Episode 28 is dedicated to the people of Ukraine.


We sit down with Alan Blaine, a Principal Technical Designer for Bungie on Destiny, and a former Rockstar Designer for Red Dead Redemption and Grand Theft Auto V. We talk about the latest release of the Witch Queen, his upcoming GDC 2022 talk, and the craft of being a Technical Designer and a good manager while still staying hands on as a Technical Designer.


Chapters:


(00:00) Who is Alan Blaine?
(12:37) Principal Tech Designer Responsibilities
(25:59) Play Your Game
(32:20) Starting as a Technical Artist
(47:30) Thrasher & Skate Boarding
(53:58) Shared World Shooters
(01:04:20) Grand Theft Auto
(01:12:40) The Chopping Block
(01:21:57) GDC Presentation
(01:28:59) Final Round
(01:38:58) Words for Aspiring Devs
(01:48:27) John's Final Thoughts & Teaser

 


Episode Resources:


GDC 2021 Panel Avoid an Identity Crisis as a Technical Designer: https://www.gdcvault.com/play/1027541/Avoid-an-Identity-Crisis-as


GDC 2022 Talk: 1000 Hours of Difficulty: How Destiny Build Systemic Challenge: https://schedule.gdconf.com/session/1000-hours-of-difficulty-how-destiny-builds-systemic-challenge/882052


Alan Blaine’s' LinkedIn: https://www.linkedin.com/in/alan-blaine-4163314/


Alane’s Twitter: https://twitter.com/Alan_M_Blaine


Bungie Careers : https://careers.bungie.com/


Connect with the host: http://elkingpin.com 


Show: https://outofplayarea.com 

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