Indie Game International artwork

Indie Game International

352 episodes - English - Latest episode: 7 months ago - ★★★★★ - 9 ratings

Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening!

Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide!

My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development.

Consider supporting my mission by donating to my Patreon:
https://www.patreon.com/indiegameINTL

Find me on Twitter: @IndieGameIntl

Find me on the internet: www.sumadrepodcasts.com

Email: sumadrepodcasts (at) gmail (dot) com

Video Games Leisure Business gamedevlopment indiegame indiegamedev indiegamer indiegames videogames
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Episodes

211: Benjamin Hauer | ThingOnItsOwn | Hero's Hour

September 14, 2023 07:30 - 55 minutes - 25.6 MB

Benjamin Hauer is the developer of Hero's Hour (2022). ThingOnItsOwn's contact info: https://thingonitsown.itch.io Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl Email me at: sumadrepod...

210: Ross Klettke | Whatnotory | Bomb Sworders

September 11, 2023 07:30 - 1 hour - 32.6 MB

Ross Klettke is the founder of Whatnotory, developers of Bomb Sworders. Ross was called out by my past guest Ben Burrington, developer of Righteous Mojo (episode 184). Whatnotory's contact info: https://www.whatnotory.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here i...

209: Oscar Brittain | Henry's House | Kardboard Kings

September 07, 2023 07:30 - 1 hour - 34.2 MB

Oscar Brittain is one of the developers at Henry's House, creators of Kardboard Kings (2022). Oscar was called out by my past guest dweeds, developer of Dryft City Kyngs (episode 204). Henry's House's contact info: https://www.henryshouse.com.au Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up o...

208: Aureus | Moral Anxiety Studio | Roadwarden

September 04, 2023 07:30 - 1 hour - 29.9 MB

Aureus is the developer behind Roadwarden and Founder of Moral Anxiety Studio. Moral Anxiety's contact info: https://moralanxietystudio.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on Twitter: @IndieGameIntl ...

207: Nicholas Routhier | Metric Empire | Battle Shapers

August 31, 2023 07:30 - 1 hour - 27.8 MB

Nicholas Routhier is the Co-Founder of Metric Empire, the development studio behind the upcoming Battle Shapers. Metric Empire's contact info: https://www.metricempire.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follo...

206: Tk Gorgonia | Get Slapped!

August 28, 2023 07:30 - 1 hour - 28.8 MB

Tk Gorgonia is the CEO and Founder of Get Slapped!, the development studio behind the upcoming Get Slapped!. Get Slapped!'s contact info: https://getslappedgame.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on...

205: Celer Gutiérrez and David Iglesias | Uprising Studios | Scarf

August 24, 2023 07:30 - 1 hour - 33.3 MB

Celer Gutierrez and David Iglesias are the Co-Founders of Uprising Studios, developers of Scarf (2021). Uprising Stusios' contact info: https://uprising-studios.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my Patreon link: patreon.com/indiegameINTL Follow me on...

204: magicdweedoo | Nonsense Machine | Dryft City Kyngs

August 21, 2023 07:30 - 1 hour - 35.9 MB

magicdweedoo, aka dweeds, is the developer of many games, including the upcoming Dryft City Kyngs. dweeds was called out by my past guest Nicholas McDonnell, developer of KILLBUG (episode 196). Nonsense Machine's contact info: https://nonsensemachine.com.au Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before th...

203: Cassie Makrides | Red Nexus Games | Peglin

August 17, 2023 07:30 - 45 minutes - 21.1 MB

Cassie Makrides is the community manager and social media marketer for Red Nexus Games, developers of Peglin. Peglin and Red Nexus Games was called out by my past guest Dan Scalise, developer of A Corgi's Cozy Hike (episode 189). Red Nexus Games' contact info: https://rednexus.games Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which...

202: Jake Gaule | Submerged Tapes | Automatoys

August 14, 2023 07:30 - 53 minutes - 24.7 MB

Jake Gaule, aka Submerged Tapes, is the composer and sound designer for Automatoys.  Automatoys was previously featured on IGI when I interviewed the developer, Steffan Glynn, aka Idle Friday (episode 185). Jake's contact info: https://submergedtapes.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they ...

201: Isaac and Virgilio Cortez | Hyper Three Studio | The Shape of Things

August 10, 2023 07:30 - 1 hour - 31.8 MB

Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, developer of The Shape of Things (2023).  Isaac and Virgilio have been featured on IGI three times in the past (episodes 04, 05, and 34) for their previous game, Tiny lands (2021). Hyper Three Studio's contact info: https://www.hyperthreestudio.com Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within...

200: David Fazzio | Studio 46 | The Majestic

August 07, 2023 07:30 - 1 hour - 52.9 MB

David Fazzio is the solodev behind Studio 46, developer of The Companion (2021) and the upcoming The Majestic. This is episode 200 of IGI. Special announcements will be made! David's contact info: https://studio46.org Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps. Here is my...

199: Pat Naoum | The Master's Pupil

August 03, 2023 07:30 - 1 hour - 44.2 MB

Pat Naoum is the developer of The Master's Pupil (2023). The Master's Pupil is a 2D handpainted puzzle game. It is available on Switch and PC. I really enjoyed my time with the game! In this episode we will discuss wordless games, puzzle design, the financial side of part-time game development, marketing, creating a hand-painted game, sound design, SteamNextFest, and more. The Master's Pupil on Steam Find all links to relevant The Master's Pupil content, including social media, on the ...

198: Chet Faliszek | Stray Bombay | The Anacrusis

July 31, 2023 07:30 - 1 hour - 41.5 MB

Chet Faliszek is the CEO and Founder of Stray Bombay, developers of The Anacrusis, currently in Early Access. Chet preiviously worked at Valve for 12 years where he had a hand in the development of games like Half-Life, Portal, and Left 4 Dead. In this episode we will dicuss developing 4-player co-op games, working at Valve, developing the Left 4 Dead series, developing the Portal series, debugging The Orange Box, working with a writing partner, the challenges of making a sequel, VR develo...

197: Chris Willinger | Monkeys With Jobs | Dyer Expedition

July 27, 2023 07:30 - 54 minutes - 25 MB

Chris Willinger is the developer of Dyer Expedition, currently in development with a demo available on Steam. I discovered the game in the SteamNextFest. I really enjoyed the demo. Dyer Expedition is a first-person, lite-horror puzzle/adventure game inspired by the short novel "At The Mountains of Madness" by Lovecraft.  In this episode we will discuss making a game based on a piece of literature, cutting features, balancing story and puzzles in a story-driven game, puzzle design, 3D model...

196: Nicholas McDonnell | Samurai Punk | KILLBUG

July 24, 2023 07:30 - 1 hour - 28.8 MB

Nicholas McDonnell is a game designer and co-founder at Samurai Punk and the developer of KILLBUG (2023). KILLBUG is a wild and frantic FPS game/arena shooter. You can get the game on PC. I have previously featured Samurai Punk on the show twice. They make awesome games! In this episode we will dicuss founding a game development company, game design, project management, making games for over 11 years, interpreting player feedback, the importance of clear communication in collaboration, and...

195: Darenn Keller | Lueur and the Dim Settlers

July 20, 2023 07:30 - 1 hour - 33.2 MB

Darenn Keller is the developer of Lueur and the Dimm Settlers. I played the demo for the game during the SteamNextFest and really enjoyed it! It's a cozy city builder with survival elements and resource management. It will release on PC soon! In this episode we will discuss minimalist game design, working in AAA, solo development, immersive sound effects, creating satisfying mini games, UI design, mistakes to avoid when featuring your game in SteamNextfest, and more. Lueur and the Dim Se...

194: Joe Sua | Wave Break

July 17, 2023 07:30 - 1 hour - 40.2 MB

Joshua Matthews, aka Joe Sua, is a video game score composer and sound designer. He has contributed music to games like Wave Break, and he is currently working on sound design for the upcoming Being and Becoming. Joe was called out by my past guest Jordan Chin. In this episode we will dicuss sound design, composition, gratitude, image scoring, the creative power behind limitations, communicating expectations to collaborators, advice on handling criticism, and much more. Joe Sua on Instag...

193: Kevin Colegate | Vertical Reach | The Tartarus Key

July 13, 2023 07:30 - 1 hour - 40.6 MB

Kevin Colegate is the co-developer of The Tartarus Key (2023) from Vertical Reach. The Tartarus Key is a mystery first-person puzzle game with lite horror elements. I played through the game on Steam and very much enjoyed it. You can also get it on Switch, Playstation, Xbox, and Switch.  In this episode we will disucss programming, adhering to multiplatform game development, prototyping, creating PS1-era visuals, writing, puzzle design, advice on handling criticism from team mates, and mor...

192: James Spanos and George Zokas | In The Flesh | Carbonflesh

July 10, 2023 07:30 - 1 hour - 43.7 MB

James Spanos and George Zokas are the developers of the upcoming Carbonflesh. Carbonflesh is "a video game about planning, and your ability to preserve against an ever changing, dyanmic environment." James Sapanos has worked on games like Primordia (2012), Strangeland (2021), and Until I have You (2016). George Zokas is a video producer and created video game YouTube content for 13 years. These developers were called out by my past guest Mike Papagathangelou, developer of the upcoming Homese...

191: Jack Breen | Studio Hybrid | GigaSword

July 06, 2023 07:30 - 1 hour - 31.8 MB

Jack Breen is the founder and solodev at Studio Hybrid, developer of the upcoming GigaSword. GigaSword is a 2D pixelart metroidvania with very fun and clever mechnics. The demo is currently available on Steam. I really enjoyed my time with the demo and i cnnot wait for the final release! In this episode we will dicuss learning game dev in high school, prototyping, creating a vertical slice, enemy design, level design, developing a platformer with limited or no jumping, solodev, and more. ...

190: Tomas Sala | Bulwark: Falconeer Chronicles

July 03, 2023 07:30 - 1 hour - 32.3 MB

Tomas Sala is the developer of The Falconeer (2020) and the upcoming Bulwark: Falconeer Chronicales. Bulwark: Falconeer Chronicles is a 3D sandbox set in an organic open world that acts as a canvas for your chaotic creativity. The "evolving demo" is currently available on Steam and I very much enjoyed it.  In this episode we will dicuss solodev vs working in a team, burnout, kicking genre conventions to the curb, unreleased projects, connecting with your audience via storytelling, releasin...

189: Dan Scalise | Scalisco | A Corgi's Cozy Hike

June 29, 2023 07:30 - 57 minutes - 26.2 MB

Dane Scalise is the developer of the upcoming A Corgi's Cozy Hike. A Corgi's Cozy Hike is a non-combat, open-world, exploration collectathon where you play as a heroic Corgi. I discovered the game at PAX East 2023 and the played the demo there.  In this episode we will dicuss making games for charity, mobile game development, Kickstarter, showing your game at PAX, marketing, demos and play testing, non-combat games, and more. A Corgi's Cozy Hike on Steam A Corgi's Cozy Hike on the web:...

188: Gabriel Rosa | Robi Studios | Blue Fire

June 26, 2023 07:30 - 1 hour - 30.9 MB

Gabriel Rosa is the CEO at Robi Studios, developers of Blue Fire from 2021. Blue Fire is a 3D action/adventure combat platformer with soulslike elements. I really enjoyed the game. I played it on Playstation, but you can also get it on Switch, Xbox, and PC.  In this episode we will dicuss market research, project management, programming, dealing with burnout, acquiring a publisher, and more. Blue Fire on Steam Blue Fire on Playstation Blue Fire on Switch Blue Fire on Xbox Robi ...

187: Damien Dessagne and Maxime Philipp | Embers | Strayed Lights

June 22, 2023 07:30 - 1 hour - 33.3 MB

Damien Dessagne is the CEO of Embers, developer of Strayed Lights (2023) and Maxime Philipp is the project's game Director. I discovered Strayed Lights at PAX East 2023. Strayed Lights is a 3D action game with a wordless story and very disctinct visuals. I played it on Playstation, but you can also get it on Xbox, Switch, and PC. The gameplay is difficult, demanding, and ultimately rewarding. I recommend it! In this episode we will discuss creating a game dev company, project management, w...

186: Ashley Ellis | Infinity Ape Studios | Hellbreach: Vegas

June 19, 2023 07:30 - 1 hour - 27.8 MB

Ashley Ellis is the developer of Hellbreach: Vegas, an upcoming wave-based FPS game formed after the model of classic COD: Zombies. I discovered the game at PAX East 2023 where I first played the ultra fun demo! The game looks awesome and super polished.  In this episode we will discuss creating lore, pitching to a publisher, level design, FPS mechanics, defining "solodev" for Hellbreach: Vegas, outsourcing your vision to contractors, managing people, developing controller support for an F...

185: Steffan Glynn | Idle Friday | Automatoys

June 15, 2023 07:30 - 1 hour - 30.3 MB

Steffan Glynn is the developer of Automatoys, from Idle Friday. Automoatoys is a gorgeous mobile game about moving a ball through small, highly-detailed environment with one-touch controls. I absolutely loved my time with this game. You can get the game on iOS and Google Play. I highly recommend it. In this episode we will discuss mobile game development, defining "what is a game?", what you learn from working with a team before going solo, the importance of visuals in a mobile,  game, kil...

184: Ben Burrington | Why Not Fail Again? | Righteous Mojo

June 12, 2023 07:30 - 57 minutes - 26.5 MB

Ben Burrington is the developer of the upcoming Righteous Mojo. Righteous Mojo is a 2D dungeon crawler mixed with a rhythm game. I discovered the game, met Ben, and played the demo at PAX East 2023. Ben has also developed and released four games prior to Righteous Mojo. In today's episode we will discuss collaboration vs. solodev, mobile game development, unexpected benetifs and lessons from failure, PAX Australia and PAX East, the benefits of feedback from other game developers, and more....

183: Brian Wilson | The Forest Cathedral

June 08, 2023 07:30 - 57 minutes - 26.4 MB

brian Wilson is the developer os The Forest Cathedral (2023). Tne Forest Cathedral is a narrative-driven, first person-exploration and puzzle game with 2D platforming. I played the game on Steam but you can also get it on Xbox, Humble, and Epic. It's awesome! In this episode we will discuss blending 2D platforming and 3D exploration, what is a solodev?, working with a publisher, accessibility, and more. The Forest Cathedral on Steam The Forest Cathedral on Xbox Brian Wilson on Twitt...

182: D'Arcy Smith | Vocal Combat Technique | Far Cry 6

June 05, 2023 07:30 - 57 minutes - 26.2 MB

D'Arcy Smith is a voice, dialect, and communication coach, and a professor in the acting department of the University of Cincinnati. He is the creator of Vocal Combat Technique and has worked on games such as Far Cry 6 (2021). D'Arcy was called out by my past guest Alaina Wis. In today's episode we will dicuss voice acting, Vocal Combat Technique, techniques for voice actors in action games, stage fright, teaching your craft to others, realism vs. what the listener expects from combat voic...

181: Joey Boughanem | Breaking Walls | AWAY: The Survival Series

June 01, 2023 07:30 - 40 minutes - 18.5 MB

Joey Boughanem is the Community Manager for Breaking Walls, developer of AWAY: The Survival Series (2021). AWAY is a 3D nature/animal-centric adventure game with a nature documentary twist to how the story and gameplay is delivered to the player. You can get the game on PC, Playstation, and soon Xbox.  In today's epsidoe we will discuss community management, content creation, social media marketing, working remotely, work/life balance and time management, and much more. AWAY on Steam ...

180: Mark Radocy | Seafloor Games | Moonlight Pulse

May 29, 2023 07:30 - 58 minutes - 26.9 MB

Mark Radocy is the founder of Seafloor Games, developer of Vision Soft Reset (2019) and the upcoming Moonlight Pulse. Moonlight Pulse is a 2D metroidvania with multiple playable characters. Vision Soft Reset is also a metroidvania, but with clever time manipulation mechanics. I played Vision Soft Reset on Steam and really enjoyed the game! I met Mark and played the Moonlight Pulse demo at PAX East 2023.  In today's episode we will discuss showing your game at PAX, game jams, releasing a ga...

179: Jordan Chin | Shiny Shoe | Monster Train

May 25, 2023 07:30 - 1 hour - 44.3 MB

Jordan Chin is a sound designer and composer for games. He provided sound, sound design, and music for Shiny Shoe's Monster Train (2020) and Inkbound (2023). Jordan was called out by my past guest Tiago Rodrigues. Monster Train is a roguelite deckbuilder with really awesome music! You can get it on PC, Switch, and iOS. In today's episode we will discuss composing vs. performing music, experimentation, the music of Final Fantasy, creating sound and music based on deep game story lore, creat...

178: Mike Papagathangelou | Traptics | Homeseek

May 22, 2023 07:30 - 58 minutes - 26.7 MB

Mike Papagathangelou is the Co-Founder and Lead Game Designer at Traptics, developers of the upcoming Homeseek. I met Mike at PAX East 2023. Homeseek is a post-apocalyptic survival strategy game set on a dystopian Earth in the next century. I was able to play the demo on Steam and the game looks really cool! In today's episode we will dicuss balancing industry expectations with what you want to make, game dev for hire, acquiring a publisher, getting lots of attention from YouTubers, PAX Ea...

177: Matteo Cerquone | Jumpship | Somerville

May 18, 2023 07:30 - 1 hour - 36.1 MB

Matteo Cerquone is the Audio Director at Jumpship, developers of Somerville (2022). Somerville is a 2.5D/3D sci-fi adventure game. I think this game is absolutely incredible and I'm honored to have spoken with someone involved in its development. It's available on PC and Xbox. Matteo was called out by my past guest Bas Bertrand. In today's epsidoe we will discuss wordless games, sci-fi sound design, delivering story and emotion through sound design, creating both music and sound design for...

176: Craig Hauser | Angry Mob Games | Trinity Fusion

May 15, 2023 07:30 - 1 hour - 27.8 MB

Craif Hauser is the combat and level designer for Trinity Fusion from Angry Mob Games, released in Early Access in April of 2023. I met Craig and played the demo for Trinity Fusion at PAX East 2023. The game is a 2.5D roguelite with a deep sci-fi story and chaotic combat. You can play it on PC currently. In today's episode we will discuss level design, combat design, procedural level design, roguelite game design, community management, Early Access, player feedback, PAX East 2023, and more...

175: Ashley Guchhait & Kyrstin Cooksey | Boba Studios | Squirrely Roo Rabbit

May 11, 2023 07:30 - 1 hour - 34.8 MB

Ashley Guchhait and Kyrstin Cooksey are the co-founders of Boba Studios, developers of Squirrely Roo Rabbit, a 2.5D water-color puzzle adventure game. The game is still in development but you can play the demo! Boba Studios was called out by my past guest Don Boose. In today's episode we will discuss creating a game based on color theory, making a game that looks like a pop-up book, finding a good game dev partner, good communication within a dev team, and more. Play the demo here Foll...

174: Joel Mason | Black Salt Games | DREDGE

May 08, 2023 07:30 - 54 minutes - 25 MB

Joel Mason is the programmer and writer for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch. In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your first OIP, marketing, and more. DREDGE on Steam DREDGE on Switch DREDGE on Playstation DR...

173: Alex Ritchie & Mikey Bastiaens | Black Salt Games | DREDGE

May 04, 2023 07:30 - 59 minutes - 27.3 MB

Alex Ritchie was the Art Lead and Mikey did art and 3D animation for DREDGE (2023) from Black Salt Games. DREDGE is a fishing adventure/management game with dark and sinister undertones to its story and atmosphere. It is my current GOTY 2023 and I can't recommend it enough. it's available on PC, Playstation, Xbox, and Switch. In today's episode we will discuss the art of DREDGE, technical art, shaders, developing your first OIP, marketing, and more. DREDGE on Steam DREDGE on Switch D...

172: Corrigan Owen | Team Crucible | Raw Metal

May 01, 2023 07:30 - 59 minutes - 27.1 MB

Corrigan Owen is the creative director and animator on Raw Metal, set to be released in Q4 of 2023. I met the Raw Metal devs at PAX East 2023 where I played the demo. Raw Metal is a top-down stealth game with 3rd person action and fighting. I really enjoyed the demo and the general look and style of the game is significantly cool. You can wishlist it on Steam! Raw Metal on Steam Raw Metal on Twitter: @RawMetalGame IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https:...

171: Oleksii Drobnyi | Campfire Studio | My Dream Setup

April 27, 2023 07:30 - 1 hour - 28.7 MB

Oleksii Drobnyi is the Founder of Campfire Studio, developers of Package Rush (2022), My Dream Setup (2023) and the upcoming Catch & Cook. I've played Package Rush and My Dream Setup and they are super fun and cozy. Follow the studio on Twitter @proj_delivery. Package Rush on Switch Package Rush on Steam My Dream Setup on Steam Catch & Cook on Steam IGI on Twitter: @IndieGameINTL Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL IGI is a production of Su M...

170: Marie Marquet and Romain Claude | Splashteam | Tinykin

April 24, 2023 07:30 - 1 hour - 42.6 MB

Marie Marquet and Romain Claude are the Co-Directors on Tinykin (2022) from developer Splashteam. Tinykin is a 3D platformer/collectathon with gorgeous visuals and ultra fun gameplay. Iplayed the game on Playstation, but you can also get it on Xbox, PC, and Switch. I albsolutely loved this game and completed it in just two sessions. Absolutely awesome game! In this episode we will dicuss AAA game development, the realities of AAA development crunch, game development school, hosting and org...

169: Alaina Wis | Choo-Choo Charles

April 20, 2023 07:30 - 58 minutes - 26.9 MB

Alaina Wis is an actor, vocalist, dancer, and voiceover artist. She has provided voice acting for games such as Resist (2022), Choo-Choo Charles (2022), and Payday 2 (2013). Alaina was called out by my past guest Morgan Taylor, another talented voice actor who appeared in Choo-Choo Charles. Alaina's website: https://www.alainawis.com/ Check out Vocal Combat as recommended by Alaina: https://www.vocalcombat.com/ Alaina on Twitter: @AlainaWis Alaina on TikTok: @alainawis IGI on Twitt...

168: Sander van Zanten | KeokeN Interactive | Deliver Us Mars

April 17, 2023 07:30 - 1 hour - 35.4 MB

Sander van Zanten is the Audio Director and Composer for Deliver Us Mars, released in February of 2023 from KeokeN Interactive. Deliver Us Mars is the narrative sci-fi sequel to Deliver Us The Moon (2018). Sander has been featured on IGI previously for his work on Deliver Us The Moon. You can get both games on PC, Playstation, and Xbox. In today's episode we will discuss creating a compelling player character, developing a sequel, motion capture and performance capture, developing audio pi...

167: Ryan McLeod | Grow Pixel | Blackbox

April 13, 2023 07:30 - 58 minutes - 26.7 MB

Ryan McLeod is the developer of Blackbox (2016) which is an iPhone puzzle game. I really enjoyed my time with Blackbox. It's a very unique puzzle game that made me realize my phone could do things I never thought possible. Ryan was called out by my past guest Philipp Stollenmayer, developer of Bacon and Song of Bloom.  In this episode we will discuss mobile game development, puzzle design, iOS development, the Swift programming language, developing an scale app for the iPhone 6, the secret...

166: Bas Bertrand | KeokeN Interactive | Deliver Us Mars

April 10, 2023 07:30 - 59 minutes - 27.4 MB

Bas Bertrand is the sound designer and technical sound designer for Deliver Us Mars, from KeokeN Interactive, released in February of 2023. Deliver Us Mars is a story-driven, third-person narrative/puzzle science fiction game. It is one of my favorites of the year so far, and it's a sequel to Deliver Us The Moon. You can get it on Playstation, PC, and Xbox. In this episode we will discuss technical sound design vs. sound design, foley work, linear vs. gameplay sound design, creating sound ...

165: Morgan Taylor | Choo-Choo Charles

April 06, 2023 07:30 - 46 minutes - 21.4 MB

Morgan Taylor is a voice actor who provided a voice to Claire from 2022's Choo-Choo Charles. Choo-Choo Charles is a horror game in which the player must help survivors of attacks from a giant blood-thirsty train/spider hybrid and defeat it once and for all. It's extremely weird but alos very fun! You can get it on PC. Morgan also voices a character in Slopecrashers, a game that's been featured on IGI in the past! In today's episode, we will discuss gear, hosting a radio show, advice for au...

164: Barend Harris | Bear Mask | Lo-Fi Room

April 03, 2023 07:30 - 1 hour - 47.4 MB

Barend Harris is the developer of Lo-Fi Room. Lo-Fi Room was originally developed as a game jam game in 2018. Barend is currently developing the idea into a full, commercial game. You can play the game at lofiroom.com In this episode we will discuss game jam games, solo development, making digital comics, making a rhythm game, turning a game jam game into a commercial game, and much more. Play Lo-Fi Room here Berend on Twitter: @barend_harris IGI on Twitter: @IndieGameINTL Consider...

163: Sebastien Berton | Scavengers Studio | SEASON: A letter to the future

March 30, 2023 07:30 - 56 minutes - 25.7 MB

Sebastien Berton is the Game Director on SEASON: A letter to the future (2023) from Scavengers Studio. SEASON is a third-person medetative journey through a soon-to-be-gone world. You ride a bicycle and there is no combat. It's a fantastic game. You can get it on PC and Playstation. In this episode we will discuss working in AAA, developing an AR/VR escape room game, the role of Game Director, level design, voice acting and direction, and much more. SEASON on Steam SEASON on Playstat...

162: Dan Smith | The Spectrum Retreat

March 27, 2023 07:30 - 59 minutes - 27.2 MB

Dan Smith is the developer behind The Spectrum Retreat (2018). The Spectrum Retreat is a narrative, sci-fi, first-person puzzle game. I absolutely love this game and I highly recommend it to anyone who has ever enjoyed a first-person puzzle game. I played it on both Switch and PC, but you can also get it on Playstation and Xbox.  In today's epsideo we will discuss "systematic design", first-person puzzle games, narrative design, voice acting, acquiring music for your game, the freedom and ...

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