Previous Episode: GCAP Recap I 2022
Next Episode: GCAP Recap III 2022

Live from Melbourne... it's GCAP Recap II. In this limited series we Recap our day by day at GCAP.


In our second GCAP Recap for 2022 we're talking about our takeaways from:


Talks


πŸ€– Keynote: Voltrons Will Save Us--Flexible Collaboration Structures in the Information Age


🀘PROG ROCK ODYSSEY: Designing the Artful Escape (Johnny Galvatron)


πŸ—£ A series of quiet conversations (Alexander Swords)


πŸ“š Data-driven narrative and narrative analytics (Emma Losin, Rebekah Little)


🎨 State of the (technical) Art - A Tech Artists Panel (Teja Godson, Chris Murphy, Dan Elliot, Hannah Grace)


πŸƒβ€β™‚οΈUI Animation: The Art of making Buttons Move (Emmanuel Jr Vasquez)


βœ… UE5 to 10: Easy techniques to make your scene look Unreal (Chris Murphy)


πŸ™ Building a Better Industry - Australia’s First Union for Game Workers (Tim Colwill, Jill McCabe)


πŸ‘©β€πŸ’» Don't quit your day job: How to survive making games on the side (Brendan Keogh)


πŸ’ƒ Throwing Shade: How to Yassify Your Game (Teja Godson)


πŸ‘Ύ 1001 ways to draw an object: An isometric pixel art tutorial (Angus Doolan)


🧢 Logos for Games (Ben Harmon)


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