and the other black arts of publishing. Before you go, we would like to  ask you to fill in the RPG Design Panelcast Listener Survey!  This will help us learn more abo...

Episode 91 – Intro to RPG Design

August 15, 2016 16:41 - 57 minutes - 26.4 MB

Introduction to RPG Design Recorded at Gencon 2016 Presented by Jason Pitre, Dustin Depenning, Emily Care Boss, Shoshanna Kessock You can design games, and we want to help. This panel, sponsored by the Indie Game Developer Network, is here to get you started by sharing resources and best practices.  Want to find out the basic of game design? We are here to help show you the way. Before you go, we would like to  ask you to fill in the RPG Design Panelcast Listener Survey!  This will help ...

Episode 90 – Fictional Cartography v2

August 11, 2016 06:22 - 53 minutes - 24.6 MB

Fictional Cartography Recorded at Metatopia 2015 Presented by Mark Richardson & Kenneth Hite Presented by Mark Richardson & Kenneth Hite. A discussion of map making for use in games. From tools to methodology and creative process. Learn what goes in to bringing life to the maps at the center of our gaming tables! You can subscribe to us here!  RSS Feed iTunes   Episode 90: Fictional Cartography Play Now | Play in Popup | Download (764)

Episode 89 – Game Mechanics as Social Engineering

July 30, 2016 20:56 - 54 minutes - 24.8 MB

Game Mechanics as Social Engineering & Social Engineering as Game Design Recorded at Metatopia 2015 Presented by Jason Morningstar & John Stavropoulos. Can a game’s mechanics influence player behavior? Evidence – from XP-grubbing to sophisticated and subtle systems for using player agency to adjust real-world habits – suggests it can. Join Jason Morningstar and John Stavropoulos for a stimulating and perhaps surprising discussion on this topic. Bring your own examples to share! You can s...

Episode 88 – Science Fiction in RPGs

July 24, 2016 22:28 - 57 minutes - 26.4 MB

Gaming the Future: Putting the Science Fiction in SF RPGs Recorded at Metatopia 2015 Presented by Joshua A.C. Newman, Dev Purkayastha, Laura Simpson & Rachel Walton. Science Fiction, as a genre, has always been about social change and the pressures that change exerts on those caught in that change. That vertiginous change in perspective is designed to give us insight into the human condition as we experience it now. Our panel will talk about the techniques we use to focus RPG play on the ...

Episode 87: Sanity Points

July 17, 2016 20:45 - 56 minutes - 26 MB

Sanity Points Recorded at Metatopia 2015 Presented by Elsa S. Henry, Will Hindmarch, Kelly Osborne & Craig Page. The worst thing that can happen to you in a horror game is either that you die, or that you lose your mind. In games that focus on a world “gone mad”, how do we support real people living with mental illness through our game development? This panel will focus on revisiting systems like sanity points, and discuss how to address breaks with reality and surviving the very worst th...

Episode 86: GMing Outside your Comfort Zone

July 10, 2016 01:13 - 55 minutes - 25.3 MB

GMing Outside Your Comfort Zone Recorded at Metatopia 2015 Presented by Cheyenne Wall-Grimes, Sarah Richardson and Elsa S. Henry We all have games that we love to play and GM, but what happens when you break out of your normal type of game and venture into unknown territory? How do you deal with a new group of players who are into something very different than what you normally run? Whether it’s in a campaign setting or running con games, we’ll go over some of the things to expect, avoid ...

Episode 85: Repurposing Mechanics

July 01, 2016 23:43 - 54 minutes - 25 MB

Recycle! Using Material From Other Games Ethically and Effectively Recorded at Metatopia 2015 Presented by Justin Jacobson, Cam Banks, Jeff Tidball & Andre La Roche. At one time or another, every designer gains inspiration from existing works. Whether it’s snagging a single mechanic or repurposing an entire game with one crucial tweak. What are some tricks for finding that inspiration and using it in interesting ways? What are the ethical and legal considerations when using material? When...

Episode 84: Patterns and Shapes in Larp Design

June 24, 2016 04:14 - 51 minutes - 23.8 MB

Patterns and Shapes in Larp Design Recorded at Metatopia 2015 Presented by  J Li and Jason Morningstar From spatial layout to information management, this workshop lays out some of the architectural and psychological principles behind LARP design as craft. What’s the difference between a three person conversation and a four person conversation? What does time pressure do to plot? How do you change the outcome of a game by placing chairs? Join us in exploring the fascinating complexity of ...

Episode 83 – Give and Receive Critique

June 17, 2016 04:56 - 49 minutes - 22.6 MB

How to Give and Receive Critique Recorded at Metatopia 2015 Presented by  Joshua A.C. Newman, Hannah Shaffer & Rachel E.S. Walton. Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you’re running the campaign, how do you play the roles of marketer, designer, pub...

Episode 82 – Kickstarter 101 (2015)

June 08, 2016 02:46 - 1 hour - 30.5 MB

Kickstarter 101 (2015) Recorded at Metatopia 2015 Presented by JR Honeycutt, Joshua A.C. Newman & Chris O’Neill Planning and running a Kickstarter campaign for your game can be like designing and playing another game. Will you hack an existing formula or take a risk on an unusual approach? Will it include lots of fiddly mechanics and rewards or will you take a more artistic direction? When you’re running the campaign, how do you play the roles of marketer, designer, publisher, business pe...

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