Running a game is not an exact science. Not even sure it is a science but
sometimes it feels like it because you have to experiment a lot to get the
desired results. And then you have to try again in a different group to get
results and you might not get the results you wanted because… well, because
people.And yet we do learn to keep our games smooth so they are fun for everyone
involved. Or we try.In this episode we are going to give you our view and take on how to make
that happen. We’ll tell you our techniques, some more controversial than others,
and our approach. Hopefully you’ll find it useful!

Also, please please please take a look at the Shadow of the Demon Lord Kickstarter that’s going on as this
podcast comes out. It’s truly superb and, just in case you need any more reason,
we talk about it in this episode too!