![Cafe Booleans: A Game Dev Podcast artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts123/v4/c2/68/89/c268893b-fe24-30ca-212a-c04a3da6903a/mza_13712339140636098920.jpg/100x100bb.jpg)
Cafe Booleans: A Game Dev Podcast
127 episodes - English - Latest episode: 7 months ago -Join SA video game developers John Oestmann, Susie Emery and Jackson Michael as they hang out at Cafe Booleans and chat about culturally innovative games theyโve discovered and the development stories behind them โ๐ฎ
Homepage Google Podcasts Overcast Castro Pocket Casts RSS feed
Episodes
Yume Nikki + Outer Wilds | Cafe Booleans | 22-DEC-23
December 22, 2023 08:41 - 1 hour - 64.4 MBJoin SA video game developers John Oestmann, Susie Emery and Jackson Michael as they hang out at Cafe Booleans and chat about culturally innovative games theyโve discovered and the development stories behind them โ๐ฎ -- For our final episode of the year, Alex and Kosta have sent in a heartfelt reflection on the history of Booleans, and now pass on the torch to John, Susie and Jacko. We also use this episode to launch our new format, focusing on innovative and culturally interesting games a...
Cafe Booleans Re-opens! | Cafe Booleans 14/11/23
November 20, 2023 12:32 - 44 minutes - 41.1 MBCafe Booleans is back! โ๐ฎ Alex Ferrabetta and John Oestmann are joined by Jacko to re-open the Cafe doors. Old friends join in spirit ๐ป We discuss Sega's steps towards AI-powered User Generated Content tools, and the current state of Video-Game-to-Film Adaptations. We also had planned to play through the Slam Jam 3 entries, however due to technical issues and the realization it really isn't that fun to listen to without visuals, we decided to give all entries a shout-out instead! --- Li...
Cafe Booleans Re-opens! | Cafe Booleans | 20-NOV-23
November 20, 2023 12:32 - 44 minutes - 41.1 MBCafe Booleans is back! โ๐ฎ Alex Ferrabetta and John Oestmann are joined by Jacko to re-open the Cafe doors. Old friends join in spirit ๐ป We discuss Sega's steps towards AI-powered User Generated Content tools, and the current state of Video-Game-to-Film Adaptations. We also had planned to play through the Slam Jam 3 entries, however due to technical issues and the realization it really isn't that fun to listen to without visuals, we decided to give all entries a shout-out instead! --- Li...
King Arthur, Game Mods and the Public Domain
May 18, 2023 20:30 - 1 hour - 140 MBDive into Episode 3 of "The Business of Indie Game Development" series for a fresh take on indie gaming. ๐ฐ We start with an exploration of King Arthur as the ultimate fanfiction, illuminating the power of shared storytelling. ๐ A quick history lesson on copyright and intellectual property paves the way for a deep dive into the world of mods and fan games. ๐ณ Did you know that many game ideas often evolve from pre-existing ones, like ARMA and Fortnite? ๐ซ The restrictions surrounding public...
Indie Biz Basics: Game Marketing & Community Building - Ep.2
May 11, 2023 20:30 - 1 hour - 209 MBJoin us in this second episode of The Business of Indie Game Development series: ๐ฏ The importance of marketing your indie game and how it's a mindset, not just a task ๐ We discuss the marketing funnel and its importance in understanding your audience's journey ๐ก Explore how to build a strong marketing mindset, and why promoting your game early is vital ๐ฅ Learn the benefits of community building, and how it can help hype your game, improve it through feedback, and establish a sense of leg...
Indie Biz Basics: Legal, Contracts, & Rev Share - Ep.1
April 13, 2023 00:15 - 49 minutes - 113 MBJoin us for the first episode of The Business of Indie Game Development series, where we delve into: ๐ฏ Navigating legal structures for indie game devs ๐ผ Understanding budgeting, finance, and payment structure in the gaming industry ๐ค Assembling a solid team and tip on working with contractors ๐ Protecting your intellectual property and dealing with challenges ๐ฎ Sharing our and other game developers' experiences, tools, and insights in game development business Legal Structures, Budgeti...
From The Sims to The Oregon Trail: Hannah Crosby's Artistic Journey
December 28, 2022 22:37 - 55 minutes - 126 MBIn this last episode for 2022 we chat with Hannah Crosby, multi-disciplinary Artist currently a Senior 3D Artist at Gameloft Brisbane, about: โ๏ธ How 'The Sims' kicked off Hannah's journey as a professional artist ๐ฌ Working in games and film for 16 years ๐ง Designing in 3D while being limited by technology of a given time ๐ค Process and working with technical artists at Gameloft ๐ Designing environments that capture certain feelings ๐๏ธ Bringing The Oregon Trail environments to life ๐ GCA...
The Hidden Power of Incentives in Games | Cafe Booleans 15-12-22
December 14, 2022 19:30 - 1 hour - 145 MBJoin us at the cafe this week as we deep dive and chat about Incentives vs Rules in video games, more specifically: ๐ค How do incentives affect player behaviour? ๐ป How technologies can shape culture and behaviour generally ๐ Examples of games influencing player behavior and culture ๐กPlayers discovering novel ways to play games ๐ Games can reflect and comment on real-world incentives ๐ถโโ๏ธIncentives in a game like Pokemon Go ๐ป Technology choices can shape the culture of a game SUPPORT A...
Minimal and subtractive design in Video Games | Cafe Booleans 24-11-22
November 23, 2022 21:07 - 1 hour - 164 MBJoin us at the cafe this week as we deep dive and chat about Minimal and subtractive in video games video games, more specifically: ๐ค What is minimalist design and philosophy? ๐ฉโ๐จ Designing by subtraction โ 7 Minimalist Games that Every Developer Should Take Inspiration From ๐น How minimal game design can help avoid feature creep ๐พ Working with the PICO-8 and TIC-80 ๐งฉ Does simple game design make gaming more accessible? โ๏ธOne-page Tabletop RPGs - the ultimate minimalist game? SUPPORT ...
Game Production for Indie Teams with Reuben Moorhouse
November 18, 2022 00:42 - 40 minutes - 92.5 MBWe chat with Reuben Moorhouse, the Founder and Director of Noble Steed Games, an Australian Game Studio & Consultancy, about: ๐๏ธ Reubens start as a game developer and working in Silicon Valley ๐ค The key to working as a consultancy studio with a range of clients, guiding their projects ๐ Culture and the role it plays at both Noble Steed Games, and in teams ๐๏ธ Running standups productively and effectively ๐ค What is production? and how do you manage production in an Indie Team? ๐ Best pra...
Concept Design Workshop with Simon Scales
November 10, 2022 19:30 - 1 hour - 147 MBWe chat with Simon Scales, the Owner and Director of CDW Studios (Concept Design Workshop) school of visual effects and entertainment design about: ๐ถ Simon's start as an Illustrator and journey to founding CDW ๐ CDW's 10 year anniversary ๐ Launching two new CDW campuses in Victoria and NSW in 2023 ๐บ Creating original animated content and future roadmap with CDW Animation ๐จ Advice for artists on how to maximise their portfolios ๐ค AI art tools like DALLE and what impact it'll have on art...
What makes a good horror game? | Cafe Booleans 7-11-2022
November 07, 2022 00:57 - 1 hour - 147 MBThe lights are off in the spooky Cafe this week for this Halloween special, join us as we chat about what makes a good horror game? More specifically: ๐ค What are some key elements of horror games? ๐งโโ๏ธ What are some of the best horror games? ๐ Why are horror games important? ๐งก Why do people love horror games? ๐ What are some key narrative themes in successful horror games? SUPPORT ARTICLES: - Nothing to Fear? An Analysis of College Students' Fear Experiences With Video Games - Why ar...
darkwebSTREAMER with Chantal Ryan
October 27, 2022 20:56 - 1 hour - 74.9 MBWe chat and struggle to play Phasmaphobia with Chantal Ryan, Founder of We Have Always Lived in the Forest - developers of darkwebSTREAMER about: ๐ The origins of RPG streamer simulation game, darkwebSTREAMER ๐จ Art style and story inspirations for the upcoming occult horror ๐ Experiences and feedback from taking darkwebSTREAMER to PAX and Gamescom ๐ Procedurally generating unique narrative and an entire 'internet' in-game โ๏ธ Chantal's insane childhood experience on a plane that shaped h...
What's the future role of AI in Video Games? | Cafe Booleans 20-10-2022
October 19, 2022 19:33 - 1 hour - 171 MBJoin us at the cafe this week as we deep dive and chat about Artificial Intelligence in video games, more specifically: ๐ค What is AI in gaming and how is it used? ๐ง๐ปโ๐ป Why does AI matter in gaming? ๐ค Can an AI make video games? ๐ง What kind of bias exists in AI? What impact does this have on using it and results? ๐ Glaive - an AI tool for narrative design ๐ A mini-brain in Petri dish learns how to play Pong ๐ GPT3, DALL E 2, and other tools being used in the game development pipeline ...
Open Source, Remixing and Copyright in Video Games | Cafe Booleans 13-10-22
October 12, 2022 19:30 - 56 minutes - 130 MBJoin us at the cafe this week as we deep dive and chat about open-source, more specifically: ๐ฅ๏ธ Open-sourced programs used to create video games ๐ฎ The moral argument of including and remixing copyrighted content in games โ๏ธ The moral and legal dilemma of of modding in games. SUPPORT ARTICLES: - RiP: A Remix Manifesto Adelaide Game Developer Discord: https://bit.ly/AGDdiscord LIVE BOOLEANS LINKS Hosts: Alex Ferrabetta @amferrabetta | Susie Emery @susannahkemery | John Oestmann @john_o...
GCAP Recap III 2022
October 05, 2022 19:00 - 21 minutes - 40.1 MBLive from Melbourne... it's GCAP Recap. In this limited series we Recap our day by day at GCAP. In our third GCAP Recap for 2022 we're talking about: Talks โ๏ธ Game Production for Indie Teams (Reuben Moorhouse) ๐ง Understanding your players better through user research (even on an indie budget) (Dr Megan Pusey) ๐จ A newcomers guide to adding interactivity for Artists and Designers (Chris Murphy) ๐ซ Strapped for Cash Not Style - Building a Strong Art Direction with a tiny team (Cyrian Guill...
GCAP Recap II 2022
October 04, 2022 19:30 - 37 minutes - 69.4 MBLive from Melbourne... it's GCAP Recap II. In this limited series we Recap our day by day at GCAP. In our second GCAP Recap for 2022 we're talking about our takeaways from: Talks ๐ค Keynote: Voltrons Will Save Us--Flexible Collaboration Structures in the Information Age ๐คPROG ROCK ODYSSEY: Designing the Artful Escape (Johnny Galvatron) ๐ฃ A series of quiet conversations (Alexander Swords) ๐ Data-driven narrative and narrative analytics (Emma Losin, Rebekah Little) ๐จ State of the (techni...
GCAP Recap I 2022
October 03, 2022 19:00 - 32 minutes - 58.7 MBLive from Melbourne... it's GCAP Recap. In this limited series we Recap our day by day at GCAP.ย In our first GCAP Recap for 2022 we're talking about: Talks ๐จ Show Don't Tell - The intricacies of metaphors in visual media ๐ฐ Max Art - Winning $250k in 30 days a prototype retrospective ๐ง๐ปโ๐ป BeginPlay: The Dos, Donโts and Key Concepts in Switching to Unreal Engine Booths ๐ AWS for Games ๐ฎ Playside Studios ๐ Mighty Games (Keyword Studios) LIVE BOOLEANS LINKS Hosts: @amferrabetta | @kc...
Odd Games with Ben Marsh
September 28, 2022 20:30 - 52 minutes - 120 MBWe chat with Ben Marsh, the Managing Director of local Adelaide game studio and leaders in mud & dirt racing video games, Odd Games, about: ๐ถ How Odd Games began, and Ben's introduction into the games industry ๐ฃ The game development industry in Adelaide in 2011 ๐ Odd Game's super popular Monster Truck Destruction and Trucks Off Road on mobile ๐ Slicing and dicing the racing genre market on mobile devices, how to find your niche ๐ The art and challenges of approaching partnerships, with ...
Why you should create Serious Games | Cafe Booleans 22-09-22
September 21, 2022 20:30 - 1 hour - 141 MBJoin us at the diner this week as we deep dive and chat about Serious Games, more specifically: ๐ค What are serious games? โ๏ธ Where are serious games used? โ What are the advantages of serious games and why are they important? ๐ Examples of Serious Games including Sea Hero Quest - a game that collects data for dementia ๐ฎ Where will Serious Games go in the future? Kosta Canatselis - @kostacana Alex Ferrabetta - @amferrabetta Susie Emmery - @susannahkemery John Oestmann - @john_oestman...
Whats the best way to tell story in games? | Cafe Booleans 08-09-22
September 08, 2022 00:29 - 1 hour - 139 MBJoin us at the diner this week as we chat about: ๐ SAFC sponsored GCAP all-access tickets โ apply now! ๐ Whats your most memorable and favourite storytelling in games? ๐ง What are the different 'types' of storytelling in games? ๐ค Is there a 'best way' of storytelling? ๐ฎ Some games to check out with amazing storytelling ๐ฌ How is storytelling in games different to movies and TV shows? ๐ช What are the strengths and weaknesses of games as a storytelling medium? Kosta Canatselis - @kostacan...
Trapped by a Twisted Serial Killer (feat. Joakim "Chef" Lundstrรถm)
August 31, 2022 20:30 - 1 hour - 164 MBWe chat with local indie game developer, Joakim "Chef" Lundstrรถm, of Partum Artifex and previously horror hit 'Stairs', about: ๐ง Partum Artifex, a puzzle horror game that features creative and challenging puzzles while telling a gruesome story about a failed artist ๐ Taking Partum Artifex from a game jam entry, to a full-fledged video game release ๐ How to terrify people with storytelling in the horror genre ๐งโ๐คโ๐ง Utilising asset packs, and other tips and tricks to excel in a small two-p...
Why isn't anyone playing Netflix Games? | Cafe Booleans 25-08-2022
August 24, 2022 20:30 - 1 hour - 156 MBJoin us at the diner this week as we chat about: โ๏ธ Xbox and Sony battle it out in court over Activision Blizzard acquisition, PS4 sold twice as much as Xbox One ๐ฐ Netflix Games not doing very well..... why isn't anyone trying it out? ๐น New Dungeons and Dragons coming in 2024, including an official virtual tabletop made in Unreal 5 ๐ Pokemon Company International Pledges $25 million to philanthropic organisations over the next 5 years ๐ถ A Janet Jackson song crashing computers in the 199...
VR Games for Rehabilitation with Daish Malani
August 17, 2022 20:30 - 1 hour - 158 MBWe chat with Founder of Health VR company Add Life Technologies and UX/UI, Game Design Lecturer at SAE Australia, Daish Malani about: ๐จโ๐ซ Experience and journey teaching pre-school in Japan to working in VR โ๏ธ Teaching game design and UX/UI design at SAE ๐ง Designing cognitive, fine motor skill, and relaxation exercises for rehabilitation in the form of VR Games ๐ถ Developing for The Oculus Quest 2 VR headset, and utilising hand-tracking for gameplay and menu interactions ๐ The future of ...
How to Use AI to Generate Game Art and Ideas | Cafe Booleans 12-08-2022
August 10, 2022 21:00 - 1 hour - 215 MBJoin us at the diner this week as we chat about: ๐ Tantalus Media is opening and hiring developers in Adelaide, South Australia ๐ค Technical artist using AI image generation tool, DALL E 2 as part of their workflow for texturing models ๐จ Exploring an AI image generation tool that creates images from textual descriptions similar to DALL E 2, called Mid Journey, to generate inspiration ๐ชง Uncovering a divisive unfinished video game set in South Australia, called Escape from Woomera and it's ...
How to Be a Games User Researcher with Steve Bromley
August 03, 2022 20:31 - 57 minutes - 132 MBWe chat with author and experienced games user researcher Steve Bromley, previously at Playstation, about: ๐ฅผ What is Games User Research and what does it look like in real-life? ๐ Why Steve authored his books 'How to Be A Games User Researcher' and 'Building User Research Teams' and how they're useful ๐ฎ Steve's experience working as a researcher at Sony Playstation on a variety of games including Horizon, Sly Cooper, and more โ The pros and cons of working within larger and small teams, ...
Which Games Should be in the Hall of Fame? | Cafe Booleans 28-07-2022
July 27, 2022 20:30 - 1 hour - 200 MBJoin us at the diner this week as we chat about: ๐ฐ GameStop launching an NFT marketplace, and $100M grant program for game developers with Immutable ๐ค Unity lets employees go and announces it's merging with a company known for malware delivery ๐ฌ Nintendo purchases Tokyo-based CG animation studio and renames it 'Nintendo Pictures' ๐ Screen Australia announces over $4 million for 31 games through the 'Games: Expansion Fund' ๐ฅ World Video Game Hall of Fame inductees announced for 2022, wha...
Can You Teach Creativity? With Shane Bevin
July 20, 2022 19:30 - 1 hour - 203 MBWe chat with Alex's old game art lecturer from Flinders University, co-founder of Monkeystack and all around digital creative Shane Bevin about: ๐ A story about when Alex was Shane's student ๐จ Can you teach someone to be creative? How to exercise your creativity & what to do when the creativity "well" runs dry ๐ How to stay consistent as an artist ๐ฅ Coping with burnout and "bouncing back" ๐ The origins of South Australian Studio Monkeystack ๐ What does it mean to be an educator? What a...
ACMI hits Ctrl + S to Save Games to History | Cafe Booleans 14-07-2022
July 13, 2022 22:29 - 1 hour - 204 MBJoin us at the diner this week as we chat about: ๐คฟ A horrifying scientific study rom an Austrian university simulates suffocation with a special VR mask ๐ฆ Untitled Goose Game IP acquired by ACMI - what does this mean for the future of the games preservation? ๐ง EndeauvorRX - a video game for treating ADHD has been approved by the FDA โ๏ธGames for Health, things to consider and the challenges that come with it ๐โโ๏ธ The most wishlisted game of Steam is being made with 'volunteers', is this ...
How to Compose Music for Games with Simon (Grand Prize Big Fuzz)
July 06, 2022 20:30 - 1 hour - 156 MBWe chat with Simon Hanna aka Grand Prize Big Fuzz, award winning Music Artist & Composer for Video Games such as RITE and Immutable's Gods Unchained about: ๐ผ Simon's process of creativity and composing music for games ๐พ Working on the soundtrack for retro-inspired video game RITE ๐น Composing for Immutable's trading card game, Gods Unchained ๐ธ Finding and working with unique instruments and artists from all around the world ๐ฅต A 15-second rapid fire quiz testing Simon's ability to come up...
Game devs speak up for abortion rights | Cafe Booleans 30-06-2022
June 29, 2022 20:30 - 2 hours - 276 MBJoin us at the diner this week as we chat about: - Melbourne developer Lumi Interactive smashes records securing largest to date investment, for any women-led studio in Australia, of $AU9.76 million dollars in VC seed funding - Lumi's gamified mindfulness planting game, and what else could gamification be applied to? - Epic Games rolls out new cross-play tools for steam and the Epic Games Store breaking down barriers between games platforms on PC - win or bust? - Microsoft signs labor ne...
9 Ways to Prevent Burnout as a Game Developer
June 23, 2022 20:30 - 1 hour - 169 MBJoin us as we do a deep dive into: ๐ฎ Avoiding burnout and managing time as game developersย ๐ฅต Define what burnout is and how it can affect us ๐ค Give ways to assess burnout in our lives โ Provide 9 steps to prevent burnout in our lives ๐งฐ Share our and listeners personal experiences, tools, and techniques that help us day to dayย Avoiding Burnout & Managing our Time - it's an issue all of us face, in such a creative field like game development. We're ALWAYS not only highly creative but a...
AI vs. Video Games: A moral dilemma | Cafe Booleans 15-06-2022
June 15, 2022 20:30 - 1 hour - 238 MBJoin us at the diner this week as we chat about: - Xbox Game Pass coming directly to Samsung TVs - how this might open up distribution of games to new audiences - New research showing that making video games enables new forms of self-awareness for people struggling with their mental health - Exploring different types of social experiences in games and how games enhance the social experience of players - Roblox hosting a month-long virtual development conference for creators - a Google e...
Happy two years of Live Booleans!
June 09, 2022 20:30 - 6 minutes - 6.32 MBJohn takes us through a journey of two years of laughs, interviews, jokes, and most importantly, friends and family of this game development podcast. We would like to thank you all so much for joining us in the studio and the cafe week after week. Your continued support has meant the world to us and we hope we can continue to bring the good times into your mornings, afternoons, evenings and nights. Onward to the next two years of Live Booleans! We have some exciting things planned, and as ...
Three steps to be a better game designer | Cafe Booleans 02-06-2022
June 01, 2022 20:30 - 1 hour - 265 MBJoin us at the diner this week as we chat about: - Tennis legend John McEnroe plays against an AI version of himself via ESPN's Augmented Reality tennis match - what kind of opportunities does this open up in the future? - AI system DALLE2 which creates art from natural language descriptions, what does this kind of AI open up in game development - will it disrupt or impact workflows? - The French culture ministry banning English gamer jargon like 'streamer' from being used in government c...
Zero to Play with Carl Leducq
May 25, 2022 20:30 - 58 minutes - 134 MBWe chat with Carl Leducq NZ Games Advocate, Host of the Zero to Play game development podcast, and experienced Games Producer about: - His journey into games and game development - The intricacies of the New Zealand games industry and how it compares to Australia's industry - Starting and growing game development podcast, Zero to Play and learnings from it - Being a producer, finding suitable mentors and honing your skills - Working at company Altered State Machine on trainable AI, vide...
What player type are you? | Cafe Booleans 19-05-2022
May 18, 2022 20:30 - 1 hour - 254 MBJoin us at the diner this week as we chat about: - Batman, Superman, Mickey Mouse, Wizard of Oz, 1984 and other huge IPs are going to, or are currently in, the public domain. What opportunities does this open up for new artistic direction and games for these iconic IPs? What would you like to see enter public domain? - 9-day Adelaide Game Developers SA Slam Jam coming 17th June!!! (Sean explains) - Exploring Melbourne's ACMI (formerly Australian Centre for the Moving Image) exhibition set...
Making Parselings a tabletop RPG with Leo Cheung
May 12, 2022 20:30 - 58 minutes - 134 MBWe chat with Leo Cheung aka BlueTwoDays, Artist and Design lead of Paper Cactus Games about: - Developing, play-testing and launching the super unique and super fun tabletop RPG, Parselings - a game about tattoos and collaborative word magic - Hosting a successful Indiegogo and Kickstarter campaign, and the challenges that come with it - Working with a publisher across timezones, and the benefits of having a publisher - Leo's career change from a dentist into a game designer and artist ...
Australian video game developers finally have a union | Cafe Booleans 05-05-2022
May 04, 2022 21:33 - 1 hour - 216 MBJoin us at the diner this week as we chat about: - The launch of Game Workers Australia (GWA); the new national union for Australian game workers and the Australian Chapter of Game Workers Unite (GWU) and what this means for indie devs and studio devs - Examples of educational games and the merit of teaching with games as opposed to the traditional teaching methods - Twitch to supposedly changing their revenue split with streamers to 50/50 instead of the current 70/30 - Congrats to Sydne...
Empowering women and minorities to code with Sarah Brown
April 27, 2022 22:32 - 58 minutes - 133 MBSarah Brown is the Lead Technologist at Code Like a Girl - a social enterprise providing girls, women and minorities with the confidence, tools, knowledge and support to enter and flourish in the world of code. With John and Susannah in the interviewer chairs this episode, weย discuss: - The difference between equality and equity and why it is important - Why initiatives like 'Code like a Girl' are necessary for our society - The power of having visible role models - Great entry points fo...
Features to check out in Unreal Engine 5 | Cafe Booleans 21-04-22
April 20, 2022 20:30 - 1 hour - 239 MBJoin us at the diner this week, as we chat about: - Meta planning to take a nearly 50% cut on virtual asset sales in its 'metaverse' game Horizon Worlds - Unreal Engine 5 now available including UNREAL new features Nanite, Lumen, Metasounds, and more - Unpacking wins best narrative and best game at the BAFTA game awards (woohoo!) - Nintendo Switch Online leak teases game boy games are coming to the console? - Sega confirms big-budget reboots of Crazy Taxi and Jet Set Radio in bid to cre...
Nurturing game developer communities with Ceri Hutton
April 13, 2022 20:30 - 1 hour - 140 MBWe chat with Ceri Hutton, the Director of Operations & Projects at the Interactive Games & Entertainment Association (IGEA) about: - Ceriโs journey into the games industry - Nurturing an inclusive environment at The Arcade, a game development incubator and shared workspace in Melbourne Victoria - Ceriโs view on supporting game developers and the importance of a community - The challenges of hosting the AGDAs and GCAP remotely and plans for upcoming events - GCAP 2022 theme of โAmbitionโ...
Kirby wins the GRAMMYs (Cafรฉ Booleans 08-04-2022)
April 07, 2022 20:30 - 1 hour - 248 MBJoin us at the diner this week, as we chat about: - PAX Australia announced! & AVCon's approach to in-person events this year - Statistics showing how releasing on Microsoft's Game Pass could benefit your indie game - Apple rumoured to be exploring the idea of a game console and what this means for developers - A cover of a Kirby song from the 90s won a grammy! - We asked the community about what helps them most when they hit creative blocks, and frustrations - Different approaches to ...
Protecting your video game's IP with Cam Rogers
March 30, 2022 19:30 - 51 minutes - 119 MBWe chat with Cam Rogers, a digital entertainment lawyer having worked on over 100 shipped titles on platforms across PS5, Xbox, Steam, Switch, VR, and mobile platforms about: - Common legal issues game developers and creatives run into early on and how to prevent them - Where to start with protecting your video game - Cam's journey into the film industry and then the games industry - Stories assisting developers small and large at any stage of development, from conception all all the way...
Emotional abuse in indie studios (Cafรฉ Booleans 24-02-2022)
March 23, 2022 19:30 - 1 hour - 250 MBJoin us at the diner this week, as we chat about: - VicScreen allocating funds to support the Victorian game development ecosystem - A breakdown of the various rebates you can utilise as a developer around Australia - IGEAs new Australian Games: Expansion Pack - Gaming market trends in Unity's newly released 2022 Gaming Report - Indie superstars accused of emotional abuse - Where does the glorification of โAuteursโ (visionary lead of a project who extends control over most/every aspect...
The Psychology of Video Games with Celia Hodent
March 16, 2022 19:30 - 1 hour - 153 MBWe chat with Celia Hodent, expert in game UX (user experience) and cognitive psychology previously on games such as Fortnite, Star Wars 1313, and at Ubisoft about: - What is 'UX'? And the history of UX - Celias studies in cognitive psychology and journey into the games industry - How game developers can design games to be more inclusive and accessible - Biases we have as game developers and how we can avoid them - The success of Fortnite and the process of playtesting to find UX problem...
Game developers everywhere supporting Ukraine (Cafรฉ Booleans 10-03-22)
March 09, 2022 19:30 - 1 hour - 232 MBJoin us at the diner this week, as we chat about: - Game development studios hiring practices, workplace culture and employee benefits - The state of the games industry in Ukraine and the effect of current events - John Romero making new level of Doom II and other industry initiatives supporting Ukraine - Strange game controller peripherals (a Rez 'vibrator'?!) - Controversy after Ubisoft UX director and others comment on Elden Rings UX - Navigating critique and feedback in game develo...
Making Music for Hollow Knight with Chris Larkin
March 02, 2022 19:30 - 1 hour - 166 MBWe chat with Chris Larkin, composer for video games such as Hollow Knight, Hollow Knight: Silksong, TOHU, Hacknet, and more about: - His journey into composing music and inspirations - Experience working on a variety of TV, film, and games - Working on Hollow Knight with Team Cherry - 'Getting your foot in the door' and getting hired as a composer on projects - A fun little activity testing Chris' ability to come up with music on the spot! - Chris' equipment and setup, and so so much m...
Crowd-funding game development (Cafรฉ Booleans 24-02-22)
February 23, 2022 22:54 - 1 hour - 80.6 MBJoin us at the diner this week, as we chat about: - Mighty Kingdom's new tie-in video game called 'Carnifex' - Local indie MMO project TitanReach shutting down - Crowd-funding video games through Kickstarter and risks/issues involved - Kickstarter for games trends for 2021 - Trying out games from the latest Adelaide Global 2022 Game Jam - Answering last episodes question "What current game do you hope, or see, becoming a classic?" Susannah Emery - @susannahkemery John Oestmann - @joh...
Oculus and the Future of Virtual Reality in Games with Gayan Ediriweera
February 16, 2022 21:30 - 1 hour - 158 MBWe chat with Gayan Ediriweera, AR/VR developer formerly at Facebook/Oculus, about: - His journey into game development on franchises such as Star Wars at Krome Studios - Development on rhythm game NBA Baller Beats and using a real-life basketball as a controller - VR development at Oculus, culture at Facebookย - Meeting Palmer Lucky and John Carmackย - The future of VR and AR in video games, and so much more! Gayan Ediriweera - Twitter Follow us on Twitter @LiveBooleans