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Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34
Out of Play Area
English - June 07, 2022 04:24 - 1 hour - 94.4 MB - ★★★★★ - 10 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.
We talk about his latest endeavors as well as discuss his journey into the games industry.
Chapters:
(00:00) Who is Henry Golding?
(11:21) Software Architecture In Games
(25:13) Development Team Dynamics
(37:30) Academics & University
(51:02) Deadspace Extraction
(01:05:44) Rare & Work Visas
(01:19:01) Breaking in at Microsoft
(01:27:19) Final Round
(01:37:43) John’s Outro
Links:
Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/
Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/
The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub
Henry’s GDC Talk - Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the
Connect with the host: http://elkingpin.com
Come On The Show: https://outofplayarea.com
Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307
Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0
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