Furidashi Game Design Academy artwork

Furidashi Game Design Academy

141 episodes - English - Latest episode: 4 days ago - ★★★★★ - 3 ratings

A podcast on gaming and video game design from both practical and academic perspectives.

Video Games Leisure Education
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Episodes

121. Playtesting | S4E10

July 17, 2024 12:00 - 50 minutes - 47.3 MB

In this episode we delve into the subject of playtesting: how to choose the right playtesters for your game as well as learning how to go after the criticism you need, not necessarily what you want to hear. We talk about the qualitative differences between testing for smaller indie and mass market games, as well as how you develop a community of people around your design who, hopefully, become as invested in it as you are. Download the Sympathetic Memories demo for free on our Itch.io site:...

120. Friction in Video Games | S4E9

June 20, 2024 00:37 - 57 minutes - 45.2 MB

This month we tackle the concept of friction in game design, how it's not necessarily the same thing as challenge or difficulty, and why it's important for making even the tiny little things you do in a game an engaging experience. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lau...

119. The Human Toll of Gamedev | S4E8

May 14, 2024 12:00 - 50 minutes - 39.6 MB

This month we stop talking around the fact that the games industry is imploding and tackle it head on. We address the collective psychic damage we all seem to be suffering as a result, as well as how not to despair in dark times. In the end, we need to protect the creative parts of ourselves from those who only want to profit from our talents at any cost. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories Substack: https:/...

119. The Human Toll of Gamedev

May 14, 2024 12:00 - 50 minutes - 39.6 MB

This month we stop talking around the fact that the games industry is imploding and tackle it head on. We address the collective psychic damage we all seem to be suffering as a result, as well as how not to despair in dark times. In the end, we need to protect the creative parts of ourselves from those who only want to profit from our talents at any cost. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories Substack: https:/...

118. The Mechanics of Pleasure | S4E7

April 09, 2024 23:00 - 47 minutes - 37 MB

In this episode, we discuss the sensuous side of gamedev, the upsides and downsides of "friction," and how to better understand what your player wants to be doing, so as to craft a better suited gameplay experience for them. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories Substack: https://gamedesigndiscourse.substack.com/ Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: ht...

117. Working in Teams, Working Alone | S4E6

March 12, 2024 13:22 - 52 minutes - 41.5 MB

In this episode we deconstruct the concept of auteur theory and show how even when a game's production has a strong creative direction, often that means getting people to buy into that vision and contributing to it rather than having their work dictated to them. We talk about the documentary Hideo Kojima: Connecting Worlds and how it reveals the ways in which solodev and team development are not as different as you might think. Download the Sympathetic Memories demo for free on our Itch.io ...

116. From Inspiration to Game Design | S4E5

February 13, 2024 20:44 - 55 minutes - 41.9 MB

In this episode Lauryn and Nicholas tackle how game designers translate their own interests and influences into tangible elements in their own games. Working from Nicholas' ongoing work on Sympathetic Memories, we first examine the way historical and literary influences work their way in. Then, we round out the episode by exploring how solo work of this kind can inform the way inspiration works in larger, more collaborative games. Download the Sympathetic Memories demo for free on our Itch....

115. Subjectivity in Narration | S4E4

January 08, 2024 14:19 - 47 minutes - 36.6 MB

In this episode we talk about the uses of first and second person narration in games, not only in terms of basic storytelling but also how they work their way into systems like objectives and quest logs. We explore the philosophical underpinnings of first person perspective and try to show how games can actually meaningfully collapse what we typically think of as subjective and objective modes of understanding. Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for f...

114. Themes and Pillars | S4E3

December 11, 2023 14:31 - 49 minutes - 37.6 MB

In this episode we focus on where ideas come from, how they develop out of our experiences and interests, and how they ultimately coalesce into specific pillars and themes for a game. We also discuss what it means for these pillars to be in tension with one another, and how that can play out both in terms of a game's narrative as well as its mechanics. Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-con...

113. Encounter Design Blues | S4E2

November 06, 2023 16:24 - 56 minutes - 43.2 MB

In this episode, Lauryn and Nicholas pick up where they left off in discussing how Baldur's Gate 3 structures its skill check encounters. We look at how encounter design in video games generally seems to privilege a system of challenges and achievements where the player's subjective experience is either an afterthought or simply a second order effect. We consider what it might look like to center player subjectivity instead and create a narrative experience where both success and failure are...

112. The Game Design Nexus | S4E1

October 16, 2023 13:39 - 46 minutes - 35.2 MB

In this fourth season of Furidashi, Nicholas is making a game! So, the first thing we need to figure out is... well... where to even begin. We discuss the good and bad of game engines, licensing agreements, how to leverage your existing skills, and where to draw inspiration from. In the past, we've focused more on top down, theoretical considerations in game design, but this go around we're going to get into the simple, nuts and bolts of making a game. Get Nicholas's demo for free on Itch: ...

111. Translating Tabletop

August 28, 2023 13:28 - 7 minutes - 4.42 MB

In this episode, we extend our discussion of Baldur’s Gate 3 into thinking about how video games translate various aspects of their tabletop counterparts. More than just mechanics, we look at how video games try to simulate the more subjective and social aspects of pen and paper roleplay, something that, historically, video games have struggled with. But Baldur’s Gate 3 seems to mark a very real departure in how video games depict dynamic social interactions, so we thought it was high time t...

110. Baldur’s Gate 3

August 21, 2023 13:49 - 1 hour - 47.3 MB

In this episode, we sit down to tackle Larian’s colossal new game, Baldur’s Gate 3. We really only scratch the surface here, but we try to focus on the many ways in which the game addresses the question of freedom, both in gameplay terms as well as thematically, and we dig into how, unlike most RPG video games, Baldur’s Gate 3 actually lets you roleplay in the classic tabletop sense. Substack post on freedom and player choice in BG3: https://open.substack.com/pub/gamedesigndiscourse/p/playe...

109. The Three Eras of Final Fantasy

July 24, 2023 12:57 - 9 minutes - 5.79 MB

In this episode we examine the three epochs or eras of Final Fantasy. We trace its early, now legendary, days as a tactical, turn-based RPG, the shift to more cinematic gameplay, and the subsequent turn away from the game’s roots toward a more high-paced, third person action gameplay. The point of all this is to show that there is a clear throughline from where we were to where we are now, even if it seems like Final Fantasy is now so different. Unlock the full episode (and more!) for $5 a ...

108. Final Fantasy: Action Man

July 17, 2023 13:29 - 56 minutes - 43.7 MB

In this episode, we delve into Final Fantasy 16 and the recent trend in Final Fantasy games towards more action oriented gameplay. But rather than make all the same tired comparisons others have already made to Devil May Cry or Game of Thrones, we focus on the clear evolution Final Fantasy games have undergone, and how this seemingly recent development has, in fact, been a long time coming. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https:...

107. Lauryn’s Gamedev Journey

June 26, 2023 13:44 - 15 minutes - 10.1 MB

Greetings! In this episode, we make Lauryn explain herself and her gamedev journey. We talk about what it was like to make the transition from writing to level design and eventually back to narrative systems as well as what it means to take on a leadership role in the games industry. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.c...

106. Is Diablo 4 an RPG?

June 19, 2023 13:33 - 57 minutes - 45.7 MB

In this episode, we ask an admittedly clickbaity question that, nevertheless, raises some points: is Diablo 4 an RPG? We cover a bit of the history of roleplaying games, the awkward transition from tabletop to video games, and how character progression maps onto–or, in some cases, fails to map onto the player’s evolving gameplay experience. All of that to explain why maybe we need to rethink RPG as a game genre. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furida...

105. Dumb AI !@#$

May 29, 2023 18:28 - 14 minutes - 9.43 MB

In this episode we continue our discussion of AI, focusing on its potential within the games industry, as well as its pitfalls. We consider the labor issues involved and how, despite all the hype, the reality of the many things that fall under the AI umbrella is an incredibly murky one, touching on issues of copyright as well as the basic question of who AI is for and who is it being done to. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi T...

104. Eliza

May 22, 2023 13:44 - 58 minutes - 46 MB

In this episode, we take a look at a visual novel from 2019, the incredibly prescient Eliza. We spend some time laying out the unique mechanics of a visual novel and how those reading mechanics parallel the counseling methods the game interrogates. We also spend quite a long time thinking about the way the game reflects the culture of tech and the imperative to understand the ethical and cultural ramifications of being at the bleeding edge of software development. Patreon: https://www.patre...

103. Contiguity in Worldbuilding

April 24, 2023 15:21 - 14 minutes - 9.36 MB

In this episode, we talk about the concept of contiguity in worldbuilding and in game design more generally. We focus on longstanding franchises like Assassin’s Creed and Final Fantasy to look at how game worlds retain a clear sense of identity, despite evolving over time and in some cases even branching out into other media. You could call it vibes-based game design, but it is also a call to the importance of consistent collaboration within large design teams. Unlock the full episode (and ...

102. Kingdom Hearts 2

April 17, 2023 13:41 - 57 minutes - 45 MB

In this episode, we discuss Kingdom Hearts 2 from 2005. We contextualize it in terms of the transformation of AAA games taking place in the 2000s, how the game functions like a theme park… because Disney… how that theme park design presents the concept of a multiverse for a younger player demographic, and how the allegorical structure of the game creates a layered experience in terms of gameplay, narrative, and character development. Patreon: https://www.patreon.com/furidashi Twitter: http...

101. Character Progression

March 27, 2023 13:27 - 14 minutes - 9.5 MB

In this episode, we discuss character progression, how it differs from player and subjective progression, and how character can manifest not just as an arc through the story, but through gameplay as well. We look at examples as wide ranging as The Witcher, Street Fighter, X-COM, Battletech, and Gran Turismo. What do all of these games have in common? What can they tell us about character in video games? Well, you’ll have to stay tuned to find out! Unlock the full episode (and more!) for $5 ...

100. The Last of Us

March 20, 2023 13:17 - 56 minutes - 43.4 MB

In this, our one hundredth episode, we finally tackle 2013’s The Last of Us. While we acknowledge that the story is, well, just okay, we also dissect the game’s level and encounter design to see how The Last of Us creates compelling experiences for the player. We also look at the companion system and how the game elicits empathy through the complex interactions between Joel and Ellie and the perspectives the game forces us to adopt. Game Maker's Toolkit - "Making The Last of Us Part II's Be...

99. Augmentation and Simulation

February 20, 2023 12:00 - 10 minutes - 7.03 MB

In this Patreon episode we jump off last week's Wordle episode to think about what it means for a game to work its way into the daily rhythms of our lives, as augmentation, versus carving out a sequester moment in our lives, as simulation. We delve into the early history of PC games and their relationship to hobby gaming, in an effort to provide a loose genealogy of the single player experience that dominates thinking in game design. Unlock the full episode (and more!) for $5 a month on Pat...

98. Wordle With Friends!

February 13, 2023 14:28 - 55 minutes - 43.2 MB

In this episode, we discuss the popular browser game, Wordle, which was a worldwide phenomenon and yet somehow escaped notice when it came time to list the best games of 2022. We also discuss the way some video games work their way into the daily and weekly rhythms of our lives and why those games often find themselves on the outside or on the fringes of what gets to properly be called a video game. Whether you’re a Wordle master or merely a dabbler, we think this fun little game has a lot t...

97. Games and Mystery Plot Structure

January 23, 2023 15:05 - 8 minutes - 5.81 MB

In this clip from our Patreon episode we discuss many of the elements that make up mystery plots, how they work on a gameplay and not just a narrative level, as well as the effect these elements have on creating compelling characters. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

96. Pentiment

January 16, 2023 14:49 - 58 minutes - 46.5 MB

In this episode Lauryn and Nicholas discuss the 2022 game Pentiment from Obsidian Entertainment. We look at how the game functions as a form of productive historical revisionism and how attention to historical circumstances works itself out in terms of game mechanics and systems. We also discuss the mystery plot structure and the many ways in which Pentiment subverts it. Opening Music: "Sicut cervus" by Giovanni Pierluigi da Palestrina, performed by The Cambridge Singers Patreon: https://w...

95. Immortality - Year End Special Pt. 2

December 12, 2022 13:55 - 39 minutes - 30.9 MB

Lauryn and Nicholas dive into their not game of the year, because that concept is silly, but rather the game they both feel really pushed for the possibilities for narrative and narrative systems design: Half Mermaid's Immortality. Also on the docket: why it's good sometimes for a game to make you queasy. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

94. Let’s Play! - The Cave of Time

December 05, 2022 14:17 - 3 minutes - 2.03 MB

Our gift to our Patreon subscribers this holiday season: a chill playthrough of the first book in the Choose Your Own Adventure series! Join Lauryn and Nicholas as they make bad choices and critique the game's UI design! Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

93. Same As It Ever Was - Year End Special Pt. 1

November 28, 2022 13:58 - 35 minutes - 28 MB

Lauryn and Nicholas discuss gamedev industry trends from the past year and try to explain why endless series of sequels and remakes may not necessarily be a bad thing. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

UNLOCKED! 41. Furidashi Behind the Scenes

November 21, 2022 13:28 - 40 minutes - 33.2 MB

Last year Lauryn and Nicholas went through a year in Furidashi and as part of that recorded a behind the scenes for their Patreon subscribers. We're unlocking that episode now for all to enjoy! Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

92. Ludonarrative Harmony?

November 14, 2022 14:08 - 5 minutes - 3.92 MB

Nicholas tries to help Lauryn exorcise all those academic demons that still haunt her brain, as they look back on her thesis project re: ludonarrative harmony and try to reconceptualize it based on what they've learned over Furidashi's two years of existence. Clint Hocking on "Ludonarrative Dissonance" Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nichola...

91. VR Failing

November 07, 2022 13:51 - 35 minutes - 27.7 MB

Lauryn and Nicholas dive into why virtual reality gaming seems to keep tripping over itself, how the body does and does not function as a "controller," and why we need to look more broadly to understand the efficacy of simulated experiences. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

90. Subjective Progression

October 31, 2022 13:24 - 2 minutes - 1.65 MB

Lauryn and Nicholas take a page out of their current book project--quite literally--and discuss how you as a player develop through gameplay both in response to but also independent of the particular game in question. Also: Lauryn is a crow? Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

89. Accessing Super Smash Bros.

October 24, 2022 13:04 - 37 minutes - 29.8 MB

Riffing on Sakurai Masahiro's recent video on the origins of Super Smash Bros., Lauryn and Nicholas discuss fighting games, accessibility, and how to innovate by responding and adapting to genre conventions rather than trying to wholly reinvent them. Sakurai on Super Smash Bros. Furidashi Ep. 11 on controls and accessibility Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academi...

88. Combat Encounters

October 17, 2022 12:58 - 2 minutes - 1.72 MB

Following up on previous discussions concerning the relationship between subjectivity and gameplay, Lauryn and Nicholas look at combat not from the perspective of mechanics and systems but more holistically, through the encounter. Episode 53: Character and Social Class in Dishonored Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.c...

87. Combat as Narrative

October 10, 2022 13:11 - 34 minutes - 28.1 MB

Lauryn and Nicholas continue on the theme of thinking of gameplay in narratological terms by looking at combat encounters as a microcosm of broader narrative structures. Also on the docket: what it feels like to be pumbled. Tilda vs. The Widow - Into the Badlands Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

86. Learning Thru Immersion

October 03, 2022 13:26 - 2 minutes - 1.62 MB

Following up on the previous episode, Lauryn and Nicholas explore the concept of the "immersive sim" and how games try to teach their players what do through more seamless, tutorial-like elements. Interview with Warren Spector from Glixel  Guardian Piece on Immersion Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

85. The Immersion Spectrum

September 26, 2022 13:00 - 34 minutes - 27.5 MB

Lauryn and Nicholas finally get around to defining (and critiquing) the concept of immersion, what flow is, and why the two concepts are not all that distinct. Also: Lauryn hates chess. Jason VandenBerghe, "Applying the 5 Domains of Play" Episode 3 - Gaming Player Psychology Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

84. Hard and Soft World Building

September 19, 2022 05:01 - 2 minutes - 1.53 MB

Lauryn and Nicholas continue from the free episode's conversation to critique the distinction between hard and soft world building in game narrative, how to avoid common pitfalls, and how to properly address the subjective feel of a game. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

83. World Building in Game Design

September 12, 2022 13:32 - 33 minutes - 27 MB

Lauryn and Nicholas cancel the Furidashi experience to become an Alchemy of Souls fancast... or they discuss the joys and pitfalls of world-building for game design. Also: Lauryn gets heartburn over Assassin's Creed. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

82. Progression Is [Not] Narrative (Teaser)

September 05, 2022 13:21 - 2 minutes - 1.42 MB

Lauryn and Nicholas get into the weeds about how progression and narrative systems both overlap and are distinct from one another. 67. Adventures in Management: Backpack Hero Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

81. Player Narrative vs. Game Narrative

August 29, 2022 13:28 - 34 minutes - 27.4 MB

Riffing on the dichotomy between dev driven game design and player driven design, Lauryn and Nicholas discuss the particulars of plotting game narratives and making them work with video game mechanics and systems. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

80. Storytelling Through Gameplay

August 22, 2022 05:02 - 2 minutes - 1.68 MB

Lauryn and Nicholas dive deeper into the question of what story is in video games and address things like audio cuing, nonverbal signaling, and when the dissonance between gameplay and what's "supposed" to be happening can be used toward productive ends. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

80. Storytelling Through Gameplay (Teaser)

August 22, 2022 05:02 - 2 minutes - 1.68 MB

Lauryn and Nicholas dive deeper into the question of what story is in video games and address things like audio cuing, nonverbal signaling, and when the dissonance between gameplay and what's "supposed" to be happening can be used toward productive ends. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

79. The ”What” of Video Game Storytelling

August 15, 2022 05:02 - 33 minutes - 27.1 MB

Setting aside the endless talk of systems and mechanics, Lauryn and Nicholas discuss what story in games looks like and the ways in which it differs from other media, such as film or literature. Furidashi Youtube Channel Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

78. Narrative vs. Progression (Teaser)

August 08, 2022 05:02 - 2 minutes - 1.62 MB

Lauryn and Nicholas address the occasional overlap between narrative and progression systems but also get into the weeds about what make them distinct from both a gameplay and backend perspective. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

77. Narrative Delivery in Video Games

August 01, 2022 05:01 - 38 minutes - 31 MB

Lauryn schools Nicholas about the several methods games use to convey narrative content, and no... we're not just talking cutscenes. Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

76. MDA: Games As Commodities? (Teaser)

July 25, 2022 05:01 - 2 minutes - 1.36 MB

Lauryn and Nicholas return to the MDA (Mechanics, Dynamics, Aesthetics) framework to show how it was of a particular time and describes a game production process that may not be as useful in the current era. Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https://twitter.com/academicality

75. Mechanics, Dynamics, Aesthetics

July 18, 2022 05:01 - 35 minutes - 28.7 MB

Lauryn and Nicholas take a look at the MDA Framework for game design, how it envisions games as "artifacts," and how it structures the design process as a discrete series of movements from mechanics to systems to player experience. MDA: A Formal Approach to Game Design and Game Research Episode 3: Gaming Player Psychology (re: Jason VandenBerghe) Patreon: https://www.patreon.com/furidashi Twitter: https://twitter.com/furidashipod Lauryn: https://twitter.com/thelaurynash Nicholas: https...

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