![Indie Game International artwork](https://is1-ssl.mzstatic.com/image/thumb/Podcasts125/v4/89/c2/c6/89c2c60d-9250-51b9-89d5-f4b95cd19ad0/mza_12929992520792217076.png/100x100bb.jpg)
51: Josh "Cheese" Bush | J Bush Productions | Hive Time
Indie Game International
English - March 24, 2022 07:30 - 1 hour - 53.2 MB - ★★★★★ - 9 ratingsVideo Games Leisure Business gamedevlopment indiegame indiegamedev indiegamer indiegames videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 50: Cécile Richard | Under A Star Called Sun
Next Episode: 52: Tom Hardwidge | Tall Story Games | Lucy Dreaming
Josh "Cheese" Bush has been a game developer for nearly three decades. Today we are discussing his game Hive Time, from 2019. Hive Time was initially created for a game jam, but was released as a more robust and polished game later. Hive Time is a pay-what-you-want game available on Cheese's itch.io page: cheeseness.itch.io
In this episode we will discuss the resource management genre, researching for your game, UI and UX implementation, controlling the player's first impressions, game jams, end credits, Godot engine, optimization, Linux porting, and much more.
Cheese on Twitter: @ValiantCheese
Cheese on itch.io: @Cheeseness
Play Hive Time right here!