Out of Play Area artwork

Out of Play Area

61 episodes - English - Latest episode: over 1 year ago - ★★★★★ - 9 ratings

A bi-weekly video game development podcast by John R. Diaz, a veteran game designer who goes 1:1 in candid conversations with the developers behind today‘s hit games where we discuss their journey and learnings in this wild industry with no punches pulled.

John is a kid born to emigrants from the Dominican Republic in New York City, raised with lots of love, off of food stamps & welfare, where English was not his native language, who got lucky enough to find his passion in developing video games. It took him years in college before figuring out that video game development was something he could learn and do. It wasn‘t until 2007 when he got his lucky 1 in a million chance to get his foot in the door, which required him to move away from all of his family into a city that he knew no one in, Austin Texas to work on his first game Blacksite Area 51 with Midway Games. Since then he‘s gone on to work on some of the biggest games of our time including Grand Theft Auto V and both Red Dead Redemptions.

However that road was long, exhausting, and expensive, and it didn‘t have to be. That‘s why he‘s making this show. The video game industry needs more people from all walks of life, beliefs, countries, cultures, languages, shapes, sizes, and origins to make the next big game the world wants to play. If John could do it so can you.

This show is all about sharing the experiences of his network, the developers behind the games you love and play, including Game Designers, Animators, Artists, Producers, Engineers, Testers, Directors, Writers, and everything in between, sharing their stories and advice, to answer all those questions you have about how video games are made, and how do you even become a game developer.

If you are making video games or want to make them this show is for you, the current & future video game developers where we discuss our art and motivations out of the lines, out of the play area. This is to help put you on to get the opportunity to make the video games you want to play, by hearing how they are made and how the people got here.

http://outofplayarea.com

Connect with us on Twitter @OutOfPlayArea & the host John R. Diaz. @ElKingpin

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Episodes

Jason Knobler | Senior Staff Engineer @ Lightning Games | Ep 39

October 17, 2022 08:15 - 1 hour - 82.8 MB

Episode 39 features Jason Knobler, a Senior Staff Engineer at Lightning Games in Philadelphia. Jay’s a fellow Full Sail University alumni, who has worked as an Engineer on Rockstar Games’ Red Dead Redemption, and is also writing his own Harmony Game Engine. Chapters: (00:00) John’s Life Notes (4:15) Who is Jason Knobler?  (14:19) Origins (28:41) First Job Digital Embryo (40:38) Rockstar San Deigo & Red Dead Redemption (01:14:03) Going Back to Philly (01:17:05) Harmony Game Engine par...

Claude Jerome | Lead Gameplay Designer @ Firewalk Studios | Ep 38

August 16, 2022 00:39 - 1 hour - 105 MB

Episode 38 features Claude Jerome, a Lead Gameplay Designer for Firewalk Studios part of the Probably Monsters family. Claude’s experience has led him from Vicarious Visions, 1st Playable, to Microsoft on Project Spark, and Bungie on Destiny to where he is today. We talk about how he got where he is, where he’s trying to go, and everything in between.  Chapters: (00:00) John’s Life Notes (2:56) Who is Claude Jerome?  (17:23) Island Mates (24:26) Firewalk Studios & Probably Monsters (46...

Chris Cole | Senior Technical Artist @ Amazon Game Studios | Ep 37

July 25, 2022 20:56 - 1 hour - 101 MB

Episode 37 features Chris Cole a Senior Pipeline Technical Artist working at Amazon Game Studios as of the debut of this episode. We discuss his time at Survios working in VR, breaking in on Blacksite Area 51 at Midway Austin, life at Blizzard working on World of Warcraft, and we discuss ways to better manage and retain your talent. Chapters: (00:00) John’s Intro (2:10) Who is Chris Cole?  (13:15) Amazon Game Studios (25:39) Breaking in at Midway Austin (41:03) Leadership Style (52:47...

Leon Kuperman | CTO @ Cast.AI | Ep 36

July 04, 2022 20:50 - 1 hour - 81.6 MB

Episode 36 features Leon Kuperman, who gets his gamedev cred from text based Zork style adventures, and is a Co-founder and CTO at CAST AI. Formerly Vice President of Security Products OCI at Oracle, Leon’s professional experience spans across tech companies such as IBM, Truition, and HostedPCI. He founded and served as the CTO of Zenedge, an enterprise security company protecting large enterprises with a cloud WAF. Leon has 20+ years of experience in product management, software design, and...

Shawn Alexander Allen | Founder @ NuChallenger | Ep 35

June 21, 2022 20:10 - 2 hours - 115 MB

Episode 35 of Out of Play Area the game developer's podcast, we sit down with the creator of Treachery in Beatdown City and discuss founding his company NuChallenger, alongside his time working in the Game Devs of Color Expo, as well as his journey from NYC and the games industry. Chapters: (00:00) Who is Shawn Alexander Allen? (11:14) Sneakerhead Transformation  (23:49) Hip-Hop (29:57) NuChallenger Full Time (37:29) Running Your Own Studio (43:29) Treachery in Beatdown City (58:52) ...

Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34

June 07, 2022 04:24 - 1 hour - 94.4 MB

Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.  We talk about his latest endeavors as well as discuss his journey into the games industry. Chapters: (00:00) Who is Henry Golding? (11:21) Software Architecture In Games  (25:1...

Kent Hudson | Designer Director @ Brass Lion Entertainment | Ep 33

May 23, 2022 20:47 - 2 hours - 136 MB

Kent Hudson is a fellow Midway Austin colleague who now serves as a Design Director for Brass Lion Entertainment.  We talk about his start at Ion Storm on Deus Ex in Austin TX, then his jump to 2K Marin on Bioshock 2, and end with his indie hit The Novelist and everything in between. Chapters: (00:00) Who is Kent Hudson (15:38) Ion Storm  (24:12) Shipping Deus Ex (39:09) Midway Austin Criminal (51:23) Leaving for 2K Marin (01:06:10) Bioshock 2 (01:34:06) Going Indie The Novelis...

Zach Mumbach | Producer & Designer @ The Wandering Band | Ep 32

May 09, 2022 11:15 - 1 hour - 110 MB

Zach Mumbach is a designer & producer at the Wandering Band who spent 17+ years at EA as a producer on Dante's Inferno, Dead Space, Battlefield: Hardline, Godfather 2, Army of Two: The Devil's Cartel, the Simpsons and more. We talk about his journey in and out of games and more. Chapters: (00:00) Who is Zach Mumbach (07:21) Visceral Games  & Ragtag (18:28) Critical Skills (27:32) Managing External Teams (35:51) Being a Closer (47:37) Montreal Memories (56:10) Pitching at EA ...

Ben Retan | Lead AI & Encounter Designer @ Hangar 13 | Ep 31

April 25, 2022 11:00 - 1 hour - 87.9 MB

Episode 31 features Ben Retan, a Lead AI & Encounter Designer at 2K’s Hangar 13 Studio out of Novato California. Ben is an old Midway Austin homie as well as a fellow Full Sail University alumni whose credits include Star Wars the Force Unleashed 1 & 2 for his days at LucasArts. We talk about Quantum Computing, Game Design, Dream Week, and more.   Chapters: (00:00) Who is Ben Retan? (7:49) Discord or Slack? (18:31) LucasArts (33:01) Quantum Computing (39:10) Back to GameDev (49:46) G...

Chris Bourassa | Design Director @ Polyarc | Ep 30

April 11, 2022 09:00 - 1 hour - 72.1 MB

Episode 30 features Chris Bourassa, a Design Director at Polyarc working out of Seattle. Chris is a fellow Full Sail University of Alumni with over 15 years of game design and engineering experience having worked on Midnight Club LA & Red Dead Redemption at Rockstar San Diego and Carnage Racing at Tiny Giant on Mobile, to his last game Moss 1 & 2. Chapters: (00:00) Who is Chris Bourassa? (13:05) Moss 1 Design Responsibilities (22:16) Player Empathy & Game Balancing (32:44) Design Direct...

Jason Jurecka | Lead Software Engineer @ Visual Concepts | Ep 29

March 28, 2022 16:08 - 1 hour - 76.5 MB

On episode 29 we sit down with Jason Jurecka, a Lead Software Engineer at Visual Concepts, who just released WWE 2k22 laying the smack down on the competition. He’s a fellow Full Sail Alumni who I had the pleasure to work with at R* San Diego on Red Dead Redemption 1 and GTA V, and who has worked with damn near all the heavy hitters in the game from Blizzard, to EA on Battlefield, to where it all started at Big Huge Games on Catan & Rise of Legends. Chapters: (00:00) Who is Jason Jurecka? ...

Alan Blaine | Principal Tech Designer @ Bungie | Ep 28

March 14, 2022 11:15 - 1 hour - 77.9 MB

Episode 28 is dedicated to the people of Ukraine. We sit down with Alan Blaine, a Principal Technical Designer for Bungie on Destiny, and a former Rockstar Designer for Red Dead Redemption and Grand Theft Auto V. We talk about the latest release of the Witch Queen, his upcoming GDC 2022 talk, and the craft of being a Technical Designer and a good manager while still staying hands on as a Technical Designer. Chapters: (00:00) Who is Alan Blaine? (12:37) Principal Tech Designer Responsibil...

James Kane | QA Manager & Designer @ Raccoon Logic | Ep 27

February 28, 2022 08:15 - 1 hour - 54.1 MB

Episode 27 of Out of Play Area the game developer's podcast features James Kane, a Game Designer & QA Manager at Raccoon Studios in Montreal, Quebec, Canada. He's an old WB Games Montreal buddy in arms during our time on Metallica & Gotham Knights, who has gone on to do major things in the industry coming up through QA and studying Game Design at Dawson College.    Chapters: (00:00) Who is James Kane? (9:02) Day in the Life of a Junior Designer & QA Manager (18:59) Different QA Branches...

Marie Mejerwall | Consultant Game Director | Ep 26

February 14, 2022 08:30 - 1 hour - 71.6 MB

Marie has a long career in game development, where she has worked on several AAA titles such as Batman Arkham Origins, Dead Rising, RollerCoaster Tycoon and Deus Ex. She worked for a number of well-renowned studios such as Ubisoft, Capcom, Warner Bros and Eidos, eventually making her way up to Game Director. Nowadays, she is a consultant who offers her services for studios, publishers, investors and schools. Marie was also one of the early pioneers of eSports, which she started her side car...

Mauro Fiore | Studio Design Director @ EA Firemonkeys | Ep 25

February 01, 2022 03:48 - 2 hours - 124 MB

On Season 2’s premiere episode we surf the waves of change with Mauro Fiore,  Studio Design Director at EA Firemonkeys in Melbourne, Australia.   Mauro has spent 20+ years navigating the ever evolving gaming landscape - from console to casual to mobile and beyond.    Join us as we discuss his journey from Carnegie Mellon University’s Entertainment Technology Center to Angel Studios, Rockstar Games, Zynga, Forgame, Linekong, and EA, working on titles such as Midnight Club 2 & 3, Red Dead...

2021 Retrospective | John R. Diaz | Tech Designer @ Electronic Arts | Ep 24

December 27, 2021 08:15 - 35 minutes - 33.3 MB

This bonus episode features your host John R. Diaz, a Senior Technical Designer for Electronic Arts Frostbite Engine. In this 1:1 we look back on the podcast and the inaugural year, where we've been, and where we hope to go in 2022. Season 202(2) will kick off at the end of January / early February. See you all then! Feel free to connect with John www.elkingpin.com And connect with the show at www.outofplayarea.com    Links to other recommended podcasts: Game Dev with a Shot of Jameson...

Johnny Wu | QA Director @ Riot Games | Ep 23

December 14, 2021 04:08 - 1 hour - 93.2 MB

Johnny Wu is a QA Director at Riot Games in Santa Monica who has worked for Respawn on Apex Legends, King, Zynga, and King.   Chapters: (00:00) Who is Johnny Wu? (07:34) A Toast with Johnny (15:43) What is a QA Director? (25:20) Getting into Games (32:37) Learning the QA Craft (39:52) Working at King (51:10) Canada to London (59:13) L.A. L.A. Land (01:07:36) Manager Life (01:13:46) Riot Games (01:23:08) Final Round   Links: Johnny Wu on LinkedIn: https://www.linkedin.com/in/j...

Elaine Gomez | Game Designer @ Brass Lion Entertainment | Ep 22

November 29, 2021 08:11 - 2 hours - 112 MB

Episode 22 of the game dev's podcast features Elaine Gomez a Game Designer at Brass Lion Entertainment based out of New York City.  Elaine Gómez is an award-winning game designer currently working at Brass Lion Entertainment with 5 years of experience in gameplay and systems design. She is one of the six co-founders of Latinx in Gaming and supports the non-profit organization with game development-related initiatives and resources. Elaine is passionate about mentorship and often lends her d...

Angelica Baca - UX Designer @ Intercept Games | Ep 21

November 08, 2021 08:15 - 1 hour - 83 MB

Angelica "Jel" Baca is a UX Designer at Intercept Games who found her way through QA for Glu Mobile, Bungie, PopCap, Card Kingdom, and King. Listen to her journey through this industry and how she thrives today.   Chapters: (00:00) Who is Angelica Baca? (07:23) Customer Support @ Big Fish Games (14:55) First Game (22:28) QA Ground Floor (30:45) Networking & Professional Relationships (37:21) Stepping out of Games for Ads Colony (45:29) Discovering UX at King (56:15) Card Kingdom ...

Angelica Baca | UX Designer @ Intercept Games | Ep 21

November 08, 2021 08:15 - 1 hour - 83 MB

Angelica "Jel" Baca is a UX Designer at Intercept Games who found her way through QA for Glu Mobile, Bungie, PopCap, Card Kingdom, and King. Listen to her journey through this industry and how she thrives today.   Chapters: (00:00) Who is Angelica Baca? (07:23) Customer Support @ Big Fish Games (14:55) First Game (22:28) QA Ground Floor (30:45) Networking & Professional Relationships (37:21) Stepping out of Games for Ads Colony (45:29) Discovering UX at King (56:15) Card Kingdom ...

Ryan Paradis | Game Design Director @ Bungie | Ep 20

October 25, 2021 07:49 - 1 hour - 96.8 MB

Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.    Chapters: (00:00) Who is Ryan Paradis? (10:39) Full Sail University Alliances (16:49) Live Design Director Life (26:30) Personal Sustainability (33:40) Power of Cutting Content (49:02) Wearing the Producer Hat (1:01:31) Game Release Windows (01:22:33) Team Play (01:30:07) ...

Ryan Paradis - Game Design Director @ Bungie | Ep 20

October 25, 2021 07:49 - 1 hour - 96.8 MB

Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.    Chapters: (00:00) Who is Ryan Paradis? (10:39) Full Sail University Alliances (16:49) Live Design Director Life (26:30) Personal Sustainability (33:40) Power of Cutting Content (49:02) Wearing the Producer Hat (1:01:31) Game Release Windows (01:22:33) Team Play (01:30:07) ...

Testing Games Is Awesome with Brian Dumlao QA Analyst @ Jam City | Ep 19

October 11, 2021 07:15 - 1 hour - 88.8 MB

Episode 19 of the game dev podcast Out of Play Area features Brian Dumlao a QA Analyst at Jam City in Carlsbad, CA with Philipinne roots hailing from Los Angeles, California. We talk about how he used his sociology degree and experience at EB Games, to break in at Midway Games in San Diego and work on Mortal Kombat Deadly Alliance, his journey through the industry at Disney, High Moon Studios on Destiny, to where he is today and what about your mindset makes the difference in thriving in thi...

Entrepreneur, Technologist, & Storyteller Matt Udvari | Co-Founder & CTO @ Aquifer Motion | EP 18

September 27, 2021 07:45 - 1 hour - 91.2 MB

Episode 18 features storyteller/technologist Matt Udvari the CTO and Co-Founder of Aquifer Motion in Austin, TX. We talk about his journey through game development onto his path to build new technology to make it easier for content creators, media businesses, and brands to build interactive stories. Chapters: (00:00) Who is Matt Udvari (13:23) Austin Texas Development (21:29) UFC Fighting Games & IK (31:58) Aquifer Motion's Origin (41:49) Animation Cinematography Automation (48:51) Ma...

Entrepreneur, Technologist, & Storyteller Matt Udvari | Co-Founder & CTO @ Aquifer Motion | Ep 18

September 27, 2021 07:45 - 1 hour - 91.2 MB

Episode 18 features storyteller/technologist Matt Udvari the CTO and Co-Founder of Aquifer Motion in Austin, TX. We talk about his journey through game development onto his path to build new technology to make it easier for content creators, media businesses, and brands to build interactive stories. Chapters: (00:00) Who is Matt Udvari (13:23) Austin Texas Development (21:29) UFC Fighting Games & IK (31:58) Aquifer Motion's Origin (41:49) Animation Cinematography Automation (48:51) Ma...

Being Authentic with Yesenia Cisneros - Lead Producer @ Brass Lion Entertainment | Ep 17

September 13, 2021 07:15 - 1 hour - 77.1 MB

On Episode 17 of the Game Developer's Podcast Out of Play Area hosted by John R. Diaz we sit down with Lead Producer at Brass Lion Entertainment Yesenia Cisneros a Queens New York City Native with Chinese - Ecuadorian roots and we talk about what's it like breaking into games, working in eSports, transitioning into QA, and finally as a Producer at a place that she's so relieved she gets to bring her authentic self to work every day. Chapters: (00:00) Who is Yesenia Cisneros (08:29) Welcom...

Being Authentic with Yesenia Cisneros | Lead Producer @ Brass Lion Entertainment | Ep 17

September 13, 2021 07:15 - 1 hour - 77.1 MB

On Episode 17 of the Game Developer's Podcast Out of Play Area hosted by John R. Diaz we sit down with Lead Producer at Brass Lion Entertainment Yesenia Cisneros a Queens New York City Native with Chinese - Ecuadorian roots and we talk about what's it like breaking into games, working in eSports, transitioning into QA, and finally as a Producer at a place that she's so relieved she gets to bring her authentic self to work every day. Chapters: (00:00) Who is Yesenia Cisneros (08:29) Welcom...

Creative Director @ Rovio Montréal Stephan Carmignani | Ep 16

August 30, 2021 08:15 - 1 hour - 73.7 MB

Episode 16 features Stephan Carmignani Creative Director at Rovio in Montreal. We discuss diversity, hiring in the pandemic, VR arcade design at Minority Media, UGC in the metaverse, and more.   Chapters: (00:00) Who is Stephan Carmignani (01:47) A Toast (15:03) Hiring Practices in the Pandemic (26:02) VR Arcade Design (38:29) Level Design Roots (43:10) User-Generated Content in the Metaverse (45:30) The End Game (58:35) The Lightning Round (01:14:37) John's Closing Thoughts Add...

Game Mods & The Metaverse with Stephan Carmignani - Creative Director @ Rovio | Ep 16

August 30, 2021 08:15 - 1 hour - 73.7 MB

Episode 16 features Stephan Carmignani Creative Director at Rovio in Montreal. We discuss diversity, hiring in the pandemic, VR arcade design at Minority Media, UGC in the metaverse, and more.   Chapters: (00:00) Who is Stephan Carmignani (01:47) A Toast (15:03) Hiring Practices in the Pandemic (26:02) VR Arcade Design (38:29) Level Design Roots (43:10) User-Generated Content in the Metaverse (45:30) The End Game (58:35) The Lightning Round (01:14:37) John's Closing Thoughts Add...

Solve Cutting Edge Game Design Problems with Sylvain Dubrofsky - Product Designer @ Oculus | Ep 15

August 16, 2021 08:15 - 1 hour - 90.1 MB

In episode 15 of the game dev's podcast Out of Play Area we sit with Sylvain Dubrosky a product & game designer for Facebook's Oculus Virtual Reality, where we go through his journey breaking into game development as a programmer and then transitioning in game design in San Francisco at Shaba, 3DO, and Factor 5, then moving to Harmonix for Rock Band 2, then PopCap where he went into casual games before venturing into VR. Sylvain was nominated by Jeff Junio back in episode 7. Chapters: (00...

Combat Design Deep Dive with Nicolas Monteilhet-Laboissiere - Advanced Game Designer @ WB Games Montréal | Ep14

August 02, 2021 08:15 - 1 hour - 82.1 MB

John dives into Melee Combat Game Design with Nicolas Monteilhet-Laboissiere an Advanced Games Designer at WB Games Montreal.  We talk about how he approached extending Free-Flow Combat in Arkham Origins, after going through the chronology of Melee Systems dating back to Zelda Ocarina of Time, God of War 1, onto the Batman Arkham series.  He also talks about making the jump from QA to Game Design at Ubisoft Montreal.  Chapters: (00:00) Who is Nicolas Monteilhet-Laboissiere? (00:04:20) A...

A Game Character Artist's Portfolio - Corinne Scrivens - Art Director @ Polyarc | Ep 13

July 19, 2021 07:44 - 2 hours - 119 MB

In episode 13 of Out of Play Area, we sit down with Corinne Scrivens who is an Art Director at PolyArc in Seattle Washington. She's worked as an artist at Arena Net, at Bungie on Destiny 1 & 2, and lets you know as an artist, your portfolio is everything.  Chapters: (00:00) Who Is Corinne Scrivens? (08:04) Learning New Tools (14:46) It's all about the Portfolio (26:36) Neversoft Motion Capture Internship (40:14) Finding Work In Washington (52:33) Armor Sets for Guild Wars at Arena Net...

Character Art is All About Your Portfolio - Corinne Scrivens - Art Director @ Polyarc | Ep 13

July 19, 2021 07:44 - 2 hours - 119 MB

In episode 13 of Out of Play Area, we sit down with Corinne Scrivens who is an Art Director at PolyArc in Seattle Washington. She's worked as an artist at Arena Net, at Bungie on Destiny 1 & 2, and lets you know as an artist, your portfolio is everything.  Chapters: (00:00) Who Is Corinne Scrivens? (08:04) Learning New Tools (14:46) It's all about the porfrolio (26:36) Neversoft Motion Capture Internship (40:14) Finding Work In Washington (52:33) Armor Sets for Guild Wars at Arena Net...

Inspired by Pixar to Animate Video Games | Chris Torres - Animation Director @ Bluepoint | Ep 12

July 05, 2021 20:02 - 1 hour - 89.9 MB

In episode 12, Chris Torres, video game animation director for Bluepoint in Austin, TX discusses what led him to get into video game animation, his love of technical animation, and what led him to become a director and more.   Chapters: (00:00) Who is Chris Torres? (06:35) Animation Inspiration Pixar's Toy Story (13:33) Midway Games Broke Me In (27:54) Hired at Nintendo because Ping Pong (36:09) Why Technical Animation? (41:24) Making the Jump to Bluepoint (51:01) Managing Differen...

Freelance Game Developer The Dream Job | Grant Shonkwiler - Commander & Shonk @ Shonkventures | Ep 11

June 21, 2021 08:15 - 1 hour - 86.9 MB

In episode 11 of Out of Play Area the Game Dev podcast, Grant Shonkwiler, a freelance game developer aboard his own company Shonkventures, talks about being an audio programmer, to a game designer, and finally a producer at ID on Rage, and for Epic Games on Fortnite.  We also discuss dealing with burnout, how to negotiate your salary and the power of radical vulnerability and more! Chapters: (00:00) Who is Grant Shonkwiler? (06:18) Radical Candor & Vulnerability (17:13) First Game Pokemo...

Open Your Own Studio with Empathy, Risk, & Trust | Danny Bulla - Design Director & Co-Founder @ Polyarc Games | Ep 10

June 07, 2021 08:15 - 1 hour - 90.1 MB

In milestone episode 10, Danny Bulla, a co-founder and Design Director at Polyarc Games in Seattle, WA shares what it takes to leave the comfort of Bungie to open your own VR game dev studio with trusted friends. We talk about the power of empathy to be the best designer, giving objective feedback, and the hub for game development and music that Seattle has become.   Chapters: (00:00) Who is Danny Bulla? (10:29) Convey Your Vision (22:04) Leaving Bungie to Open Polyarc (34:04) Breakin...

The Power of Stories & Community Building | Juan Vaca - Narrative Designer @ Netflix | Ep 9

May 24, 2021 10:05 - 1 hour - 105 MB

On episode 9 of Out of Play Area we sit down with one of the co-founders of the Latin X In Gaming Organization Juan Vaca an El Salvadorian / Ecuadorian American currently working as a Narrative Design Lead at Netflix. We'll go through his journey breaking into the industry, shifting from production to narrative design while at TellTale Games working on The Wolf Among Us, The Walking Dead, Tales from the Borderland, and my personal favorite TellTale Batman. We discuss mentoring, what it's li...

The Power of Stories & Community Building | Juan Vaca - Narrative Designer @ Netflix | Ep 09

May 24, 2021 10:05 - 1 hour - 105 MB

On episode 9 of Out of Play Area we sit down with one of the co-founders of the Latin X In Gaming Organization Juan Vaca an El Salvadorian / Ecuadorian American currently working as a Narrative Design Lead at Netflix. We'll go through his journey breaking into the industry, shifting from production to narrative design while at TellTale Games working on The Wolf Among Us, The Walking Dead, Tales from the Borderland, and my personal favorite TellTale Batman. We discuss mentoring, what it's li...

Designing & Directing Video Game Sound | Kristen Quinn - Audio Director @ Polyarc Games | Ep 8

May 10, 2021 08:00 - 1 hour - 80.5 MB

In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot). She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.   Chapters: (0...

Come Correct if You Want to Design Free to Play Mobile Games | Jeff Junio - Lead Game Designer @ Jam City | Ep 7

April 26, 2021 08:15 - 1 hour - 85 MB

In episode 7, Jeff Junio, a Lead Game Designer for Jam City in Carlsbad, CA, talks about what's it like building major free to play mobile games, how he approaches hiring and managing, how to sustain for over 30 years in this industry, and working at Rockstar San Diego on Midnight Club L.A, and more.   Chapters: (00:00) Who is Jeff Junio? (04:07) Studying in Seattle (07:42) The Marathon Runner (15:06) Longevity & Mobile Game Development (32:25) Being a Lead Designer (46:23) Living Yo...

Jeff Junio - Lead Game Designer @ Jam City | Ep 7

April 26, 2021 08:15 - 1 hour - 85 MB

Podcast Summary: In episode 7, Jeff Junio, a Lead Game Designer for Jam City in Carlsbad, CA, talks about what's it like building major free to play mobile games, how he approaches hiring and managing, how to sustain for over 30 years in this industry, and working at Rockstar San Diego on Midnight Club L.A, and more.   Chapters: (00:00) Who is Jeff Junio? (04:07) Studying in Seattle (07:42) The Marathon Runner (15:06) Longevity & Mobile Game Development (32:25) Being a Lead Designer ...

Build Open World Game Systems On Any Game Engine | Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 6

April 13, 2021 00:09 - 1 hour - 73.1 MB

In episode 6,  Nicholas Zippmann, a Senior Staff Systems Designer for Sony's Bend Studio talks about his career working in the industry on Rockstar Games' Red Dead Redemption, Guerrilla Games' Horizon Zero Dawn, Days Gone, and more. He talks about how to approach game systems design, where he got his start, and we both admire open world systems design and the various approaches to it on Unreal, Rage, and other game engines. We even give some travel tips for navigating Amsterdam, and more. ...

Building Open World Game Systems On Any Game Engine | Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 6

April 13, 2021 00:09 - 1 hour - 73.1 MB

In episode 6,  Nicholas Zippmann, a Senior Staff Systems Designer for Sony's Bend Studio talks about his career working in the industry on Rockstar Games' Red Dead Redemption, Guerrilla Games' Horizon Zero Dawn, Days Gone, and more. He talks about how to approach game systems design, where he got his start, and we both admire open world systems design and the various approaches to it on Unreal, Rage, and other game engines. We even give some travel tips for navigating Amsterdam, and more. ...

Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 06

April 13, 2021 00:09 - 1 hour - 73.1 MB

In episode 6,  Nicholas Zippmann, a Senior Staff Systems Designer for Sony's Bend Studio talks about his career working in the industry on Rockstar Games' Red Dead Redemption, Guerrilla Games' Horizon Zero Dawn, Days Gone, and more.   He talks about how to approach game systems design, where he got his start, and we both admire open world systems design and the various approaches to it. We even give some travel tips for navigating Amsterdam, and more. This episode is dedicated to the hip ...

Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 6

April 13, 2021 00:09 - 1 hour - 73.1 MB

In episode 6,  Nicholas Zippmann, a Senior Staff Systems Designer for Sony's Bend Studio talks about his career working in the industry on Rockstar Games' Red Dead Redemption, Guerrilla Games' Horizon Zero Dawn, Days Gone, and more.   He talks about how to approach game systems design, where he got his start, and we both admire open world systems design and the various approaches to it. We even give some travel tips for navigating Amsterdam, and more. This episode is dedicated to the hip ...

Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5

March 29, 2021 08:15 - 1 hour - 66.8 MB

In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.   We discuss lifting heavy things, bringing your best self to work every day, and more.   Chapters: (00:00) Who is John Geiger? (01:32) Lifting Heavy Weight (04:25) A Toast over homemade Bourbon (11:53) What's Video Game Animation (28:53) Why Games Over Film (36:27) P...

John Geiger - Senior Animator @ Eidos Montréal | Ep 5

March 29, 2021 08:15 - 1 hour - 66.8 MB

In episode 5, our first animator on the show, John Geiger a Senior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.   We discuss lifting heavy things, bringing your best self to work every day, and more.   Chapters: (00:00) Who is John Geiger? (01:32) Lifting Heavy Weight (04:25) A Toast over homemade Bourbon (11:53) What's Video Game Animation (28:53) Why Games Over Film (36:27) P...

I Just Want to Animate Faces & Bring Life to Video Games! | John Geiger - Senior Animator @ Eidos Montréal | Ep 5

March 29, 2021 08:15 - 1 hour - 66.8 MB

In episode 5, our first animator on the show, John Geiger a Senior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.   We discuss lifting heavy things, bringing your best self to work every day, and more.   Chapters: (00:00) Who is John Geiger? (01:32) Lifting Heavy Weight (04:25) A Toast over homemade Bourbon (11:53) What's Video Game Animation (28:53) Why Games Over Film (36:27) P...

Animate Faces & Bring Life to Video Games! | John Geiger - Senior Animator @ Eidos Montréal | Ep 5

March 29, 2021 08:15 - 1 hour - 66.8 MB

In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.   We discuss lifting heavy things, bringing your best self to work every day, and more.   Chapters: (00:00) Who is John Geiger? (01:32) Lifting Heavy Weight (04:25) A Toast over homemade Bourbon (11:53) What's Video Game Animation (28:53) Why Games Over Film (36:27) P...

Jameson Durall - Director of Esports Operations @ Full Sail University | Ep 4

March 15, 2021 08:15 - 1 hour - 84.6 MB

In episode 4, Jameson Durall, Director of eSports for Full Sail University's Team Armada in Winter Park FL falls Out of Play Area and talks about studying game design & development at Full Sail University, playing D&D with Dave Arneson, breaking into the industry thanks to Gamasutra, working at Oddworld, EA, Volition, and coming back to return the favor to Full Sail University. He also explains why he became a Twitch Affiliate and started his own game dev podcast Game Dev with a Shot of Jame...

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