Cafe Booleans: A Game Dev Podcast artwork

Cafe Booleans: A Game Dev Podcast

127 episodes - English - Latest episode: 7 months ago -

Join SA video game developers John Oestmann, Susie Emery and Jackson Michael as they hang out at Cafe Booleans and chat about culturally innovative games they’ve discovered and the development stories behind them ☕🎮

Video Games Leisure
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Episodes

The challenges of pricing your game (Café Booleans 10-02-22)

February 09, 2022 20:41 - 1 hour - 95.2 MB

Join us at the diner this week, as we chat about the changing 'value' of games and the costs of distribution for game developers, players habits and game design choices in the newly released in Pokemon Legends: Arceus, a new game for Sega Dreamcast - 23 years after console launch, a huge Kaws art exhibit in Fortnite, the upcoming games user research summit, Sony buying Bungie, and so much more! Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana ...

Producing Live Service Games with Sorcha Millican-Nagle

February 02, 2022 19:30 - 47 minutes - 108 MB

We chat with Sorcha Millican-Nagle, Producer at Infinity Plus Two, about her journey in the games industry, working on 'live service' video game Puzzle Quest 3, how user experience (UX) plays a part in producing, what skills are required to be a producer, producing games remotely, applying service design principles to game development, the importance of playtesting, and so much more!! Sorcha Millican-Nagle - Twitter Follow us on Twitter @LiveBooleans

Why do we 'Game Jam'? (Café Booleans 27-01-22)

January 26, 2022 19:30 - 2 hours - 114 MB

Join us at the diner this week, as we chat about Microsoft's HUGE Activision/Blizzard purchase for $68.7bn and what it means for devs and the industry, tips for Game Jams, working in a game jam team remotely, our experiences with game jams, tool recommendations for your game jam team, personal and professional motivation for game jams, the most successful games to come out of game jams, and so so so much more! #AdelaideGlobalGameJam2022 CLICK HERE TO JOIN ADELAIDES GLOBAL GAME JAM 2022 DIS...

Advocating for Game Development with Raelene Knowles

January 19, 2022 19:30 - 1 hour - 141 MB

We chat with Raelene Knowles, Chief Operating Officer at IGEA, about her journey in the games industry, her transition from marketing manager at Bandai Namco into working 'for the industry', the games tax rebate in Australia, creating a thriving environment for studios, diversity in the industry, distributing demo discs through cereal boxes(!) and so much more! IGEA is the peak industry association representing and advocating for the video games industry in Australia and New Zealand. IGEAs ...

Staying motivated as a game developer in 2022 (Café Booleans 13-01-22)

January 12, 2022 19:30 - 1 hour - 99.5 MB

Join us at the diner for our first foray into 2022, as we chat about techniques to stay motivated in 2022, the #AdelaideGlobalGameJam2022 and why you should join the jam this year, China's push into the 'metaverse', Steam smashing records with 28m concurrent users, a hacker bringing Google Maps to the NES, and so much more! CLICK HERE TO JOIN ADELAIDES GLOBAL GAME JAM 2022 DISCORD Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabet...

Staying motivated as a game developer in 2022 (Café Booleans 13-02-22)

January 12, 2022 19:30 - 1 hour - 99.5 MB

Join us at the diner for our first foray into 2022, as we chat about techniques to stay motivated in 2022, the #AdelaideGlobalGameJam2022 and why you should join the jam this year, China's push into the 'metaverse', Steam smashing records with 28m concurrent users, a hacker bringing Google Maps to the NES, and so much more! CLICK HERE TO JOIN ADELAIDES GLOBAL GAME JAM 2022 DISCORD Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabet...

UX Design in Games with Jyllian Thibodeau

January 04, 2022 19:30 - 1 hour - 141 MB

We chat with Jyllian Product / UX / UI Design Lead at Immutable (and her birds!), about her UX and game development journey, blockchain infrastructure for video games, working as head of research at Harmonix on games such as The Beatles: Rock Band and the Xbox Kinect, the future of NFT video games, creating meaningful experiences, conducting usability research, and so much more. Jyllian is the Product / UX / UI Design Lead at Immutable an Australian video game development and blockchain inf...

Esports High: Japan's foray into video game education (Café Booleans 30-12-21)

December 29, 2021 22:11 - 2 hours - 149 MB

Join us at the diner one last time in 2021, as we chat about the community's game jam stories, Japan opening it's first e-sports high school, video game industry statistics for 2021, developers remaking Kojima's PT for the Oculus Quest, IGDA's new guidelines for creating inclusive games, our predictions and hopes for 2022, and so much more! Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabetta - @LowPolyPizza Dr. Damien Rompapas - ...

The Mightiest of Kingdoms with Philip Mayes

December 21, 2021 19:30 - 1 hour - 188 MB

We chat with Philip Mayes, CEO and founder of Mighty Kingdom, about his game development journey, reflecting the diversity and culture of Australia in MK, MK's graduate program, going public as a company, decision-making, his inspirations and the role of narrative in video games, the future of gaming, and so much more! Mighty Kingdom is a studio in Adelaide, Australia with a super successful focus on developing games for big brand licenses including the likes of Disney, Lego and Conan. Thei...

Do video games empower diveristy? (Café Booleans 17-12-21)

December 16, 2021 19:30 - 1 hour - 132 MB

Join us at the diner, as we chat about video games and the empowering effects on equality, Ubisoft announcing its first foray into blockchain games, the play habits of more than 70% of mothers playing games daily, the Australian game development industry doubling revenue over the past five years, and Twitch co-founder launching an NFT gaming marketplace. Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabetta - @LowPolyPizza Articles...

Hyper Casual Games with Mini Mammoth Games

December 07, 2021 19:30 - 57 minutes - 50.6 MB

We chat with local developer David McCann from Mini Mammoth Games, about hyper casual games, game development processes, monetisation, work for hire arrangements, finding investment for a game development studio, building an advisory board, running internships, and more. Mini Mammoth Games is an independent video game studio based in Adelaide, Australia co-founded by AIE alumni. Mini Mammoth Games - Twitter Mini Mammoth Games - LinkedIn Follow us on Twitter @LiveBooleans

How have video games saved your life? (Café Booleans 01-12-21)

November 30, 2021 19:30 - 1 hour - 81.7 MB

Join us at the diner, as we chat about Xbox boss calling for industry wide ‘legal emulation’, the global chip shortage, how video games shape our behaviours, earning Bitcoins in an upcoming AR game, PlaySide opening a Gold Coast studio with 70 new jobs, and more! John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabetta - @LowPolyPizza Chantal - @thoughtrise Articles: Adventure Games Saved My Life (Well, My Afternoon) Fold partners with Niantic to create AR-based Bi...

Unity acquires Weta Digital over Zoom and Tequila (Café Booleans 24-11-21)

November 23, 2021 19:30 - 1 hour - 91.7 MB

Join us at the diner, as we chat about Luigis Mansion tracking players dust, Netflix launching video games on Android and iOS, Take Two cancelling a $53 million video game, local SASA nominations, the rise of Australian NFT video game companies, Unity buying Weta over Zoom, and an Ed Sheeran concert in Pokemon Go! Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabetta - @LowPolyPizza

Lure with Blue Moon

November 18, 2021 19:30 - 1 hour - 63.5 MB

We chat with local developers Jason and Michael from Blue Moon Games, about their recently released game jam concept ‘Lure’, their upcoming character-led horror game Howling Point, their inspiration, development process, and more. Blue Moon Games is an independent video game studio based in Adelaide, Australia featuring Michael Fischetti and Jason Di Benedetto. Blue Moon - Twitter Lure on itch.io Follow us on Twitter @LiveBooleans

Building a Legacy with Tom Kalinske

November 18, 2021 07:29 - 49 minutes - 45.8 MB

< SEGA! > Former CEO of Sega of America, Mattel and Matchbox; Tom Kalinske, grew Sega's value from $75 million to $1.5bn during his tenure as CEO. He was extremely influential in the market success of the Sega Genesis. Tom joins us this episode to discuss his journey to Sega, his experiences battling Nintendo, marketing techniques, tensions with Sega of Japan,  his role in the creation of the ESRB, and much much more.

State of the Union with Dan Thorsland

November 09, 2021 19:30 - 2 hours - 108 MB

We chat with the 'Godfather of Game Dev' Dan Thorsland about a brand new Games Production course at Flinders University, game development education, the future of video games, and more. Dan is a Senior Manager, Business Development at Flinders University and an industry leader, with a focus on creating a thriving creative export industry here in South Australia. Dan has previously worked as a comic book writer at DC Comics, before moving to Adelaide and working for Ratbag Games, Krome Stud...

Facebook changes to 'Meta' what does that mean for game developers? (Café Booleans 2-11-21)

November 02, 2021 19:30 - 1 hour - 204 MB

Join us at the diner, as we chat about video games being more popular than Free-to-air TV in Australia, Facebooks name change to 'Meta' and how it impacts game developers, Fortnite China shutting down in November, and a Quiet Place getting a video game adaptation. Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabetta - @LowPolyPizza

CDW & Golden Age with James Marshall

October 26, 2021 19:30 - 1 hour - 61.4 MB

We chat with James Marshall about the future of NFT gaming, his career across creative roles and government including the role government plays in game development in South Australia and so much more. James Marshall is currently balancing his roles as Managing Director of Golden Age Studios and Head of Studio at CDW Animation, as well as sitting on various advisory panels including IGEA and others. James' career spans film, TV, online video; mobile games, VFX and Virtual Reality developmen...

NFT video games? (Café Booleans 18-10-21)

October 19, 2021 19:30 - 1 hour - 83 MB

Join us this week at the diner as we chat about dystopian vs utopian games, Valve removing NFT games from steam, game developers being left out of game credits, Apple making more profit on gaming than Microsoft, Activision, and Sony combined, and Nintendo Switch's new online expansion pack. Susannah Emery - @susannahkemery John Oestmann - @john_oestmann Kosta Canatselis - @kostacana Alex Ferrabetta - @LowPolyPizza

Hacknet and Wrestledunk Sports with Matt Trobbiani

October 12, 2021 19:30 - 1 hour - 58.9 MB

In this episode of Live Booleans we chat with the Adelaide indie game developer behind the indie classic, Hacknet and recently released game Wrestledunk Sports, Matt Trobbiani. Together we discuss Matt's transition to game development and success with Hacknet; game testing and the Hacknet community; the challenges of games certification; Wrestledunk Sports and so so much more! Guest: Matt Trobbiani - @Orann Follow us on Twitter @LiveBooleans

Hacknet and Wrestledunk Sports with Matt Trobbinani

October 12, 2021 19:30 - 1 hour - 58.9 MB

In this episode of Live Booleans we chat with the Adelaide indie game developer behind the indie classic, Hacknet and recently released game Wrestledunk Sports, Matt Trobbiani. Together we discuss Matt's transition to game development and success with Hacknet; game testing and the Hacknet community; the challenges of games certification; Wrestledunk Sports and so so much more! Guest: Matt Trobbiani - @Orann Follow us on Twitter @LiveBooleans

Netflix developing video games? (Café Booleans 6/10/21)

October 05, 2021 23:30 - 1 hour - 78.2 MB

A Super Mario Movie? Netflix jumping into video games? An epic partnership with a local university? Australian Game Development Awards!? Join us in our very first Café Booleans with our friends John Oestmann and Susannah Emery. In this new format we chat about what's new in game development news, and other interesting stories, just like we're at the diner having a cuppa. Susannah Emery - twitter @susannahkemery Alex Ferrabetta - twitter @LowPolyPizza John Oestmann - twitter @john_oestmann Ko...

Sound Sessions with Dakota and John

June 30, 2021 21:30 - 1 hour - 73.6 MB

This week we're joined by our friends, Dakota Sauve, and John Oestmann. Dakota Sauve is an Adelaide based game composer, and game developer; and John Oestmann is also a video game composer, and host of the Raccoon Media Cafe radio show. We chat in the virtual studio about general game dev, soundtracks, and more.

Getting Sh*t Done with Ashley van Wyngaard

April 27, 2021 20:30 - 49 minutes - 45.7 MB

The simplest way to describe what a game producer does is that they get sh*t done; they are the people who are responsible for making sure that a product gets made. This week we speak to Wargaming Sydney producer, Ashley van Wyngaard who gets sh*t done. Ashley is currently working on various AAA projects at Wargaming with multiple teams. We speak to Ashley about her experiences with managing teams, balancing technology, design and monetisation; the impact of COVID on production, and more!

Getting Sh*t Done - Ashley van Wyngaard

April 27, 2021 20:30 - 49 minutes - 45.7 MB

The simplest way to describe what a game producer does is that they get sh*t done; they are the people who are responsible for making sure that a product gets made. This week we speak to Wargaming Sydney producer, Ashley van Wyngaard who gets sh*t done. Ashley is currently working on various AAA projects at Wargaming with multiple teams. We speak to Ashley about her experiences with managing teams, balancing technology, design and monetisation; the impact of COVID on production, and more!

18. Getting Sh*t Done - Ashley van Wyngaard

April 27, 2021 20:30 - 49 minutes - 45.7 MB

The simplest way to describe what a game producer does is that they get sh*t done; they are the people who are responsible for making sure that a product gets made. This week we speak to Wargaming Sydney producer, Ashley van Wyngaard who gets sh*t done. Ashley is currently working on various AAA projects at Wargaming with multiple teams. We speak to Ashley about her experiences with managing teams, balancing technology, design and monetisation; the impact of COVID on production, and more!

Iconic Soundtracks - Grant Kirkhope

April 05, 2021 21:30 - 1 hour - 74.6 MB

'DK. Donkey Kong!' If you've heard these words while playing Donkey Kong 64, or have played hours of Goldeneye or Perfect Dark on Nintendo 64 with friends, then you've listened to the genius that is Grant Kirkhope. This week we speak to Grant, a BAFTA nominated composer who has created iconic soundtracks to critically acclaimed and fan favourite video games such as Goldeneye 64, Banjo-Kazooie, Perfect Dark, Viva Pinata, Mario + Rabbids Kingdom Battle, Yooka-Laylee, and more. Grant speaks wit...

Iconic Soundtracks with Grant Kirkhope

April 05, 2021 21:30 - 1 hour - 74.6 MB

'DK. Donkey Kong!' If you've heard these words while playing Donkey Kong 64, or have played hours of Goldeneye or Perfect Dark on Nintendo 64 with friends, then you've listened to the genius that is Grant Kirkhope. This week we speak to Grant, a BAFTA nominated composer who has created iconic soundtracks to critically acclaimed and fan favourite video games such as Goldeneye 64, Banjo-Kazooie, Perfect Dark, Viva Pinata, Mario + Rabbids Kingdom Battle, Yooka-Laylee, and more. Grant speaks wit...

17. Iconic Soundtracks - Grant Kirkhope

April 05, 2021 21:30 - 1 hour - 74.6 MB

'DK. Donkey Kong!' If you've heard these words while playing Donkey Kong 64, or have played hours of Goldeneye or Perfect Dark on Nintendo 64 with friends, then you've listened to the genius that is Grant Kirkhope. This week we speak to Grant, a BAFTA nominated composer who has created iconic soundtracks to critically acclaimed and fan favourite video games such as Goldeneye 64, Banjo-Kazooie, Perfect Dark, Viva Pinata, Mario + Rabbids Kingdom Battle, Yooka-Laylee, and more. Grant speaks wit...

Ashley Ringrose with SMG Studio

March 22, 2021 23:30 - 1 hour - 72.9 MB

SMG Studio is an independent studio from Sydney that says makes games using it's own D.A.F.U.Z system, for those who don't know this means games that are DYNAMIC, ADDICTIVE, FUN, UNIQUE, ZANY. This week we speak to Ashley Ringrose, Founder of SMG Studio, the team behind the widely popular and zany physics-based couch co-op game, Moving Out. We speak to Ash about his experiences making small and fun games for mobile, testing Moving Out game mechanics, localisation, and the Sydney, and Austral...

16. Ashley Ringrose - SMG Studio

March 22, 2021 23:30 - 1 hour - 72.9 MB

SMG Studio is an independent studio from Sydney that says makes games using it's own D.A.F.U.Z system, for those who don't know this means games that are DYNAMIC, ADDICTIVE, FUN, UNIQUE, ZANY. This week we speak to Ashley Ringrose, Founder of SMG Studio, the team behind the widely popular and zany physics-based couch co-op game, Moving Out. We speak to Ash about his experiences making small and fun games for mobile, testing Moving Out game mechanics, localisation, and the Sydney, and Austral...

Ashley Ringrose - SMG Studio

March 22, 2021 23:30 - 1 hour - 72.9 MB

SMG Studio is an independent studio from Sydney that says makes games using it's own D.A.F.U.Z system, for those who don't know this means games that are DYNAMIC, ADDICTIVE, FUN, UNIQUE, ZANY. This week we speak to Ashley Ringrose, Founder of SMG Studio, the team behind the widely popular and zany physics-based couch co-op game, Moving Out. We speak to Ash about his experiences making small and fun games for mobile, testing Moving Out game mechanics, localisation, and the Sydney, and Austral...

Tech Hunter - Split Symmetry

February 21, 2021 21:16 - 58 minutes - 54.5 MB

Adelaide is host to so many interesting indie game companies. This week we speak to Anna, Ben, Morgan, and Richard from Split Symmetry, developers of Tech Hunter, an upcoming science-fiction treasure hunting puzzle game. The team talks about technical decisions they've had to make on the game, iterating on design, lessons from play testing, and the South Australian dev community.

15. Tech Hunter - Split Symmetry

February 21, 2021 21:16 - 58 minutes - 54.5 MB

Adelaide is host to so many interesting indie game companies. This week we speak to Anna, Ben, Morgan, and Richard from Split Symmetry, developers of Tech Hunter, an upcoming science-fiction treasure hunting puzzle game. The team talks about technical decisions they've had to make on the game, iterating on design, lessons from play testing, and the South Australian dev community.

Tech Hunter with Split Symmetry

February 21, 2021 21:16 - 58 minutes - 54.5 MB

Adelaide is host to so many interesting indie game companies. This week we speak to Anna, Ben, Morgan, and Richard from Split Symmetry, developers of Tech Hunter, an upcoming science-fiction treasure hunting puzzle game. The team talks about technical decisions they've had to make on the game, iterating on design, lessons from play testing, and the South Australian dev community.

Building a Legacy - Tom Kalinske

January 31, 2021 20:30 - 49 minutes - 45.8 MB

< SEGA! > Former CEO of Sega of America, Mattel and Matchbox; Tom Kalinske, grew Sega's value from $75 million to $1.5bn during his tenure as CEO. He was extremely influential in the market success of the Sega Genesis. Tom joins us this episode to discuss his journey to Sega, his experiences battling Nintendo, marketing techniques, tensions with Sega of Japan,  his role in the creation of the ESRB, and much much more.

14. Building a Legacy - Tom Kalinske

January 31, 2021 20:30 - 49 minutes - 45.8 MB

< SEGA! > Former CEO of Sega of America, Mattel and Matchbox; Tom Kalinske, grew Sega's value from $75 million to $1.5bn during his tenure as CEO. He was extremely influential in the market success of the Sega Genesis. Tom joins us this episode to discuss his journey to Sega, his experiences battling Nintendo, marketing techniques, tensions with Sega of Japan,  his role in the creation of the ESRB, and much much more.

13. Entertaining 2 Million Players - Dineth (Foxie Games)

January 18, 2021 00:28 - 49 minutes - 46.2 MB

What do horses, dinosaurs, and wolves have in common? Millions of them exist in massive virtual worlds crafted by Adelaide-based Foxie Games. This episode we interview Dineth Abeynayake, Founder and Director of Foxie Games. We speak about his journey from the defence industry into developing games, the company's culture, and discuss how Foxie Games keeps its 2+ million monthly players entertained and engaged.

Entertaining 2 Million Players - Dineth (Foxie Games)

January 18, 2021 00:28 - 49 minutes - 46.2 MB

What do horses, dinosaurs, and wolves have in common? Millions of them exist in massive virtual worlds crafted by Adelaide-based Foxie Games. This episode we interview Dineth Abeynayake, Founder and Director of Foxie Games. We speak about his journey from the defence industry into developing games, the company's culture, and discuss how Foxie Games keeps its 2+ million monthly players entertained and engaged.

Game Jam to Game - The Sacred Acorn

December 21, 2020 20:00 - 1 hour - 56.5 MB

From a game jam to an actual game - its a common trend followed by indie developers. This week we speak to Keirron from A Few Dragons, creators of The Sacred Acorn about game design trade offs, publishers, and their journey from their game jam prototype into a full fledged game.

12. Game Jam to Game - The Sacred Acorn

December 21, 2020 20:00 - 1 hour - 56.5 MB

From a game jam to an actual game - its a common trend followed by indie developers. This week we speak to Keirron from A Few Dragons, creators of The Sacred Acorn about game design trade offs, publishers, and their journey from their game jam prototype into a full fledged game.

Game Jam to Game with The Sacred Acorn

December 21, 2020 20:00 - 1 hour - 56.5 MB

From a game jam to an actual game - its a common trend followed by indie developers. This week we speak to Keirron from A Few Dragons, creators of The Sacred Acorn about game design trade offs, publishers, and their journey from their game jam prototype into a full fledged game.

Virtual Production - WEMAT

November 30, 2020 19:30 - 54 minutes - 50.5 MB

This week we chat about a new tool and technique for film makers called Virtual Production, which takes many cues from game development including the use of the Unreal Engine. We discuss the process of Virtual Production with We Made a Thing Studios (WEMAT), creators of critically-acclaimed online web series Lucy and DiC, upcoming video game Box Knight, and upcoming virtual production short Coffee & Quasars. We chat about WEMATs origins, the crossover of game and film, and more!

Virtual Production with WEMAT

November 30, 2020 19:30 - 54 minutes - 50.5 MB

This week we chat about a new tool and technique for film makers called Virtual Production, which takes many cues from game development including the use of the Unreal Engine. We discuss the process of Virtual Production with We Made a Thing Studios (WEMAT), creators of critically-acclaimed online web series Lucy and DiC, upcoming video game Box Knight, and upcoming virtual production short Coffee & Quasars. We chat about WEMATs origins, the crossover of game and film, and more!

11. Virtual Production - WEMAT

November 30, 2020 19:30 - 54 minutes - 50.5 MB

This week we chat about a new tool and technique for film makers called Virtual Production, which takes many cues from game development including the use of the Unreal Engine. We discuss the process of Virtual Production with We Made a Thing Studios (WEMAT), creators of critically-acclaimed online web series Lucy and DiC, upcoming video game Box Knight, and upcoming virtual production short Coffee & Quasars. We chat about WEMATs origins, the crossover of game and film, and more!

10. Managing Expectations - Tony Lawrence

October 28, 2020 13:30 - 53 minutes - 49.1 MB

This week we discuss Managing Expectations with the awesome Tony Lawrence, COO at Mighty Kingdom. Tony is a veteran in the industry, having worked previously at 2K Australia on critically acclaimed games like Borderlands the Pre-Sequel, and Bioshock Infinite. Tony speaks about managing practices and structures within games, facilitating collaboration and creativity, working within huge studios, and more!

9. Releasing a Demo - Melonhead Games

October 15, 2020 19:30 - 59 minutes - 55.4 MB

This week we interview... Alex and his team mates from Melonhead Games. Melonhead Games is a South Australian studio developing innovative & quirky games for PC and Console. The team joins us to speak about their upcoming action side scroller title, Rooftop Renegade, their limited time demo, experiences speaking to publishers, future projects, the community, and more.

Managing Expectations - Tony Lawrence

October 15, 2020 19:30 - 53 minutes - 49.1 MB

This week we discuss Managing Expectations with the awesome Tony Lawrence, COO at Mighty Kingdom. Tony is a veteran in the industry, having worked previously at 2K Australia on critically acclaimed games like Borderlands the Pre-Sequel, and Bioshock Infinite. Tony speaks about managing practices and structures within games, facilitating collaboration and creativity, working within huge studios, and more!

Managing Expectations with Tony Lawrence

October 15, 2020 19:30 - 53 minutes - 49.1 MB

This week we discuss Managing Expectations with the awesome Tony Lawrence, COO at Mighty Kingdom. Tony is a veteran in the industry, having worked previously at 2K Australia on critically acclaimed games like Borderlands the Pre-Sequel, and Bioshock Infinite. Tony speaks about managing practices and structures within games, facilitating collaboration and creativity, working within huge studios, and more!

Releasing a Demo - Melonhead Games

October 15, 2020 19:30 - 59 minutes - 55.4 MB

This week we interview... Alex and his team mates from Melonhead Games. Melonhead Games is a South Australian studio developing innovative & quirky games for PC and Console. The team joins us to speak about their upcoming action side scroller title, Rooftop Renegade, their limited time demo, experiences speaking to publishers, future projects, the community, and more.

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