Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii. 


We talk about his latest endeavors as well as discuss his journey into the games industry.


Chapters:
(00:00) Who is Henry Golding?
(11:21) Software Architecture In Games 
(25:13) Development Team Dynamics
(37:30) Academics & University
(51:02) Deadspace Extraction
(01:05:44) Rare & Work Visas
(01:19:01) Breaking in at Microsoft
(01:27:19) Final Round
(01:37:43) John’s Outro
Links:

Henry’s LinkedIn: https://www.linkedin.com/in/hgolding/


Henry’s MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/


The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub


Henry’s GDC Talk -  Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the 


Connect with the host: http://elkingpin.com 


Come On The Show: https://outofplayarea.com 


Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307 


Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0


Follow @outofplayarea & @elkingpin on Twitter


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