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114. Themes and Pillars | S4E3
Furidashi Game Design Academy
English - December 11, 2023 14:31 - 49 minutes - 37.6 MB - ★★★★★ - 3 ratingsVideo Games Leisure Education Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 113. Encounter Design Blues | S4E2
Next Episode: 115. Subjectivity in Narration | S4E4
In this episode we focus on where ideas come from, how they develop out of our experiences and interests, and how they ultimately coalesce into specific pillars and themes for a game. We also discuss what it means for these pillars to be in tension with one another, and how that can play out both in terms of a game's narrative as well as its mechanics.
Download the Le Concours des Filles (soon to be Sympathetic Memories) demo for free on our Itch.io site: https://furidashipod.itch.io/le-concours-des-filles
Substack: https://gamedesigndiscourse.substack.com/
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