Cafe Booleans: A Game Dev Podcast artwork

Cafe Booleans: A Game Dev Podcast

127 episodes - English - Latest episode: 7 months ago -

Join SA video game developers John Oestmann, Susie Emery and Jackson Michael as they hang out at Cafe Booleans and chat about culturally innovative games theyโ€™ve discovered and the development stories behind them โ˜•๐ŸŽฎ

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Episodes

Yume Nikki + Outer Wilds | Cafe Booleans | 22-DEC-23

December 22, 2023 08:41 - 1 hour - 64.4 MB

Join SA video game developers John Oestmann, Susie Emery and Jackson Michael as they hang out at Cafe Booleans and chat about culturally innovative games theyโ€™ve discovered and the development stories behind them โ˜•๐ŸŽฎ -- For our final episode of the year, Alex and Kosta have sent in a heartfelt reflection on the history of Booleans, and now pass on the torch to John, Susie and Jacko. We also use this episode to launch our new format, focusing on innovative and culturally interesting games a...

Cafe Booleans Re-opens! | Cafe Booleans 14/11/23

November 20, 2023 12:32 - 44 minutes - 41.1 MB

Cafe Booleans is back! โ˜•๐ŸŽฎ Alex Ferrabetta and John Oestmann are joined by Jacko to re-open the Cafe doors. Old friends join in spirit ๐Ÿ‘ป We discuss Sega's steps towards AI-powered User Generated Content tools, and the current state of Video-Game-to-Film Adaptations. We also had planned to play through the Slam Jam 3 entries, however due to technical issues and the realization it really isn't that fun to listen to without visuals, we decided to give all entries a shout-out instead! --- Li...

Cafe Booleans Re-opens! | Cafe Booleans | 20-NOV-23

November 20, 2023 12:32 - 44 minutes - 41.1 MB

Cafe Booleans is back! โ˜•๐ŸŽฎ Alex Ferrabetta and John Oestmann are joined by Jacko to re-open the Cafe doors. Old friends join in spirit ๐Ÿ‘ป We discuss Sega's steps towards AI-powered User Generated Content tools, and the current state of Video-Game-to-Film Adaptations. We also had planned to play through the Slam Jam 3 entries, however due to technical issues and the realization it really isn't that fun to listen to without visuals, we decided to give all entries a shout-out instead! --- Li...

King Arthur, Game Mods and the Public Domain

May 18, 2023 20:30 - 1 hour - 140 MB

Dive into Episode 3 of "The Business of Indie Game Development" series for a fresh take on indie gaming. ๐Ÿฐ We start with an exploration of King Arthur as the ultimate fanfiction, illuminating the power of shared storytelling. ๐Ÿ“œ A quick history lesson on copyright and intellectual property paves the way for a deep dive into the world of mods and fan games. ๐ŸŒณ Did you know that many game ideas often evolve from pre-existing ones, like ARMA and Fortnite? ๐Ÿšซ The restrictions surrounding public...

Indie Biz Basics: Game Marketing & Community Building - Ep.2

May 11, 2023 20:30 - 1 hour - 209 MB

Join us in this second episode of The Business of Indie Game Development series: ๐ŸŽฏ The importance of marketing your indie game and how it's a mindset, not just a task ๐Ÿ“ˆ We discuss the marketing funnel and its importance in understanding your audience's journey ๐Ÿ’ก Explore how to build a strong marketing mindset, and why promoting your game early is vital ๐Ÿ‘ฅ Learn the benefits of community building, and how it can help hype your game, improve it through feedback, and establish a sense of leg...

Indie Biz Basics: Legal, Contracts, & Rev Share - Ep.1

April 13, 2023 00:15 - 49 minutes - 113 MB

Join us for the first episode of The Business of Indie Game Development series, where we delve into: ๐ŸŽฏ Navigating legal structures for indie game devs ๐Ÿ’ผ Understanding budgeting, finance, and payment structure in the gaming industry ๐Ÿค Assembling a solid team and tip on working with contractors ๐Ÿ” Protecting your intellectual property and dealing with challenges ๐ŸŽฎ Sharing our and other game developers' experiences, tools, and insights in game development business Legal Structures, Budgeti...

From The Sims to The Oregon Trail: Hannah Crosby's Artistic Journey

December 28, 2022 22:37 - 55 minutes - 126 MB

In this last episode for 2022 we chat with Hannah Crosby, multi-disciplinary Artist currently a Senior 3D Artist at Gameloft Brisbane, about: โ‡๏ธ How 'The Sims' kicked off Hannah's journey as a professional artist ๐ŸŽฌ Working in games and film for 16 years ๐ŸงŠ Designing in 3D while being limited by technology of a given time ๐Ÿค” Process and working with technical artists at Gameloft ๐Ÿ˜ Designing environments that capture certain feelings ๐Ÿž๏ธ Bringing The Oregon Trail environments to life ๐Ÿ” GCA...

The Hidden Power of Incentives in Games | Cafe Booleans 15-12-22

December 14, 2022 19:30 - 1 hour - 145 MB

Join us at the cafe this week as we deep dive and chat about Incentives vs Rules in video games, more specifically: ๐Ÿค” How do incentives affect player behaviour? ๐Ÿ’ป How technologies can shape culture and behaviour generally ๐ŸŽ‰ Examples of games influencing player behavior and culture ๐Ÿ’กPlayers discovering novel ways to play games ๐ŸŒŽ Games can reflect and comment on real-world incentives ๐Ÿšถโ€โ™‚๏ธIncentives in a game like Pokemon Go ๐Ÿ’ป Technology choices can shape the culture of a game SUPPORT A...

Minimal and subtractive design in Video Games | Cafe Booleans 24-11-22

November 23, 2022 21:07 - 1 hour - 164 MB

Join us at the cafe this week as we deep dive and chat about Minimal and subtractive in video games video games, more specifically: ๐Ÿค” What is minimalist design and philosophy? ๐Ÿ‘ฉโ€๐ŸŽจ Designing by subtraction โœ… 7 Minimalist Games that Every Developer Should Take Inspiration From ๐Ÿ‘น How minimal game design can help avoid feature creep ๐Ÿ‘พ Working with the PICO-8 and TIC-80 ๐Ÿงฉ Does simple game design make gaming more accessible? โ™Ÿ๏ธOne-page Tabletop RPGs - the ultimate minimalist game? SUPPORT ...

Game Production for Indie Teams with Reuben Moorhouse

November 18, 2022 00:42 - 40 minutes - 92.5 MB

We chat with Reuben Moorhouse, the Founder and Director of Noble Steed Games, an Australian Game Studio & Consultancy, about: ๐Ÿœ๏ธ Reubens start as a game developer and working in Silicon Valley ๐Ÿค The key to working as a consultancy studio with a range of clients, guiding their projects ๐ŸŒŽ Culture and the role it plays at both Noble Steed Games, and in teams ๐Ÿ—“๏ธ Running standups productively and effectively ๐Ÿค” What is production? and how do you manage production in an Indie Team? ๐Ÿ‘ Best pra...

Concept Design Workshop with Simon Scales

November 10, 2022 19:30 - 1 hour - 147 MB

We chat with Simon Scales, the Owner and Director of CDW Studios (Concept Design Workshop) school of visual effects and entertainment design about: ๐Ÿ‘ถ Simon's start as an Illustrator and journey to founding CDW ๐ŸŽ‚ CDW's 10 year anniversary ๐Ÿš€ Launching two new CDW campuses in Victoria and NSW in 2023 ๐Ÿ“บ Creating original animated content and future roadmap with CDW Animation ๐ŸŽจ Advice for artists on how to maximise their portfolios ๐Ÿค– AI art tools like DALLE and what impact it'll have on art...

What makes a good horror game? | Cafe Booleans 7-11-2022

November 07, 2022 00:57 - 1 hour - 147 MB

The lights are off in the spooky Cafe this week for this Halloween special, join us as we chat about what makes a good horror game? More specifically: ๐Ÿค” What are some key elements of horror games? ๐ŸงŸโ€โ™‚๏ธ What are some of the best horror games? ๐ŸŽƒ Why are horror games important? ๐Ÿงก Why do people love horror games? ๐Ÿ“— What are some key narrative themes in successful horror games? SUPPORT ARTICLES: - Nothing to Fear? An Analysis of College Students' Fear Experiences With Video Games - Why ar...

darkwebSTREAMER with Chantal Ryan

October 27, 2022 20:56 - 1 hour - 74.9 MB

We chat and struggle to play Phasmaphobia with Chantal Ryan, Founder of We Have Always Lived in the Forest - developers of darkwebSTREAMER about: ๐ŸŽƒ The origins of RPG streamer simulation game, darkwebSTREAMER ๐ŸŽจ Art style and story inspirations for the upcoming occult horror ๐ŸŽ‰ Experiences and feedback from taking darkwebSTREAMER to PAX and Gamescom ๐Ÿ”€ Procedurally generating unique narrative and an entire 'internet' in-game โœˆ๏ธ Chantal's insane childhood experience on a plane that shaped h...

What's the future role of AI in Video Games? | Cafe Booleans 20-10-2022

October 19, 2022 19:33 - 1 hour - 171 MB

Join us at the cafe this week as we deep dive and chat about Artificial Intelligence in video games, more specifically: ๐Ÿค” What is AI in gaming and how is it used? ๐Ÿง‘๐Ÿปโ€๐Ÿ’ป Why does AI matter in gaming? ๐Ÿค– Can an AI make video games? ๐Ÿง What kind of bias exists in AI? What impact does this have on using it and results? ๐Ÿ“• Glaive - an AI tool for narrative design ๐Ÿ“ A mini-brain in Petri dish learns how to play Pong ๐Ÿ›  GPT3, DALL E 2, and other tools being used in the game development pipeline ...

Open Source, Remixing and Copyright in Video Games | Cafe Booleans 13-10-22

October 12, 2022 19:30 - 56 minutes - 130 MB

Join us at the cafe this week as we deep dive and chat about open-source, more specifically: ๐Ÿ–ฅ๏ธ Open-sourced programs used to create video games ๐ŸŽฎ The moral argument of including and remixing copyrighted content in games โš–๏ธ The moral and legal dilemma of of modding in games. SUPPORT ARTICLES: - RiP: A Remix Manifesto Adelaide Game Developer Discord: https://bit.ly/AGDdiscord LIVE BOOLEANS LINKS Hosts: Alex Ferrabetta @amferrabetta | Susie Emery @susannahkemery | John Oestmann @john_o...

GCAP Recap III 2022

October 05, 2022 19:00 - 21 minutes - 40.1 MB

Live from Melbourne... it's GCAP Recap. In this limited series we Recap our day by day at GCAP. In our third GCAP Recap for 2022 we're talking about: Talks โš™๏ธ Game Production for Indie Teams (Reuben Moorhouse) ๐Ÿง Understanding your players better through user research (even on an indie budget) (Dr Megan Pusey) ๐ŸŽจ A newcomers guide to adding interactivity for Artists and Designers (Chris Murphy) ๐Ÿ‘ซ Strapped for Cash Not Style - Building a Strong Art Direction with a tiny team (Cyrian Guill...

GCAP Recap II 2022

October 04, 2022 19:30 - 37 minutes - 69.4 MB

Live from Melbourne... it's GCAP Recap II. In this limited series we Recap our day by day at GCAP. In our second GCAP Recap for 2022 we're talking about our takeaways from: Talks ๐Ÿค– Keynote: Voltrons Will Save Us--Flexible Collaboration Structures in the Information Age ๐Ÿค˜PROG ROCK ODYSSEY: Designing the Artful Escape (Johnny Galvatron) ๐Ÿ—ฃ A series of quiet conversations (Alexander Swords) ๐Ÿ“š Data-driven narrative and narrative analytics (Emma Losin, Rebekah Little) ๐ŸŽจ State of the (techni...

GCAP Recap I 2022

October 03, 2022 19:00 - 32 minutes - 58.7 MB

Live from Melbourne... it's GCAP Recap. In this limited series we Recap our day by day at GCAP.ย  In our first GCAP Recap for 2022 we're talking about: Talks ๐ŸŽจ Show Don't Tell - The intricacies of metaphors in visual media ๐Ÿ’ฐ Max Art - Winning $250k in 30 days a prototype retrospective ๐Ÿง‘๐Ÿปโ€๐Ÿ’ป BeginPlay: The Dos, Donโ€™ts and Key Concepts in Switching to Unreal Engine Booths ๐ŸŒ AWS for Games ๐ŸŽฎ Playside Studios ๐Ÿ— Mighty Games (Keyword Studios) LIVE BOOLEANS LINKS Hosts: @amferrabetta | @kc...

Odd Games with Ben Marsh

September 28, 2022 20:30 - 52 minutes - 120 MB

We chat with Ben Marsh, the Managing Director of local Adelaide game studio and leaders in mud & dirt racing video games, Odd Games, about: ๐Ÿ‘ถ How Odd Games began, and Ben's introduction into the games industry ๐Ÿฃ The game development industry in Adelaide in 2011 ๐Ÿš™ Odd Game's super popular Monster Truck Destruction and Trucks Off Road on mobile ๐Ÿ›ž Slicing and dicing the racing genre market on mobile devices, how to find your niche ๐Ÿ‘€ The art and challenges of approaching partnerships, with ...

Why you should create Serious Games | Cafe Booleans 22-09-22

September 21, 2022 20:30 - 1 hour - 141 MB

Join us at the diner this week as we deep dive and chat about Serious Games, more specifically: ๐Ÿค” What are serious games? โš™๏ธ Where are serious games used? โœ… What are the advantages of serious games and why are they important? ๐ŸŒŠ Examples of Serious Games including Sea Hero Quest - a game that collects data for dementia ๐Ÿ”ฎ Where will Serious Games go in the future? Kosta Canatselis - @kostacana Alex Ferrabetta - @amferrabetta Susie Emmery - @susannahkemery John Oestmann - @john_oestman...

Whats the best way to tell story in games? | Cafe Booleans 08-09-22

September 08, 2022 00:29 - 1 hour - 139 MB

Join us at the diner this week as we chat about: ๐ŸŽŸ SAFC sponsored GCAP all-access tickets โ€“ apply now! ๐Ÿ˜ Whats your most memorable and favourite storytelling in games? ๐Ÿง What are the different 'types' of storytelling in games? ๐Ÿค” Is there a 'best way' of storytelling? ๐ŸŽฎ Some games to check out with amazing storytelling ๐ŸŽฌ How is storytelling in games different to movies and TV shows? ๐Ÿ’ช What are the strengths and weaknesses of games as a storytelling medium? Kosta Canatselis - @kostacan...

Trapped by a Twisted Serial Killer (feat. Joakim "Chef" Lundstrรถm)

August 31, 2022 20:30 - 1 hour - 164 MB

We chat with local indie game developer, Joakim "Chef" Lundstrรถm, of Partum Artifex and previously horror hit 'Stairs', about: ๐ŸงŸ Partum Artifex, a puzzle horror game that features creative and challenging puzzles while telling a gruesome story about a failed artist ๐Ÿš€ Taking Partum Artifex from a game jam entry, to a full-fledged video game release ๐ŸŽƒ How to terrify people with storytelling in the horror genre ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘ Utilising asset packs, and other tips and tricks to excel in a small two-p...

Why isn't anyone playing Netflix Games? | Cafe Booleans 25-08-2022

August 24, 2022 20:30 - 1 hour - 156 MB

Join us at the diner this week as we chat about: โš”๏ธ Xbox and Sony battle it out in court over Activision Blizzard acquisition, PS4 sold twice as much as Xbox One ๐Ÿ˜ฐ Netflix Games not doing very well..... why isn't anyone trying it out? ๐Ÿ‘น New Dungeons and Dragons coming in 2024, including an official virtual tabletop made in Unreal 5 ๐Ÿ’› Pokemon Company International Pledges $25 million to philanthropic organisations over the next 5 years ๐ŸŽถ A Janet Jackson song crashing computers in the 199...

VR Games for Rehabilitation with Daish Malani

August 17, 2022 20:30 - 1 hour - 158 MB

We chat with Founder of Health VR company Add Life Technologies and UX/UI, Game Design Lecturer at SAE Australia, Daish Malani about: ๐Ÿ‘จโ€๐Ÿซ Experience and journey teaching pre-school in Japan to working in VR โœ๏ธ Teaching game design and UX/UI design at SAE ๐Ÿง  Designing cognitive, fine motor skill, and relaxation exercises for rehabilitation in the form of VR Games ๐Ÿ•ถ Developing for The Oculus Quest 2 VR headset, and utilising hand-tracking for gameplay and menu interactions ๐Ÿš€ The future of ...

How to Use AI to Generate Game Art and Ideas | Cafe Booleans 12-08-2022

August 10, 2022 21:00 - 1 hour - 215 MB

Join us at the diner this week as we chat about: ๐Ÿ˜ Tantalus Media is opening and hiring developers in Adelaide, South Australia ๐Ÿค– Technical artist using AI image generation tool, DALL E 2 as part of their workflow for texturing models ๐ŸŽจ Exploring an AI image generation tool that creates images from textual descriptions similar to DALL E 2, called Mid Journey, to generate inspiration ๐Ÿชง Uncovering a divisive unfinished video game set in South Australia, called Escape from Woomera and it's ...

How to Be a Games User Researcher with Steve Bromley

August 03, 2022 20:31 - 57 minutes - 132 MB

We chat with author and experienced games user researcher Steve Bromley, previously at Playstation, about: ๐Ÿฅผ What is Games User Research and what does it look like in real-life? ๐Ÿ“š Why Steve authored his books 'How to Be A Games User Researcher' and 'Building User Research Teams' and how they're useful ๐ŸŽฎ Steve's experience working as a researcher at Sony Playstation on a variety of games including Horizon, Sly Cooper, and more โœ… The pros and cons of working within larger and small teams, ...

Which Games Should be in the Hall of Fame? | Cafe Booleans 28-07-2022

July 27, 2022 20:30 - 1 hour - 200 MB

Join us at the diner this week as we chat about: ๐Ÿ’ฐ GameStop launching an NFT marketplace, and $100M grant program for game developers with Immutable ๐Ÿค” Unity lets employees go and announces it's merging with a company known for malware delivery ๐ŸŽฌ Nintendo purchases Tokyo-based CG animation studio and renames it 'Nintendo Pictures' ๐ŸŽ‰ Screen Australia announces over $4 million for 31 games through the 'Games: Expansion Fund' ๐Ÿฅ‡ World Video Game Hall of Fame inductees announced for 2022, wha...

Can You Teach Creativity? With Shane Bevin

July 20, 2022 19:30 - 1 hour - 203 MB

We chat with Alex's old game art lecturer from Flinders University, co-founder of Monkeystack and all around digital creative Shane Bevin about: ๐Ÿ‘€ A story about when Alex was Shane's student ๐ŸŽจ Can you teach someone to be creative? How to exercise your creativity & what to do when the creativity "well" runs dry ๐Ÿ“… How to stay consistent as an artist ๐Ÿ”ฅ Coping with burnout and "bouncing back" ๐Ÿ™ˆ The origins of South Australian Studio Monkeystack ๐ŸŽ“ What does it mean to be an educator? What a...

ACMI hits Ctrl + S to Save Games to History | Cafe Booleans 14-07-2022

July 13, 2022 22:29 - 1 hour - 204 MB

Join us at the diner this week as we chat about: ๐Ÿคฟ A horrifying scientific study rom an Austrian university simulates suffocation with a special VR mask ๐Ÿฆ† Untitled Goose Game IP acquired by ACMI - what does this mean for the future of the games preservation? ๐Ÿง  EndeauvorRX - a video game for treating ADHD has been approved by the FDA โš•๏ธGames for Health, things to consider and the challenges that come with it ๐Ÿ™‹โ€โ™€๏ธ The most wishlisted game of Steam is being made with 'volunteers', is this ...

How to Compose Music for Games with Simon (Grand Prize Big Fuzz)

July 06, 2022 20:30 - 1 hour - 156 MB

We chat with Simon Hanna aka Grand Prize Big Fuzz, award winning Music Artist & Composer for Video Games such as RITE and Immutable's Gods Unchained about: ๐ŸŽผ Simon's process of creativity and composing music for games ๐Ÿ‘พ Working on the soundtrack for retro-inspired video game RITE ๐ŸŽน Composing for Immutable's trading card game, Gods Unchained ๐ŸŽธ Finding and working with unique instruments and artists from all around the world ๐Ÿฅต A 15-second rapid fire quiz testing Simon's ability to come up...

Game devs speak up for abortion rights | Cafe Booleans 30-06-2022

June 29, 2022 20:30 - 2 hours - 276 MB

Join us at the diner this week as we chat about: - Melbourne developer Lumi Interactive smashes records securing largest to date investment, for any women-led studio in Australia, of $AU9.76 million dollars in VC seed funding - Lumi's gamified mindfulness planting game, and what else could gamification be applied to? - Epic Games rolls out new cross-play tools for steam and the Epic Games Store breaking down barriers between games platforms on PC - win or bust? - Microsoft signs labor ne...

9 Ways to Prevent Burnout as a Game Developer

June 23, 2022 20:30 - 1 hour - 169 MB

Join us as we do a deep dive into: ๐ŸŽฎ Avoiding burnout and managing time as game developersย  ๐Ÿฅต Define what burnout is and how it can affect us ๐Ÿค” Give ways to assess burnout in our lives โ— Provide 9 steps to prevent burnout in our lives ๐Ÿงฐ Share our and listeners personal experiences, tools, and techniques that help us day to dayย  Avoiding Burnout & Managing our Time - it's an issue all of us face, in such a creative field like game development. We're ALWAYS not only highly creative but a...

AI vs. Video Games: A moral dilemma | Cafe Booleans 15-06-2022

June 15, 2022 20:30 - 1 hour - 238 MB

Join us at the diner this week as we chat about: - Xbox Game Pass coming directly to Samsung TVs - how this might open up distribution of games to new audiences - New research showing that making video games enables new forms of self-awareness for people struggling with their mental health - Exploring different types of social experiences in games and how games enhance the social experience of players - Roblox hosting a month-long virtual development conference for creators - a Google e...

Happy two years of Live Booleans!

June 09, 2022 20:30 - 6 minutes - 6.32 MB

John takes us through a journey of two years of laughs, interviews, jokes, and most importantly, friends and family of this game development podcast. We would like to thank you all so much for joining us in the studio and the cafe week after week. Your continued support has meant the world to us and we hope we can continue to bring the good times into your mornings, afternoons, evenings and nights. Onward to the next two years of Live Booleans! We have some exciting things planned, and as ...

Three steps to be a better game designer | Cafe Booleans 02-06-2022

June 01, 2022 20:30 - 1 hour - 265 MB

Join us at the diner this week as we chat about: - Tennis legend John McEnroe plays against an AI version of himself via ESPN's Augmented Reality tennis match - what kind of opportunities does this open up in the future? - AI system DALLE2 which creates art from natural language descriptions, what does this kind of AI open up in game development - will it disrupt or impact workflows? - The French culture ministry banning English gamer jargon like 'streamer' from being used in government c...

Zero to Play with Carl Leducq

May 25, 2022 20:30 - 58 minutes - 134 MB

We chat with Carl Leducq NZ Games Advocate, Host of the Zero to Play game development podcast, and experienced Games Producer about: - His journey into games and game development - The intricacies of the New Zealand games industry and how it compares to Australia's industry - Starting and growing game development podcast, Zero to Play and learnings from it - Being a producer, finding suitable mentors and honing your skills - Working at company Altered State Machine on trainable AI, vide...

What player type are you? | Cafe Booleans 19-05-2022

May 18, 2022 20:30 - 1 hour - 254 MB

Join us at the diner this week as we chat about: - Batman, Superman, Mickey Mouse, Wizard of Oz, 1984 and other huge IPs are going to, or are currently in, the public domain. What opportunities does this open up for new artistic direction and games for these iconic IPs? What would you like to see enter public domain? - 9-day Adelaide Game Developers SA Slam Jam coming 17th June!!! (Sean explains) - Exploring Melbourne's ACMI (formerly Australian Centre for the Moving Image) exhibition set...

Making Parselings a tabletop RPG with Leo Cheung

May 12, 2022 20:30 - 58 minutes - 134 MB

We chat with Leo Cheung aka BlueTwoDays, Artist and Design lead of Paper Cactus Games about: - Developing, play-testing and launching the super unique and super fun tabletop RPG, Parselings - a game about tattoos and collaborative word magic - Hosting a successful Indiegogo and Kickstarter campaign, and the challenges that come with it - Working with a publisher across timezones, and the benefits of having a publisher - Leo's career change from a dentist into a game designer and artist ...

Australian video game developers finally have a union | Cafe Booleans 05-05-2022

May 04, 2022 21:33 - 1 hour - 216 MB

Join us at the diner this week as we chat about: - The launch of Game Workers Australia (GWA); the new national union for Australian game workers and the Australian Chapter of Game Workers Unite (GWU) and what this means for indie devs and studio devs - Examples of educational games and the merit of teaching with games as opposed to the traditional teaching methods - Twitch to supposedly changing their revenue split with streamers to 50/50 instead of the current 70/30 - Congrats to Sydne...

Empowering women and minorities to code with Sarah Brown

April 27, 2022 22:32 - 58 minutes - 133 MB

Sarah Brown is the Lead Technologist at Code Like a Girl - a social enterprise providing girls, women and minorities with the confidence, tools, knowledge and support to enter and flourish in the world of code. With John and Susannah in the interviewer chairs this episode, weย discuss: - The difference between equality and equity and why it is important - Why initiatives like 'Code like a Girl' are necessary for our society - The power of having visible role models - Great entry points fo...

Features to check out in Unreal Engine 5 | Cafe Booleans 21-04-22

April 20, 2022 20:30 - 1 hour - 239 MB

Join us at the diner this week, as we chat about: - Meta planning to take a nearly 50% cut on virtual asset sales in its 'metaverse' game Horizon Worlds - Unreal Engine 5 now available including UNREAL new features Nanite, Lumen, Metasounds, and more - Unpacking wins best narrative and best game at the BAFTA game awards (woohoo!) - Nintendo Switch Online leak teases game boy games are coming to the console? - Sega confirms big-budget reboots of Crazy Taxi and Jet Set Radio in bid to cre...

Nurturing game developer communities with Ceri Hutton

April 13, 2022 20:30 - 1 hour - 140 MB

We chat with Ceri Hutton, the Director of Operations & Projects at the Interactive Games & Entertainment Association (IGEA) about: - Ceriโ€™s journey into the games industry - Nurturing an inclusive environment at The Arcade, a game development incubator and shared workspace in Melbourne Victoria - Ceriโ€™s view on supporting game developers and the importance of a community - The challenges of hosting the AGDAs and GCAP remotely and plans for upcoming events - GCAP 2022 theme of โ€˜Ambitionโ€™...

Kirby wins the GRAMMYs (Cafรฉ Booleans 08-04-2022)

April 07, 2022 20:30 - 1 hour - 248 MB

Join us at the diner this week, as we chat about: - PAX Australia announced! & AVCon's approach to in-person events this year - Statistics showing how releasing on Microsoft's Game Pass could benefit your indie game - Apple rumoured to be exploring the idea of a game console and what this means for developers - A cover of a Kirby song from the 90s won a grammy! - We asked the community about what helps them most when they hit creative blocks, and frustrations - Different approaches to ...

Protecting your video game's IP with Cam Rogers

March 30, 2022 19:30 - 51 minutes - 119 MB

We chat with Cam Rogers, a digital entertainment lawyer having worked on over 100 shipped titles on platforms across PS5, Xbox, Steam, Switch, VR, and mobile platforms about: - Common legal issues game developers and creatives run into early on and how to prevent them - Where to start with protecting your video game - Cam's journey into the film industry and then the games industry - Stories assisting developers small and large at any stage of development, from conception all all the way...

Emotional abuse in indie studios (Cafรฉ Booleans 24-02-2022)

March 23, 2022 19:30 - 1 hour - 250 MB

Join us at the diner this week, as we chat about: - VicScreen allocating funds to support the Victorian game development ecosystem - A breakdown of the various rebates you can utilise as a developer around Australia - IGEAs new Australian Games: Expansion Pack - Gaming market trends in Unity's newly released 2022 Gaming Report - Indie superstars accused of emotional abuse - Where does the glorification of โ€œAuteursโ€ (visionary lead of a project who extends control over most/every aspect...

The Psychology of Video Games with Celia Hodent

March 16, 2022 19:30 - 1 hour - 153 MB

We chat with Celia Hodent, expert in game UX (user experience) and cognitive psychology previously on games such as Fortnite, Star Wars 1313, and at Ubisoft about: - What is 'UX'? And the history of UX - Celias studies in cognitive psychology and journey into the games industry - How game developers can design games to be more inclusive and accessible - Biases we have as game developers and how we can avoid them - The success of Fortnite and the process of playtesting to find UX problem...

Game developers everywhere supporting Ukraine (Cafรฉ Booleans 10-03-22)

March 09, 2022 19:30 - 1 hour - 232 MB

Join us at the diner this week, as we chat about: - Game development studios hiring practices, workplace culture and employee benefits - The state of the games industry in Ukraine and the effect of current events - John Romero making new level of Doom II and other industry initiatives supporting Ukraine - Strange game controller peripherals (a Rez 'vibrator'?!) - Controversy after Ubisoft UX director and others comment on Elden Rings UX - Navigating critique and feedback in game develo...

Making Music for Hollow Knight with Chris Larkin

March 02, 2022 19:30 - 1 hour - 166 MB

We chat with Chris Larkin, composer for video games such as Hollow Knight, Hollow Knight: Silksong, TOHU, Hacknet, and more about: - His journey into composing music and inspirations - Experience working on a variety of TV, film, and games - Working on Hollow Knight with Team Cherry - 'Getting your foot in the door' and getting hired as a composer on projects - A fun little activity testing Chris' ability to come up with music on the spot! - Chris' equipment and setup, and so so much m...

Crowd-funding game development (Cafรฉ Booleans 24-02-22)

February 23, 2022 22:54 - 1 hour - 80.6 MB

Join us at the diner this week, as we chat about: - Mighty Kingdom's new tie-in video game called 'Carnifex' - Local indie MMO project TitanReach shutting down - Crowd-funding video games through Kickstarter and risks/issues involved - Kickstarter for games trends for 2021 - Trying out games from the latest Adelaide Global 2022 Game Jam - Answering last episodes question "What current game do you hope, or see, becoming a classic?" Susannah Emery - @susannahkemery John Oestmann - @joh...

Oculus and the Future of Virtual Reality in Games with Gayan Ediriweera

February 16, 2022 21:30 - 1 hour - 158 MB

We chat with Gayan Ediriweera, AR/VR developer formerly at Facebook/Oculus, about: - His journey into game development on franchises such as Star Wars at Krome Studios - Development on rhythm game NBA Baller Beats and using a real-life basketball as a controller - VR development at Oculus, culture at Facebookย  - Meeting Palmer Lucky and John Carmackย  - The future of VR and AR in video games, and so much more! Gayan Ediriweera - Twitter Follow us on Twitter @LiveBooleans

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