Indie Game International artwork

Indie Game International

352 episodes - English - Latest episode: 8 months ago - ★★★★★ - 9 ratings

Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening!

Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide!

My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development.

Consider supporting my mission by donating to my Patreon:
https://www.patreon.com/indiegameINTL

Find me on Twitter: @IndieGameIntl

Find me on the internet: www.sumadrepodcasts.com

Email: sumadrepodcasts (at) gmail (dot) com

Video Games Leisure Business gamedevlopment indiegame indiegamedev indiegamer indiegames videogames
Homepage Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed

Episodes

51: Josh "Cheese" Bush | J Bush Productions | Hive Time

March 24, 2022 07:30 - 1 hour - 53.2 MB

Josh "Cheese" Bush has been a game developer for nearly three decades. Today we are discussing his game Hive Time, from 2019. Hive Time was initially created for a game jam, but was released as a more robust and polished game later. Hive Time is a pay-what-you-want game available on Cheese's itch.io page: cheeseness.itch.io In this episode we will discuss the resource management genre, researching for your game, UI and UX implementation, controlling the player's first impressions, game jams,...

Josh "Cheese" Bush | J Bush Productions | Hive Time

March 24, 2022 07:30 - 1 hour - 53.2 MB

Josh "Cheese" Bush has been a game developer for nearly three decades. Today we are discussing his game Hive Time, from 2019. Hive Time was initially created for a game jam, but was released as a more robust and polished game later. Hive Time is a pay-what-you-want game available on Cheese's itch.io page: cheeseness.itch.io In this episode we will discuss the resource management genre, researching for your game, UI and UX implementation, controlling the player's first impressions, game jams,...

50: Cécile Richard | Under A Star Called Sun

March 21, 2022 07:30 - 1 hour - 40.9 MB

Cécile Richard is a graphic designer, zine maker, and game designer based in Melbourne. She was called out by past guest Maik Gross, developer of One Simple Observation. Maik specifically called Cécile out for Under A Star Called Sun, but she has created many games which are available on her itch.io page: haraiva.itch.io. I have played at least 6 games by Cécile and they are incredibly thoughtful and well-written. I recommend them all.  In this episode we will discuss what it means to be comm...

Cécile Richard | Under A Star Called Sun

March 21, 2022 07:30 - 1 hour - 40.9 MB

Cécile Richard is a graphic designer, zine maker, and game designer based in Melbourne. She was called out by past guest Maik Gross, developer of One Simple Observation. Maik specifically called Cécile out for Under A Star Called Sun, but she has created many games which are available on her itch.io page: haraiva.itch.io. I have played at least 6 games by Cécile and they are incredibly thoughtful and well-written. I recommend them all.  In this episode we will discuss what it means to be comm...

49: Arman Darkahi | Shotgun Anaconda | Baby Redemption

March 19, 2022 07:30 - 2 hours - 56.6 MB

Arman Darkahi devlops indie games under the moniker Shotgun Anaconda. This is his second time on the show. Previously, we discussed Velocity Noodle, but today we are discussing his earlier game, Baby Redemption. Baby Redemption is a 2D twin stick shooter. I enjoyed the game very much. It is available on PC. In this episode we will discuss sound design, menu design, the two months following the release of your biggest game, and...Elden Ring. This episode was recorded less than two weeks af...

Arman Darkahi | Shotgun Anaconda | Baby Redemption

March 19, 2022 07:30 - 2 hours - 56.6 MB

Arman Darkahi devlops indie games under the moniker Shotgun Anaconda. This is his second time on the show. Previously, we discussed Velocity Noodle, but today we are discussing his earlier game, Baby Redemption. Baby Redemption is a 2D twin stick shooter. I enjoyed the game very much. It is available on PC. In this episode we will discuss sound design, menu design, the two months following the release of your biggest game, and...Elden Ring. This episode was recorded less than two weeks af...

Jonny Botcherby | MoonsPod | Lonely Rover

March 17, 2022 07:30 - 55 minutes - 25.3 MB

Jonny Botcherby develops games under the name MoonsPod and we are discussing his latest game, Lonely Rover, from 2021. Lonely Rover is a top-down 2D exploration/survival game in which you assume the role of a lonely robot rover on an empty planet. It was made for the GoGodot Jame 2 game jam. You can play the game on the MoonsPod itch.io page. MoonsPod is also doing work now with past guest Witch Beam. In this episode we will discuss game jams, the Godot engine, speedrunning, and much more...

48: Jonny Botcherby | MoonsPod | Lonely Rover

March 17, 2022 07:30 - 55 minutes - 25.3 MB

Jonny Botcherby develops games under the name MoonsPod and we are discussing his latest game, Lonely Rover, from 2021. Lonely Rover is a top-down 2D exploration/survival game in which you assume the role of a lonely robot rover on an empty planet. It was made for the GoGodot Jame 2 game jam. You can play the game on the MoonsPod itch.io page. MoonsPod is also doing work now with past guest Witch Beam. In this episode we will discuss game jams, the Godot engine, speedrunning, and much more...

47: Esben Kjær Ravn | Kong Orange | Felix The Reaper

March 14, 2022 08:30 - 59 minutes - 27.1 MB

Esben Kjær Ravn is the Founder and CEO of Kong Orange, a devlopment studio based in Denmark. We are discussing Felix The Reaper (2019), a shadow manipulation puzzle game, as well as Kong Orange's upcoming game, Vokabulantis, a 2D stop motion side scroller. Felix The Reaper is super fun and funny and you can get it on PC, Switch, Xbox, and Playstation, and mobile.  In this episode we will discuss making a game about death, how to deal with a game that doesn’t sell very well, developing a 2D...

Esben Kjær Ravn | Kong Orange | Felix The Reaper

March 14, 2022 08:30 - 59 minutes - 27.1 MB

Esben Kjær Ravn is the Founder and CEO of Kong Orange, a devlopment studio based in Denmark. We are discussing Felix The Reaper (2019), a shadow manipulation puzzle game, as well as Kong Orange's upcoming game, Vokabulantis, a 2D stop motion side scroller. Felix The Reaper is super fun and funny and you can get it on PC, Switch, Xbox, and Playstation, and mobile.  In this episode we will discuss making a game about death, how to deal with a game that doesn’t sell very well, developing a 2D...

Mate Magyar | Knife To Meet You

March 10, 2022 08:30 - 1 hour - 35.8 MB

Mate Magyar is the developer of Knife To Meet You, a knife throwing simulator currently in early access. You can get the game on Steam and on mobile devices. The game is hilarious and the physics-based gameplay is a joy to experiment with.  In this episode we will discuss physics-based games, early access, finding a programmer for your game idea, social media and marketing, the challenges of teaching the player how to play, and much more. Knife To Meet You on Steam Knife To Meet You on...

46: Mate Magyar | Knife To Meet You

March 10, 2022 08:30 - 1 hour - 35.8 MB

Mate Magyar is the developer of Knife To Meet You, a knife throwing simulator currently in early access. You can get the game on Steam and on mobile devices. The game is hilarious and the physics-based gameplay is a joy to experiment with.  In this episode we will discuss physics-based games, early access, finding a programmer for your game idea, social media and marketing, the challenges of teaching the player how to play, and much more. Knife To Meet You on Steam Knife To Meet You on...

David Fazzio | Studio 46 | The Companion

March 07, 2022 08:30 - 1 hour - 30.8 MB

David Fazzio is the Lead Developer and Owner at Studio 46 and the developer of The Companion (2021). In The Companion, you take on the role of a wolf/dog in a narrative exploration game. You can get the game on PC and soon on Switch. You can also wishlist David's new and upcoming game The Majestic. In this episode we will discuss what is a solo developer?, creating a good UI, environment design, learning Unreal Engine 5, lessons from abandoning a game, deadlines, keep a narrow scope, mark...

45: David Fazzio | Studio 46 | The Companion

March 07, 2022 08:30 - 1 hour - 30.8 MB

David Fazzio is the Lead Developer and Owner at Studio 46 and the developer of The Companion (2021). In The Companion, you take on the role of a wolf/dog in a narrative exploration game. You can get the game on PC and soon on Switch. You can also wishlist David's new and upcoming game The Majestic. In this episode we will discuss what is a solo developer?, creating a good UI, environment design, learning Unreal Engine 5, lessons from abandoning a game, deadlines, keep a narrow scope, mark...

44: Melanie Burgmer | Memorabilia

March 03, 2022 08:30 - 1 hour - 37.5 MB

Melanie Burgmer is the developer of Memorabilia, a first person narrative and exploration game. Mel is also the Community Manager for Game Dev Unlocked, as well as a translator for games. You can find her games on her website or on her itch.io page. In this episode we will discuss online game dev school, leaving a corporate job to work for yourself on game dev, scope control, using the GameMaker engine, translation and localization, the role of the community manager, how to stay motivated ...

Melanie Burgmer | Memorabilia

March 03, 2022 08:30 - 1 hour - 37.5 MB

Melanie Burgmer is the developer of Memorabilia, a first person narrative and exploration game. Mel is also the Community Manager for Game Dev Unlocked, as well as a translator for games. You can find her games on her website or on her itch.io page. In this episode we will discuss online game dev school, leaving a corporate job to work for yourself on game dev, scope control, using the GameMaker engine, translation and localization, the role of the community manager, how to stay motivated ...

James Smart | Island of the Lost

February 28, 2022 08:30 - 1 hour - 32.7 MB

James Smart is a game developer from the UK. He learned how to make games through the online game development program, Game Dev Unlocked. We are talking about his game Island of the Lost, released in 2021 on Steam. Island of the Lost is a first-person exploration game with tons of collectibles and secrets to uncover. The environments, especially, are quite beautiful.  In this episode we will discuss creating rich game environments, online game deveopment school, the decision to omit save p...

43: James Smart | Island of the Lost

February 28, 2022 08:30 - 1 hour - 32.7 MB

James Smart is a game developer from the UK. He learned how to make games through the online game development program, Game Dev Unlocked. We are talking about his game Island of the Lost, released in 2021 on Steam. Island of the Lost is a first-person exploration game with tons of collectibles and secrets to uncover. The environments, especially, are quite beautiful.  In this episode we will discuss creating rich game environments, online game deveopment school, the decision to omit save p...

42: Kim Belair | Sweet Baby Inc | Sable

February 26, 2022 08:30 - 1 hour - 31.7 MB

Kim Belair is the CEO of Sweet Baby Inc, a Narrative Development Studio working in indie games as well as AAA. Sweet Baby Inc was established in 2018 after Kim spent 5 years at Ubisoft. She was one of the writers for the game Sable, which we are discussing today. Sable is available on Xbox and PC.  In this episode we will discuss what is a narrative development company?, why Kim left AAA, the major, real-world problems with the cultures of AAA companies, how to write for games, what is a P...

Kim Belair | Sweet Baby Inc | Sable

February 26, 2022 08:30 - 1 hour - 31.7 MB

Kim Belair is the CEO of Sweet Baby Inc, a Narrative Development Studio working in indie games as well as AAA. Sweet Baby Inc was established in 2018 after Kim spent 5 years at Ubisoft. She was one of the writers for the game Sable, which we are discussing today. Sable is available on Xbox and PC.  In this episode we will discuss what is a narrative development company?, why Kim left AAA, the major, real-world problems with the cultures of AAA companies, how to write for games, what is a P...

41: Rafael Bordoni | From The Core

February 24, 2022 08:30 - 1 hour - 45.4 MB

Rafael Bordoni is the developer of Charge Kid, To Shed New Light, and From The Core. Today we are discussing From The Core, a game jam game which can be found on Rafael's itch.io page. From The Core is a 2D Metroidvania without powerups, and created under the theme "Moon Shot." Rafael has been featured previously on IGI and will be featured again.  In this episode we will discuss breaking traditional design rules, Metroidvania game design, game jams, learning how to compose music for your ...

Rafael Bordoni | From The Core

February 24, 2022 08:30 - 1 hour - 45.4 MB

Rafael Bordoni is the developer of Charge Kid, To Shed New Light, and From The Core. Today we are discussing From The Core, a game jam game which can be found on Rafael's itch.io page. From The Core is a 2D Metroidvania without powerups, and created under the theme "Moon Shot." Rafael has been featured previously on IGI and will be featured again.  In this episode we will discuss breaking traditional design rules, Metroidvania game design, game jams, learning how to compose music for your ...

Alx Preston | Heart Machine | Solar Ash

February 21, 2022 08:30 - 55 minutes - 25.2 MB

Alx Preston is the Founder of Heart Machine, developer of Hyper Light Drifter (2016) and Solar Ash (2021). Alx was called out by Matthew Pusti, aka Makeup And Vanity Set. We are here to discuss Solar Ash, which is available on Playstation and PC.  In this episode we will discuss transitioning from 2D to 3D, building a game in Unreal, existing between AAA and indie, what does a commercially successful game do for the development of the next game?, how does the games industry define the word...

40: Alx Preston | Heart Machine | Solar Ash

February 21, 2022 08:30 - 55 minutes - 25.2 MB

Alx Preston is the Founder of Heart Machine, developer of Hyper Light Drifter (2016) and Solar Ash (2021). Alx was called out by Matthew Pusti, aka Makeup And Vanity Set. We are here to discuss Solar Ash, which is available on Playstation and PC.  In this episode we will discuss transitioning from 2D to 3D, building a game in Unreal, existing between AAA and indie, what does a commercially successful game do for the development of the next game?, how does the games industry define the word...

39: Matthew Pusti | Makeup And Vanity Set | Trackless

February 17, 2022 08:30 - 1 hour - 49.6 MB

Matthew Pusti, aka Makeup And Vanity Set, is a composer of podcasts, films, video games, and more. I interviewed the developer of Trackless which was scored by MAVS, so I reached out to the compser for an interview. I have been a fan of his since I first heard his work in the Atlanta Monster podcast. MAVS has also scored Overpass and Bouncy Smash, both of which I played and enjoyed very much. This is part 2 of 2 of IGI's second "video game score composer week." In this episode we will disc...

Matthew Pusti | Makeup And Vanity Set | Trackless

February 17, 2022 08:30 - 1 hour - 49.6 MB

Matthew Pusti, aka Makeup And Vanity Set, is a composer of podcasts, films, video games, and more. I interviewed the developer of Trackless which was scored by MAVS, so I reached out to the compser for an interview. I have been a fan of his since I first heard his work in the Atlanta Monster podcast. MAVS has also scored Overpass and Bouncy Smash, both of which I played and enjoyed very much. This is part 2 of 2 of IGI's second "video game score composer week." In this episode we will disc...

Josie Brechner | Visager | Mixolumia

February 14, 2022 08:30 - 1 hour - 27.7 MB

Welcome to another video game score composer week here at IGI! First up is Josie Brechner who was called out by past guest Andrew Rohrmann, aka scntfc. Josie has provided sound and music to many indie games including Blossom Tales: The Sleeping King, Extreme Meatpunks Forever, Fit For A King, and Mixolumia. I have personally played Mixolumia and Fit For A King and I enjoyed both very much.  In this epiosode we will discuss recording SFX in the field, networking best practices, negotiating ...

38: Josie Brechner | Visager | Mixolumia

February 14, 2022 08:30 - 1 hour - 27.7 MB

Welcome to another video game score composer week here at IGI! First up is Josie Brechner who was called out by past guest Andrew Rohrmann, aka scntfc. Josie has provided sound and music to many indie games including Blossom Tales: The Sleeping King, Extreme Meatpunks Forever, Fit For A King, and Mixolumia. I have personally played Mixolumia and Fit For A King and I enjoyed both very much.  In this epiosode we will discuss recording SFX in the field, networking best practices, negotiating ...

Arman Darkahi | Shotgun Anaconda | Velocity Noodle

February 12, 2022 08:30 - 1 hour - 41.1 MB

Arman Darkahi is the founder and lead developer at Shotgun Anaconda. We are discussing his new game, Velocity Noodle, released on January 21, 2022. Velocity Noodle is a challenging 2D precision platforming game about delivering noodles in a neon, futuristic city. You can get it on PC. It is an extremely fun game. It was highly anticipated by me and it does not disappoint. In this episode we will discuss making a difficult game, challenges with play testing, inspirations, pricing a game, pr...

37: Arman Darkahi | Shotgun Anaconda | Velocity Noodle

February 12, 2022 08:30 - 1 hour - 41.1 MB

Arman Darkahi is the founder and lead developer at Shotgun Anaconda. We are discussing his new game, Velocity Noodle, released on January 21, 2022. Velocity Noodle is a challenging 2D precision platforming game about delivering noodles in a neon, futuristic city. You can get it on PC. It is an extremely fun game. It was highly anticipated by me and it does not disappoint. In this episode we will discuss making a difficult game, challenges with play testing, inspirations, pricing a game, pr...

36: Sergiu Crăiţoiu | Alien Pixel Studios | Unbound: Worlds Apart

February 10, 2022 08:30 - 1 hour - 30.8 MB

Sergiu Crăiţoiu is the co-founder and game designer at Alien Pixel Studios, based in Romania. Alien Pixel Studios released what is in my opinion the best game of 2021, called Unbound: Worlds Apart for PC and Switch. A Playstation and Xbox port is in the works but no release date has been announced. Unbound: Worlds Apart is a 2D metroidvania platformer with unique portal mechanics, built in Unreal.  In this episode we will discuss, kickstarter campaigns, is Unbound a metroidvania?, porting ...

Sergiu Crăiţoiu | Alien Pixel Studios | Unbound: Worlds Apart

February 10, 2022 08:30 - 1 hour - 30.8 MB

Sergiu Crăiţoiu is the co-founder and game designer at Alien Pixel Studios, based in Romania. Alien Pixel Studios released what is in my opinion the best game of 2021, called Unbound: Worlds Apart for PC and Switch. A Playstation and Xbox port is in the works but no release date has been announced. Unbound: Worlds Apart is a 2D metroidvania platformer with unique portal mechanics, built in Unreal.  In this episode we will discuss, kickstarter campaigns, is Unbound a metroidvania?, porting ...

Aubrey Serr | 12 East Games | Trackless

February 07, 2022 08:30 - 1 hour - 50.4 MB

Aubrey Serr is the owner and lead developer at 12 East Games. Aubrey was called out by past guest Gabe Miller, lead artist on Firegirl. We are here today to discuss Trackless, Aubrey's amazing first person puzzle game from 2017. You can get Trackless on PC. It is one of my favorite first person gaming experiences out there, so I encourage you to try it out. In this episode we will dicuss the definition of “ride or die indie”, naming your game, partnerships, achieving realistic lighting, th...

35: Aubrey Serr | 12 East Games | Trackless

February 07, 2022 08:30 - 1 hour - 50.4 MB

Aubrey Serr is the owner and lead developer at 12 East Games. Aubrey was called out by past guest Gabe Miller, lead artist on Firegirl. We are here today to discuss Trackless, Aubrey's amazing first person puzzle game from 2017. You can get Trackless on PC. It is one of my favorite first person gaming experiences out there, so I encourage you to try it out. In this episode we will dicuss the definition of “ride or die indie”, naming your game, partnerships, achieving realistic lighting, th...

Isaac and Virgilio Cortez | Hyper Three Studio | Tiny Lands (part 3)

February 05, 2022 08:30 - 1 hour - 28.1 MB

Isaac and Virgilio Cortez have joined IGI twice previously and this time we are celebrating new DLC and the one year aniversary of the relase of Tiny Lands, their serene 3D spot-the-difference game. Isaac and Virgilio are co-founders at Hyper Three Studio, the developer of Tiny Lands.  In this episode we will discuss; does free DLC improve your sales?, how to convert wishlists into units sold, balancing visuals and performance, the importance of depth-of-field effects, managing expectation...

34: Isaac and Virgilio Cortez | Hyper Three Studio | Tiny Lands (part 3)

February 05, 2022 08:30 - 1 hour - 28.1 MB

Isaac and Virgilio Cortez have joined IGI twice previously and this time we are celebrating new DLC and the one year aniversary of the relase of Tiny Lands, their serene 3D spot-the-difference game. Isaac and Virgilio are co-founders at Hyper Three Studio, the developer of Tiny Lands.  In this episode we will discuss; does free DLC improve your sales?, how to convert wishlists into units sold, balancing visuals and performance, the importance of depth-of-field effects, managing expectation...

Aviv Salinas and Dave Seaman | The Corruption Within

February 03, 2022 08:30 - 1 hour - 28.8 MB

Aviv Salinas and Dave Seaman developed the point-and-click adventure game The Corruption Within, released in 2021. the game is available on Steam and itch.io. It is a gothic horror adventure with gorgeous pixel art. Dave handles story and design while Aviv did the art and coding.  In this episode we will discuss,game dev as a hobby vs earning a living, collaboration, the adventure game genre, advice on maintaining scope, choosing an engine for your game idea, feature creep, working with r...

33: Aviv Salinas and Dave Seaman | The Corruption Within

February 03, 2022 08:30 - 1 hour - 28.8 MB

Aviv Salinas and Dave Seaman developed the point-and-click adventure game The Corruption Within, released in 2021. the game is available on Steam and itch.io. It is a gothic horror adventure with gorgeous pixel art. Dave handles story and design while Aviv did the art and coding.  In this episode we will discuss,game dev as a hobby vs earning a living, collaboration, the adventure game genre, advice on maintaining scope, choosing an engine for your game idea, feature creep, working with r...

Agusia Krzywinska | Adjective Noun Studios | Hotel Hermes

January 31, 2022 08:30 - 1 hour - 32.8 MB

Agusia Krzywinska is the President and Technical Director at Adjective Noun Studios in St. Catharines, Ontario. The company's most recent release is called Hotel Hermes (2021). They also released The Fisherman and the Sea in 2021. I played both games and enjoyed them very much. You can get them on iOS and Google Play. Agusia was called out by previous IGI guest Paul Boyko of Devil's Cider Games. In this episode we will discuss the mobile games market, premium mobile games, porting mobile t...

32: Agusia Krzywinska | Adjective Noun Studios | Hotel Hermes

January 31, 2022 08:30 - 1 hour - 32.8 MB

Agusia Krzywinska is the President and Technical Director at Adjective Noun Studios in St. Catharines, Ontario. The company's most recent release is called Hotel Hermes (2021). They also released The Fisherman and the Sea in 2021. I played both games and enjoyed them very much. You can get them on iOS and Google Play. Agusia was called out by previous IGI guest Paul Boyko of Devil's Cider Games. In this episode we will discuss the mobile games market, premium mobile games, porting mobile t...

Andrea Brasch | Lovable Hat Cult | Journey of the Broken Circle (part 2)

January 27, 2022 09:30 - 45 minutes - 20.8 MB

This is IGI's second interview with Andrea Brasch of Lovable Hat Cult, the development team behind 2020's Journey of the Broken Circle. Journey of the Broken Circle is a narratve 2D side scroller. It is available on Switch, PC, Xbox, and Playstation.  In this episode we will discuss securing funding, how game development becomes easier once you’ve put out a complete game, working efficiently within deadlines, finding the right business/creative partner, porting advice, showing your game to p...

31: Andrea Brasch | Lovable Hat Cult | Journey of the Broken Circle (part 2)

January 27, 2022 09:30 - 45 minutes - 20.8 MB

This is IGI's second interview with Andrea Brasch of Lovable Hat Cult, the development team behind 2020's Journey of the Broken Circle. Journey of the Broken Circle is a narratve 2D side scroller. It is available on Switch, PC, Xbox, and Playstation.  In this episode we will discuss securing funding, how game development becomes easier once you’ve put out a complete game, working efficiently within deadlines, finding the right business/creative partner, porting advice, showing your game to p...

Andrea Brasch | Lovable Hat Cult | Journey of the Broken Circle (part 1)

January 27, 2022 08:30 - 52 minutes - 24 MB

Andrea Brasch is one half of the core development team at Lovable Hat Cult in Denmark. They created the 2020 game Journey of the Broken Circle. I played the game on Switch and PS4, but you can also get it on Xbox and PC. It is a 2D narrative-driven side scroller about a circle looking for a perfect fit for his missing piece. The game is excellent. This is the very first interview I ever did. It was originally hosted on my other podcast, The Space Dreamers, but here it is as the 30th IGI epis...

30: Andrea Brasch | Lovable Hat Cult | Journey of the Broken Circle (part 1)

January 27, 2022 08:30 - 52 minutes - 24 MB

Andrea Brasch is one half of the core development team at Lovable Hat Cult in Denmark. They created the 2020 game Journey of the Broken Circle. I played the game on Switch and PS4, but you can also get it on Xbox and PC. It is a 2D narrative-driven side scroller about a circle looking for a perfect fit for his missing piece. The game is excellent. This is the very first interview I ever did. It was originally hosted on my other podcast, The Space Dreamers, but here it is as the 30th IGI epis...

George Remus | Darkania Works | Gray Dawn

January 24, 2022 08:30 - 1 hour - 33.1 MB

George Remus is the developer of Gray Dawn from 2018, available on PC. His studio is called Darkania Works where he is currently developing Last Days Of Lazarus. Gray Dawn and Last Days Of Lazarus are first-person psychological thriller/horror games. George was called out by GrimTalin who is helping with development and publishing Last Days Of Lazarus. I very much enjoyed Gray Dawn and I've completed it three times. I have played the demo of Last Days of Lazarus and I enjoyed that as well. ...

29: George Remus | Darkania Works | Gray Dawn

January 24, 2022 08:30 - 1 hour - 33.1 MB

George Remus is the developer of Gray Dawn from 2018, available on PC. His studio is called Darkania Works where he is currently developing Last Days Of Lazarus. Gray Dawn and Last Days Of Lazarus are first-person psychological thriller/horror games. George was called out by GrimTalin who is helping with development and publishing Last Days Of Lazarus. I very much enjoyed Gray Dawn and I've completed it three times. I have played the demo of Last Days of Lazarus and I enjoyed that as well. ...

Anna Mimik | 2FOR2 | KAPIA

January 20, 2022 08:30 - 1 hour - 33.7 MB

Anna Mimik is one half of 2for2, the development team behind KAPIA. KAPIA releases on January 25, 2022 on Steam and GOG. I only played the demo for KAPIA prior to this interview and was very excited to finally speak to a game developer who was gearing up for a first release. KAPIA is a 3D adventure game with point-and-click elements. It is available on January 25, 2022 on Steam and GOG. In this episode we will discuss developing a full 3D point-and-click game, the unique challenges in mark...

28: Anna Mimik | 2FOR2 | KAPIA

January 20, 2022 08:30 - 1 hour - 33.7 MB

Anna Mimik is one half of 2for2, the development team behind KAPIA. KAPIA releases on January 25, 2022 on Steam and GOG. I only played the demo for KAPIA prior to this interview and was very excited to finally speak to a game developer who was gearing up for a first release. KAPIA is a 3D adventure game with point-and-click elements. It is available on January 25, 2022 on Steam and GOG. In this episode we will discuss developing a full 3D point-and-click game, the unique challenges in mark...

Davide Pellino | DP Games | Summertime Madness

January 17, 2022 08:30 - 1 hour - 30.5 MB

Today's guest is Davide Pellino, CEO and lead developer at DP Games, in southern Italy. Davide was called out by ENCODYA developer Nicola Piovesan. We are discussing Davide's 2021 game Summertime Madness, a surreal first-person puzzle /exploration game. Summertime Madness is available on PC and sometime in 2022 it will arrive on Playstation, Xbox, and Switch. In this episode we will discuss collaborating with other devs, 3D character design, securing funding, recognizing your biggest stren...

27: Davide Pellino | DP Games | Summertime Madness

January 17, 2022 08:30 - 1 hour - 30.5 MB

Today's guest is Davide Pellino, CEO and lead developer at DP Games, in southern Italy. Davide was called out by ENCODYA developer Nicola Piovesan. We are discussing Davide's 2021 game Summertime Madness, a surreal first-person puzzle /exploration game. Summertime Madness is available on PC and sometime in 2022 it will arrive on Playstation, Xbox, and Switch. In this episode we will discuss collaborating with other devs, 3D character design, securing funding, recognizing your biggest stren...

Twitter Mentions

@indiegameintl 235 Episodes
@grimtalin 6 Episodes
@hyper3studio 6 Episodes
@eldskald 5 Episodes
@12eastgames 4 Episodes
@samuraipunk 4 Episodes
@voxpopgames 4 Episodes
@caligarigames 4 Episodes
@shotgunanaconda 4 Episodes
@spacemyfriend 4 Episodes
@ham_rav 4 Episodes
@dejimagames 4 Episodes
@type3_vecima 4 Episodes
@darkaniaworks 4 Episodes
@sabajt 4 Episodes
@atstudio46 4 Episodes
@keoken 3 Episodes
@roughjustice84 2 Episodes
@tracklessgame 2 Episodes
@even_kei 2 Episodes