GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games. artwork

GMS Magazine Podcast - RPGs, Board Games reviews, interviews, advice. Mostly Asian and Indie games.

437 episodes - English - Latest episode: 3 months ago - ★★★★★ - 11 ratings

We cover, mostly, Asian and Indie boardgames and roleplaying games. We do interviews, reviews and publishing advice with some of the best people in the industry.

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Episodes

The RPG Interview Room: Tabletop Connect with Carl Pinder

August 02, 2015 15:49 - 47 minutes - 65.5 MB

Some of us have friends all over the world and with social networks and convention attending, it’s very easy to meet people with a common interest. And continuing with a game you start while away, or simply when you’re on holidays be able to attend your weekly game and keep the paladin doing paladin stuff. Virtual tables have been the topic of much talk in the last few years and they’re getting better and better, though some people are still reluctant to use them. Me included. So I decid...

The RPG Room: So you want to be a freelance?

July 28, 2015 21:13 - 39 minutes - 53.7 MB

I think it’s safe to say that every single roleplaying games out there has, at some point, wanted to write games. Whether it is for their own adventures, new classes, professions, spells… and fully fledged games too, of course. The RPG industry relies quite heavily on freelancers because few companies can afford to hire full-time writers. And when they do, they can afford to hire the best of the best. Also a lot of *incredible* writers decide to become freelancers anyway because that giv...

The RPG Interview Room: Steve Kenson and Blue Rose

July 10, 2015 13:58 - 41 minutes - 47.8 MB

In 2005, Green Ronin published a pretty different fantasy game called Blue Rose. It defined itself as a Romantic Fantasy Roleplaying Game and it made a point of having social inclusion and diversity as part of the setting and ethos of the whole game.As oftentimes happen, the game became in need of some updating and TLC and it languished for a few years despite the fact that it was far from forgotten.Now the time has come and Green Ronin is once again gathering a team of writers, illustra...

The RPG Room 17: Our worst game sessions ever

July 07, 2015 08:10 - 51 minutes - 59.4 MB

Playing RPGs is a source of joy and entertainment for those who play them, but sometimes, just sometimes, things don’t go according to plan. Sometimes there’s someone who ruins your game. And it can be you ruining it and not even realise. In this episode, Jim Pinto and I talk about some of the bad experiences we’ve had at the table and we air some dirty secrets, as well as a few tips on how to stop it when “it” goes awry. And we swear a bit in this episode. Sorry… Hope you enjoy the show!

The RPG Interview Room: Legendary Planet Adventure Path

July 02, 2015 09:58 - 41 minutes - 47.5 MB

Legendary Games has been creating some impressive material for quite some time now. With a great ability to surround themselves with terrific writers, they hit the mark very, very often. Now Legendary Games have joined forces with a terrific plethora of authors to create Legendary Planet Adventure Path, a very interesting take on the fantasy and science fiction games with this new adventure path for the Pathfinder RPG. I got together with Neil Spicer and Mike Shel, two of the leading pe...

The RPG Interview Room: Beast The Primordial

June 26, 2015 23:29 - 41 minutes - 47.5 MB

Onix Path has created some of the most iconic and popular roleplaying games out there and now they want to repeat the feat by publishing Beast: The Primordial, a game in which the players take on the roles of creatures that are the product of nightmares. Or the cause. This game has been in development for over a year by writer and author Matthew McFarland and, if in the past he’s had some good ideas, he’s probably levelled up for this one because it sounds a lot better than I was expect...

The RPG Room: Ad Absentia Players and Their Characters

June 14, 2015 13:21 - 50 minutes - 46.6 MB

Sometimes players have to leave the room for a few weeks at the time and sometimes they leave their characters behind so they can come back and retake the session. That happens more often than not in long term campaigns. What should happen to those characters? In this episode Vickey Beaver, Jim Pinto and myself discuss the dos and don’ts of dealing with characters that have been left behind and their possessions, worldly or otherwise. With sordid secrets and everything! Hope you enjoy the...

The Boardgame Interview Room - Uwe Eickert and Mare Nostrum

June 13, 2015 17:13 - 53 minutes - 49.1 MB

Academy Games is currently in Kickstarter with a new version of a game called Mare Nostrum; a game of building empires, defending territories, building alliances and managing lots of resources. The company has had massive successes in the past with games like Fief – France 1429, 1775 Rebellion, Freedon – The Underground Railroad and the Conflict of Heroes series and now they’re poised to repeat the feat with this project. And I am not surprised. It looks amazing and Academy Games has fo...

The RPG Interview Room: Daniel Marshal and Tournament of Souls

June 09, 2015 21:23 - 28 minutes - 29.6 MB

This project has nothing to do with Kickstarter, I am pleased to say, but it nonetheless relies on the community and its collective imagination. Imagine an imaginary arena where foes are pit against each other. And stories were told about those mighty battles with a winner to be crowned the winner. Well, that is what Tournament of Souls is all about and it sounds pretty excellent. I spoke with Daniel Marshal from Silver Crescent Publishing, who has devised Tournament of Souls, a competiti...

The Boardgame Review Room - Boss Monster

May 04, 2015 21:55 - 12 minutes - 14.1 MB

I bought Boss Monster two years ago and just now I’ve managed to do a review. I know… I know… lazy bugger I am. It’s even worse because the game is very good and fun to play (though annoying at times too). This a dungeon builder game in which the players take the role of the bosses in a retro videogame from the late 80s and early 90s. Said dungeon is built by placing cards beside the boss and completing a dungeon of 5 rooms that will deal damage to the brave adventurers who will risk the...

The Boardgame Interview Room: Alexander Argyopoulos and 12 Realms: Bedtime Stories

April 28, 2015 22:02 - 26 minutes - 30.3 MB

Although not many people think about countries like Greece a country with a board game tradition, some companies are keen on setting a stepping stone and bring some excellent games to the table of as many as possible. Mage Company has been doing that since they released Wrong Chemistry a few years ago and then levelled up with 12 Realms only to then get even better with Hoyuk and now they have something else on the cooking pot. 12 Realms Bed Stories takes the game to its final steps of ex...

The Boardgame Review Room: Cthulhu Wars

April 22, 2015 17:15 - 18 minutes - 21.2 MB

Probably the most anticipated game I’ve backed in Kickstarter, Cthulhu Wars was going to be a massive hit or a huge flop. In this game, you, the player, take the role of one of four faction of Great Ones who are battling to conquer our planet and turn it into your realm. You’ll have to manage you cultists, summon your creatures, fight for the control of lands… And have fun. Lots of fun.The delays and problems with the production filled me with dread for months on end and at some points I...

The RPG Room: The Thunder Plains Controversy

April 05, 2015 16:02 - 42 minutes - 38.9 MB

Apologies for the initial problem with the sound. Using new editing software and found about this too late.Recently a massive outrage exploded onto the Internet on the back, of Bruce Cordel’s game The Strange and a recursion within the game that treats with the culture of Native American people. A petition was started that demanded the immediate removal of the Thunder Plains from the book and that Monte Cook Games never publish anything similar in the future again. Of course the person w...

The RPG Interview Room: Shadow of the Demon Lord with Robert Schwalb

April 04, 2015 16:44 - 37 minutes - 34.7 MB

Shadow of the Demon Lord is a game that I have been looking forward to for many months. Robert Schwalb is a talented designer like few others and anything that comes out of his inkwell is worth paying good attention to. This Kickstarter has funded has funded a game that is breaking with a lot of the traditions of Role Playing Games and offers a new system, both mechanically and in its ethos, to shake up the way we look at games and how they are played. Everything, from the setting to th...

The Boardgame Interview Room: Hylaria with Joost Das

March 21, 2015 00:08 - 30 minutes - 34.5 MB

Fablesmith has now a new game in Kickstarter by the name of Hylaria. A storytelling game with different mechanics and quirky art work that sets it apart from the rest. In the past, Fablesmith has brought us Ortus, an abstract game for two players with more strategy one can shake a stick at, and Oh No! Invasion a cooperative game in which the players will have to work together to fight of a series of aliens who want to conquer our planet. This one is very different, though, so I had to ge...

The RPG Room: How to keep your games smooth

March 15, 2015 19:37 - 58 minutes - 53.6 MB

Running a game is not an exact science. Not even sure it is a science but sometimes it feels like it because you have to experiment a lot to get the desired results. And then you have to try again in a different group to get results and you might not get the results you wanted because… well, because people.And yet we do learn to keep our games smooth so they are fun for everyone involved. Or we try.In this episode we are going to give you our view and take on how to make that happen. We...

The Boardgame Interview Room: M80

February 06, 2015 21:42 - 26 minutes - 24.3 MB

M80 is a very interesting game that has been produced in a record time, play tested in a record time and sent to Kickstarter in a record time too, which makes it a very interesting project in my eyes. I first met Hack at Spiel 2014 and he is a very impressive man who can work more than most people and faster than a good number of super-heroes. When he told me about M80, I had to find out more. Not just because the game sounds like an interesting one, but also because he has some ideas abo...

The RPG Interview Room: Sleepers with Ben Counter

January 27, 2015 21:14 - 32 minutes - 29.6 MB

Sleepers is a conspiracy horror game published by Death Spiral Games and written by Ben Counter, veteran of many Warhammer novels. This game has been in development for a number of years and puts the players in the shoes of agents with super powers who have just woken up after a long slumber and a post cold-war disaster that’s changed how the world works. At the time of this recording this game is being funded in Kickstarter and it’s well on its way to get the money it needs to be printed...

The Boardgame Interview Room: The Next Great American Game with Douglas Morse

January 23, 2015 22:17 - 39 minutes - 36.4 MB

The Next Great American Game is a documentary movie conceived and brought to life by producer and director Douglas Morse. In this documentary, we’ll follow Randall Hoyt as he pitches his game, Turnpike, to  publishers in order to get it published. As you can imagine, that is a task easier said than done and in this movie we’ll get some very good reflection of what is like to try and break it as a game designer. I spoke with the director and asked all sorts of questions from funding to ho...

The Boardgame Interview Room: Spirits of the Rice Paddy

January 15, 2015 22:33 - 21 minutes - 25 MB

Spirits of the Rice Paddy is the latest design and offering by Philip DuBarry, who recently was successful with Skyway Robbery and has a number of games under his belt already. However Spirits of the Rice Paddy certainly looks and sounds different. This a farming themed game, but unlike other farming games, this one has an oriental game and a much more focused and thematic farm: Rice. But this game also comes with some special moves, like being able to use different spirits to boost you...

The RPG Interview Room: Mistborn Dice with Alex Flagg

January 11, 2015 16:22 - 26 minutes - 24.7 MB

The Mistborn Dice Kickstarter project is the latest and most recent project by RPG publishers Crafty Games. The creators of the Mistborn Adventure Game, based on the novels by author Brandon Sanderson, also released a series of customised dice at the time of releasing the game just over two years ago. Those dice flew off the shelf and I was lucky enough to get a couple of sets for posterity. Now the Crafty team are on Kickstarter with their first project to fund a new production batch ...

The RPG Room: Ethics in Gaming Journalism

December 07, 2014 22:23 - 1 hour - 55 MB

There is a lot to be said for ethics in games journalism. The fact is that it’s a very grey area because most of the journalism that goes on is done by amateurs for the love of it. Whether it is for boardgames or roleplaying games, there are just a handful of professional websites that are businesses. And those numbers are *tiny* compared with the number of bloggers and video-bloggers out there. People writing reviews, articles and giving opinions about games of all sorts. But are we an ...

The RPG Interview Room: Paranoia Reboot

November 11, 2014 21:10 - 52 minutes - 48.5 MB

Paranoia stormed on the tables of gamers all over the world in the 80 and has remained an iconic game that lots and lots of people were rather looking forward to see rebooted. Hence it’s no surprise that when it came out in Kickstarter just a few days ago, it smashed its funding goal in less than a day and it’s still gathering a lot of money. And rightly so! The authors chosen to bring this new edition of the game to life have all a tremendous record in game design and publishing, so tha...

The RPG Room: Adding atmosphere to your games.

November 03, 2014 22:38 - 42 minutes - 39.4 MB

A bit later than expected and planned, our tenth episode of the RPG room, where  Vickey Beaver, Jim Pinto and myself talk about games. This episode was meant to come out on time for Halloween, but life in the shape of a Kickstarter and another crowd funding campaign in Spain have taken me away from everything I should actually be doing! I apologies for the delay. Anyway, how do you add atmosphere to your games? Music? Sounds? Light? Props? Combination of them all? Nothing? We tell you w...

The RPG Interview room: Realms of Twilight

November 01, 2014 23:26 - 33 minutes - 31.1 MB

Realms of Twilight is a fantasy campaign setting created by Daniel Marshal and BJ Hensley from Silver Crescent Publishing currently being funded in Kickstarter. Now, Pathfinder setting campaigns are three a penny (or a dime, if you will) and it is actually rather hard to find something that’s different and adds something new, not just from the point of view of setting originality, but also to what they add to the rules and feel of the game. Realms of Twilight tried to fund a while ago an...

The RPG Interview room: Realms of Twilight

November 01, 2014 23:13

Realms of Twilight is a fantasy campaign setting created by Daniel Marshal and BJ Hensley from Silver Crescent Publishing currently being funded in Kickstarter. Now, Pathfinder setting campaigns are three a penny (or a dime, if you will) and it is actually rather hard to find something that’s different and adds something new, not just from the point of view of setting originality, but also to what they add to the rules and feel of the game. Realms of Twilight tried to fund a while ago...

The Boardgame Review Room: Sentinel Tactics

October 30, 2014 21:49 - 31 minutes - 28.9 MB

When Sentinels of the Multiverse came out, it rightly turned some faces. Because the game is rather terrific. Or I think so at least. Not everyone liked it, like my colleague Michael, who found it too bland for his card games tastes. To each their own! Now, after a few expansion, a few more hundred illustrations, more heroes, more villains and more games, Greater than Games has brought to us a new game. Same heroes, same villains, same super powers. Different game. This time is a really ...

The Boardgame Interview Room: Superhuman: Rise to Power

October 13, 2014 20:41 - 35 minutes - 32.4 MB

Superhuman: Rise to Power is the super hero based boardgame by newly created company Thought Tank Games LLC, from Alburquerque, NM. Superhuman: Rise to Power puts the players in the shoes of heroes saving a city or villains trying to destroy it. Which is really cool. Shawn Avery, Forest Agee and Russ Sanchez are the three minds behind the game and after having seen the prototype they very kindly sent me for review, I had to have a chat with them to find out more about where the game comes...

The RPG Interview Room: Fire in the Blood with Erin M. Evans

October 07, 2014 21:45 - 41 minutes - 38 MB

Fire in the Blood is the second book Erin M. Evans has published for the epic series of “The Sundering”. The Sundering is a collection of novels by some of the best writers out there in which the Forgotten Realms suffer an enormous transformation to bring the world of Dungeons & Dragons into its most recent edition. In this installment of the series, Farideh reaches Cormyr as the war the Sundering brought is raging across Faerun. Needless to say we spoke at length about the book, but we a...

The RPG Interview Room: Peter J. Wacks

October 05, 2014 15:42 - 45 minutes - 41.5 MB

It is quite interesting how many people in the games industry have gone to do other things in unsuspected fields. That’s what happened to my guest in this episode of the podcast. He went onto becoming a creative consultant for the series Alias, published more novels I can remember, worked on graphic novels… And he comes with some gaming pedigree too: The CCG Cyberpunk released in 2003 was his design too. And we know that designing a CCG is *far* from easy. Now he’s doing more things. Int...

The RPG Interview Room - Charisma +1: The Guide to Convention Etiquette for Gamers, Geeks & the Socially Awkward

September 28, 2014 21:48 - 24 minutes - 22.7 MB

Charisma +1: The Guide to Convention Etiquette for Gamers, Geeks & the Socially Awkward is the rather long and descriptive title of the book by Jessica Brawner that aims to give pointers and share experiences at conventions for those who are less skilled at the social interaction. With all the recent – understandable – talk about the matter in the last few months, to have this book at hand is something a lot of people should consider. Never a bad idea to read a few pointers! I was indeed...

The RPG Room: Is there art in roleplaying games?

September 24, 2014 22:25 - 45 minutes - 41.9 MB

Ever since RPGs were published and Gary Gigax and Dave Arneson had a dream of turning Dungeons & Dragons into a commercial product, art has place a huge part in the visual identity of roleplaying games. Probably one of the areas in which Science Fiction, Fantasy and Horror has thrived the most and in which it has been taken more seriously. And also probably the one that’s given more chances to new people. A good RPG with good artwork is better. It feels better. There are those who argue a...

The Boardgame Review Room: Eclipse

September 13, 2014 12:58 - 16 minutes - 15 MB

Since its release, Eclipse has seen a lot of success. It’s *very* highly regarded by people who play it and the digital version of the game is truly superb, it has to be said. Of course it’s not a game for everyone. It’s rules heavy, long and very, very deep with tons of things to do. After all, conquering a galaxy is no easy feat, is it? In this podcast episode we’re changing the format a bit and, instead of reviewing a game we haven’t played before, we review a game that’s one of the f...

The Boardgame Review Room: Oh no… INVASION!

September 11, 2014 21:42 - 20 minutes - 18.9 MB

Oh no… Invasion! is a small coop game by FableSmith and designer Joost Das, the same clever guy who brought us Ortus. This time, far from being a competitive game, is a cooperative one. And one that holds no punches in being difficult to beat. Our planet is being invaded by a number of aliens that come in many shapes and sizes and we have to ally our forces to defeat them. Sharing resources and taking risks to blow the pesky aliens off the sky will take a lot more effort than the whimsic...

The Boardgame Interview Room: Cimmerian Space

September 08, 2014 21:48 - 32 minutes - 22.6 MB

Cimmerian Space is a project by Nick Fallon, a 3D programmer with enough passion for games and the industry to give up his job and create a project that sets the basis for a service boardgamers will be very interested in… Cimmerian Space is a real time browser game that uses the latest technology to render gorgeous spacescapes in which you can fight your enemies and customise your ships and is now in Kickstarter. And this is where Cimmerian Space brings something that boardgamers should ...

The Boardgame Interview Room: Skyway Robbery with Philip duBarry

September 07, 2014 22:32 - 23 minutes - 53.5 MB

Skyway Robbery is the product of designer Philip duBarry, the same Philip duBarrry who designed Canalis, Courtier, Kingdom of Solomon… Yeah… he’s pretty good. This time he’s turned to Kickstarter to try and get the funds and produce Skyway Robbery, a steampunk stravaganza in which the players have to put together the biggest heist they can. Assembling a cast of professional criminals, your task, as the airship you’re in travels from place to place, is to conduct robberies, dodge the auth...

The RPG Interview room: The Veranthea Codex with Mike Myler

September 05, 2014 22:20 - 31 minutes - 28.6 MB

The Veranthea Codex is the creation from RPG industry veteran Mike Myler. Ennie winner, Myler has now decided to create a product with a campaign setting, a section with NPCs and yet another section with a whole lot of new archetypes, professions, feats… The interesting thing is the idiosyncrasy of the setting. A world that comprises a whole country of steampunk goblins must be worthy of some attention. Seriously. That sounds amazing. And to make sure you know all you need to know about i...

The Boardgame Review Room: Ark of Animals

September 04, 2014 16:51 - 15 minutes - 13.7 MB

Ark of Animals is the most recent game from the Polish company Historical Games Company and the first they target to a younger audience rather that to heavy gamers. In the games, players have to fill Noah’s Ark with animals and be careful where they place them to make sure animals are compatible with each other. No matter how much they need to survive, a lion in close proximity with a gazelle will become food when the lion gets hungry… With a very cutesy look and simple rules, the game ...

The RPG Interview Room: Lone Wolf with Cubicle 7

September 02, 2014 20:15 - 34 minutes - 31.8 MB

Cubicle 7 has been for the last few years the flagship of RPG publishing in the UK. Of course that can be argued, but with successful licenses like Dr. Who and The One Ring, it is safe to say they are at the forefront of the RPG publishing business. Now they are back on Kickstarter with a new proposal, this time for younger players, with Lone Wolf. A roleplaying game after the successful adventure books written by Joe Dever. Well, of course an interview with Dominic McDowell and John Ho...

The Boardgame Interview Room: Strange Magic with Bradley Crouch

August 31, 2014 20:03 - 37 minutes - 34.6 MB

Interjection Games has created in the last few years some supplements for Pathfinder that have taken Vancian Magic, turned it around, messed with it, added some flavour, put some touches of genius on top and created some really interesting products that really push boundaries. Now, after a long time in development, Bradley Crouch has started a Kickstarter campaign to release Strange Magic. This new supplement contains three new schools of magic: Truename Magic, Musical Compositions and E...

The Boardgame Review Room - Ludonaute SOS Titanic

August 26, 2014 21:16 - 16 minutes - 15.4 MB

The Titanic is probably the sea tragedy that’s capture people’s imagination the most up to date. Movies, books, museums, songs… and games have been created around it. And my favourite French games design company, Ludonaute, has done just that, create a game around the Titanic. Designed by Bruno Cathala and Ludovic Maublanc, this is a cooperative game for one to eight players. A variant of the traditional solitaire in which the theme of the Titanic has been implemented to create a tense e...

The RPG Room: Campaign or no campaign?

August 11, 2014 22:06 - 47 minutes - 43.7 MB

And here we are again, in the RPG Room discussing if games should come with campaign material or just the rules. A lot of games come with a lot of information. Spells, equipment, combat, rules for travel, rules for talking, abilities, skills, bonuses… And some games come with setting and campaign information and others don’t, but do they need them? Should games come with some sort of setting information? Should that information be in a separate book? Do you care? Vickey Beaver, Jim Pinto ...

The Board Game review Room: Pixel Tactics

August 11, 2014 11:31 - 15 minutes - 13.7 MB

Pixel Tactics was released by one of my favourite companies, Level 99 a while ago to great success, but not enough because Level 99 deserve a lot of success. They have consistently released good quality games of a variety of styles and genres, including Roleplaying Games, card games and iPad games. Pixel Tactics is a game for two players that plays in about 30 to 45 minutes and offers a heavy gaming experience with tons of tactics (hence the name) and super cute and well crafted charact...

The Boardgame Review Room: Smash Up!

August 02, 2014 11:55 - 16 minutes - 15.2 MB

Smash Up, published by Alderac Entertainment Group in 2012, has seen quite a success for a card game that, by just reading its description, shouldn’t work. It sounds totally bonkers. Mix two decks of totally themes that you wouldn’t think of mixing, like Zombies and Fairies, give each Zombie and each Fairy an ability to do something and then send them forth to conquer bases that will give you points to win the game. It does sound very silly and the rules make it look like a very easy to ...

The RPG Room: GenCon!

July 28, 2014 21:26 - 49 minutes - 45.8 MB

GenCon is for many of us Europeans a Mecca of gaming we’ll never get to see. Though I hope to someday. The biggest four days in gaming, as the slogan aptly announces, has been going more than 45 years. From humble beginnings it’s turned out to be a true giant. And deservedly so. This year it also comes with a very interesting twist that’s made it very exciting for even more people: The re-launch of Dungeons & Dragons, the game that started it all. Wizards of the Coast has this year made...

The Boardgame Review Room: Titanium Wars

July 25, 2014 18:22 - 18 minutes - 17.1 MB

Iello released Titanium Wars at Spiel 2013 and the theme and looks were enough to get me very interested. Then I found out it was also a resource management game and also a card game. I like all of that. The subject? You must expand your galactic empire to win the game. You do that by developing technologies, building armies and blasting the other players out of the sky. In a nutshell, a winner for me. But in reality how does it play? Well, this episode will tell you because we sat down...

The RPG Interview Room: Tre Grisby and L.U.G. Con

July 20, 2014 14:57 - 30 minutes - 28.4 MB

Online conventions are a logical step in the socialising scene for a lot of hobbies. Probably any hobby, to be honest. The possibility of getting “together” with other people who share a passion and talk, play and share ideas together. That is exactly what Tre’ Grisby thought when he decided to create L.U.G. Con, an online RPG convention that’s been going on for the last three years and gathers a few hundred people every time it’s on air. But what does it take to create an online games c...

The Boardgame Review Room: Core Worlds

July 14, 2014 19:02 - 15 minutes - 14.5 MB

Core Worlds was published by Stronghold Games in 2011 and was designed by the – rather talented – Andrew Parks. If you just follow its description, Core Worlds probably won’t interest you very much since there are *a lot* of games that sound like it: Deck builder, Science Fiction, Space Exploration. I know, yawn. But this game is special. I didn’t believe it when Michael Chamberlain told me, but this game is special. So when in G*M*S Central we decided to record some podcasts with our fa...

The Boardgame Review Room: Lords of War

July 03, 2014 11:19 - 23 minutes - 21.1 MB

Recently we had the enormous pleasure of interviewing Martin Vaux, one of the co-designers of Lords of War and at the same time we played the game so we could tell him, to his face, what we thought of it. Lords of War is a strategic card game for two players (a four player mode is also available) in which armies battle each other on a grid that must be used to maximise the power and abilities of each card. Every army has its unique and distinct members, from soldiers to lancers, general...

The RPG Interview Room: Brendan Davis and Sertorius

June 28, 2014 20:52 - 36 minutes - 33.7 MB

Sertorius is the latest offering from Bedrock Games and has been launched, much to everyone’s surprise, without any Kickstarter influence whatsoever. And it looks pretty amazing. No, really. It does. After the publication of Arrows of Indra, the company devoted all their efforts into creating a game with an unique approach to magic and offer the players the possibility of playing immensely powerful characters with a system that doesn’t derail gameplay. Needless to say that sounds pretty ...

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