Indie Game International artwork

Indie Game International

352 episodes - English - Latest episode: 8 months ago - ★★★★★ - 9 ratings

Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening!

Are you an indie dev? Looking to get into the industry? Curious about how your favorite indie games are made and, most importantly, who makes them? Listen to the Indie Game International podcast to get all the knowledge and advice you could hope for from indie game devs worldwide!

My mission is to celebrate amazing games made by cool people and share knowledge and experiences within indie game development.

Consider supporting my mission by donating to my Patreon:
https://www.patreon.com/indiegameINTL

Find me on Twitter: @IndieGameIntl

Find me on the internet: www.sumadrepodcasts.com

Email: sumadrepodcasts (at) gmail (dot) com

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Episodes

101: Lukas Meinardus and Alex Binderer | Syndrone | Hell Pie

September 01, 2022 07:30 - 1 hour - 29.1 MB

Lukas Meinardus and Alex Binderer are the co-founders of Syndrone, a video game sound design and music composition studio based in Germany. They have provided music and sounds for many games, but today we will be focusing mostly on the recently-released Hell Pie (2022). Hell Pie is a great game, and the music and sound design are fantastic. We will also discuss Lonely Mountains: Downhill (2019), featured on the third ever episode of IGI when I interviewed the developer, Jan Bubenik.  In th...

Lukas Meinardus and Alex Binderer | Syndrone | Hell Pie

September 01, 2022 07:30 - 1 hour - 29.1 MB

Lukas Meinardus and Alex Binderer are the co-founders of Syndrone, a video game sound design and music composition studio based in Germany. They have provided music and sounds for many games, but today we will be focusing mostly on the recently-released Hell Pie (2022). Hell Pie is a great game, and the music and sound design are fantastic. We will also discuss Lonely Mountains: Downhill (2019), featured on the third ever episode of IGI when I interviewed the developer, Jan Bubenik.  In th...

Alexey Nechaev | INMOST

August 29, 2022 07:30 - 1 hour - 32 MB

Alexey Nechaev is a video game score composer and sound designer. His music has appeared in two games that I have played and absolutely love: INMOST (2019) and Unbound: Worlds Apart (2021). INMOST and Unbound: Worlds Apart have stunningly beautiful ochestral scores.  In this episode we will discuss composing orchestral soundtracks, the importance of getting the composer involved early in development, sound design, foley work, implementing sound effects, why it can be better for the same pe...

100: Alexey Nechaev | INMOST

August 29, 2022 07:30 - 1 hour - 32 MB

Alexey Nechaev is a video game score composer and sound designer. His music has appeared in two games that I have played and absolutely love: INMOST (2019) and Unbound: Worlds Apart (2021). INMOST and Unbound: Worlds Apart have stunningly beautiful ochestral scores.  In this episode we will discuss composing orchestral soundtracks, the importance of getting the composer involved early in development, sound design, foley work, implementing sound effects, why it can be better for the same pe...

99: Alex Harding | The IndiEXP

August 27, 2022 07:30 - 1 hour - 29.3 MB

BONUS SATURDAY EPISODE!!! Alex Harding is the founder of The IndiEXP, a PR and marketing company based in Australia and focusing on indie games. Alex is also the Chief Writer and Editor at Switchaboo, an online resource for Switch news, reviews, guides, and more. Alex has joined us to talk about what The IndiEXP can offer you as an indie dev, and indie game marketing in general. You can email Alex: [email protected] The IndiEXP on the web: theindiexp.com The IndiEXP on Twitter: @TheI...

Alex Harding | The IndiEXP

August 27, 2022 07:30 - 1 hour - 29.3 MB

BONUS SATURDAY EPISODE!!! Alex Harding is the founder of The IndiEXP, a PR and marketing company based in Australia and focusing on indie games. Alex is also the Chief Writer and Editor at Switchaboo, an online resource for Switch news, reviews, guides, and more. Alex has joined us to talk about what The IndiEXP can offer you as an indie dev, and indie game marketing in general. You can email Alex: [email protected] The IndiEXP on the web: theindiexp.com The IndiEXP on Twitter: @TheI...

98: Michael Molinari | Studio Bean | Overpass

August 25, 2022 07:30 - 1 hour - 33 MB

Michael Molinari is the founder of Studio Bean and developer of many games, including Overpass (2019). Overpass is a rhythm adventure game with amazing music by past guest Makeup And Vanity Set, stunning visuals, and really fun gameplay. You can get Overpass on PC. In this episode we will discuss working in AAA, rhythm games, earning money from games made at the age of 17, UI and UX, player feedback, and much more. Overpass on Steam Overpass on Twitter: @OverpassGame Overpass on the ...

Michael Molinari | Studio Bean | Overpass

August 25, 2022 07:30 - 1 hour - 33 MB

Michael Molinari is the founder of Studio Bean and developer of many games, including Overpass (2019). Overpass is a rhythm adventure game with amazing music by past guest Makeup And Vanity Set, stunning visuals, and really fun gameplay. You can get Overpass on PC. In this episode we will discuss working in AAA, rhythm games, earning money from games made at the age of 17, UI and UX, player feedback, and much more. Overpass on Steam Overpass on Twitter: @OverpassGame Overpass on the ...

Julien Ribassin | Dejima Games | Firegirl: Hack 'n Splash Rescue DX

August 22, 2022 07:30 - 1 hour - 30.1 MB

Julien Ribassin is the Founder of Dejima Games. He is the Lead Developer on Firegirl: Hack 'n Splash Rescue DX (2021), currently available on PC, Switch, Playstation, and Xbox. I have featured 3 other individuals involved in the development of Firegirl here on IGI. Gabe Miller (Lead Artist), Philippe Wyart (composer), and Aubrey Serr (additional artist) have all been featured previously. I love Firegirl. It is one of my favorite games of 2021. In this episode we will discuss why is Firegir...

97: Julien Ribassin | Dejima Games | Firegirl: Hack 'n Splash Rescue DX

August 22, 2022 07:30 - 1 hour - 30.1 MB

Julien Ribassin is the Founder of Dejima Games. He is the Lead Developer on Firegirl: Hack 'n Splash Rescue DX (2021), currently available on PC, Switch, Playstation, and Xbox. I have featured 3 other individuals involved in the development of Firegirl here on IGI. Gabe Miller (Lead Artist), Philippe Wyart (composer), and Aubrey Serr (additional artist) have all been featured previously. I love Firegirl. It is one of my favorite games of 2021. In this episode we will discuss why is Firegir...

Hans Böhme | BTF | Trüberbrook

August 18, 2022 07:30 - 1 hour - 34.3 MB

Hans Bömhe is the Lead Artist on BTF's Trüberbrook (2019). Trüberbrook is a point-and-click adventure game with a sci-fi/mystery plot and amazing visuals. You can get the game on PC, Switch, Xbox, and Playstation. In this episode we will discuss going to school for game design, animation, streamlining PAC genre mechanics, photo grametry, Kickstarter, the importance of a first impression in a narrative game, UI and UX, and much more. Trüberbrook on Steam Trüberbrook on Switch Trüberb...

96: Hans Böhme | BTF | Trüberbrook

August 18, 2022 07:30 - 1 hour - 34.3 MB

Hans Bömhe is the Lead Artist on BTF's Trüberbrook (2019). Trüberbrook is a point-and-click adventure game with a sci-fi/mystery plot and amazing visuals. You can get the game on PC, Switch, Xbox, and Playstation. In this episode we will discuss going to school for game design, animation, streamlining PAC genre mechanics, photo grametry, Kickstarter, the importance of a first impression in a narrative game, UI and UX, and much more. Trüberbrook on Steam Trüberbrook on Switch Trüberb...

Michael Strollart and Karam Bharj | Strollart Studios | Below The Stone

August 15, 2022 07:30 - 1 hour - 37.4 MB

Michael Strollart is the Lead Artist and Director for Below The Stone, an upcoming pixel art roguelike. Karam Bharj is the game's composer and sound designer. Below The Stone is developed by Strollart Studios. Strollart Studios was called out by my past guest Eric Kesterson, developer of Super Marxist Twins. I played an early build of Below The Stone and it is so far an absolutley fantastic game. In today's episode we will discuss PAX East 2022, elevator pitch advice, lessons learned in ga...

95: Michael Strollart and Karam Bharj | Strollart Studios | Below The Stone

August 15, 2022 07:30 - 1 hour - 37.4 MB

Michael Strollart is the Lead Artist and Director for Below The Stone, an upcoming pixel art roguelike. Karam Bharj is the game's composer and sound designer. Below The Stone is developed by Strollart Studios. Strollart Studios was called out by my past guest Eric Kesterson, developer of Super Marxist Twins. I played an early build of Below The Stone and it is so far an absolutley fantastic game. In today's episode we will discuss PAX East 2022, elevator pitch advice, lessons learned in ga...

George Remus and Catalin Marcu | Darkania Works and GrimTalin | Last Days of Lazarus

August 11, 2022 07:30 - 1 hour - 36.6 MB

George Remus is the founder of Darkania Works, developer of Grey Dawn and Last Days of Lazarus. Catalin Marcu is the founder of GrimTalin, developer of Long Ago: A Puzzle Tale and The Adventures of Elena Temple, and publisher of Last Days of Lazarus. Last Days of Lazarus (2022) is a first person narrative scifi/horror game. It is available on PC with current-gen console ports on the way. I highly recommend this game! In today's episode we will discuss the decision to make a second game, UI...

94: George Remus and Catalin Marcu | Darkania Works and GrimTalin | Last Days of Lazarus

August 11, 2022 07:30 - 1 hour - 36.6 MB

George Remus is the founder of Darkania Works, developer of Grey Dawn and Last Days of Lazarus. Catalin Marcu is the founder of GrimTalin, developer of Long Ago: A Puzzle Tale and The Adventures of Elena Temple, and publisher of Last Days of Lazarus. Last Days of Lazarus (2022) is a first person narrative scifi/horror game. It is available on PC with current-gen console ports on the way. I highly recommend this game! In today's episode we will discuss the decision to make a second game, UI...

93: Andrei Olaru | Critique Gaming | Interrogation: You Will Be Deceived

August 08, 2022 07:30 - 57 minutes - 26.5 MB

Andrei Olaru is the Studio Lead at Critique Gaming, based in Romania, and developer of Interrogation: You Will Be Deceived. Interrogation is a conversational puzzle game. You play as an interrogator who is up against a secretive terrorist organization. The game is in beautiful black and white and utilizes rotoscoping for its visuals. I really enjoyed my time with it.  In today's episode we will discuss making games for adults, game jams, acquiring a publisher, acquiring a government grant...

Andrei Olaru | Critique Gaming | Interrogation: You Will Be Deceived

August 08, 2022 07:30 - 57 minutes - 26.5 MB

Andrei Olaru is the Studio Lead at Critique Gaming, based in Romania, and developer of Interrogation: You Will Be Deceived. Interrogation is a conversational puzzle game. You play as an interrogator who is up against a secretive terrorist organization. The game is in beautiful black and white and utilizes rotoscoping for its visuals. I really enjoyed my time with it.  In today's episode we will discuss making games for adults, game jams, acquiring a publisher, acquiring a government grant...

92: Davy Normand | Red Sorel Games | Until The End

August 04, 2022 07:30 - 59 minutes - 27.4 MB

Davy Normand is the Founder of Red Sorel Games, developers of Until The End, a visual novel about palliative care. The game is set to be released in Q3 of 2022. I played the demo on Steam and very much enjoyed my time with the game. I will be picking it up when the full release is available! In this episode we will discuss the visual novel genre, palliative care, game jams, the consequences of uploading your demo too early, showing your game at a convention, defining the genre of your game...

Davy Normand | Red Sorel Games | Until The End

August 04, 2022 07:30 - 59 minutes - 27.4 MB

Davy Normand is the Founder of Red Sorel Games, developers of Until The End, a visual novel about palliative care. The game is set to be released in Q3 of 2022. I played the demo on Steam and very much enjoyed my time with the game. I will be picking it up when the full release is available! In this episode we will discuss the visual novel genre, palliative care, game jams, the consequences of uploading your demo too early, showing your game at a convention, defining the genre of your game...

A.W. Miller | Last Days of Lazarus

August 01, 2022 07:30 - 58 minutes - 27 MB

A.W. Miller is a voice actor, author, teacher, and audiobook narrator. We are here today to discuss mostly his work as the title character in the brand new Last Days of Lazarus (2022) and for his voice work in the excellent CLOUDPUNK (2020). This is the very first voice actor to appear on the IGI podcast. In today's episode we will discuss creative writing, narrating audiobooks, auditioning advice, taking direction and criticism, gear discussion, the voice actor community, and much more. ...

91: A.W. Miller | Last Days of Lazarus

August 01, 2022 07:30 - 58 minutes - 27 MB

A.W. Miller is a voice actor, author, teacher, and audiobook narrator. We are here today to discuss mostly his work as the title character in the brand new Last Days of Lazarus (2022) and for his voice work in the excellent CLOUDPUNK (2020). This is the very first voice actor to appear on the IGI podcast. In today's episode we will discuss creative writing, narrating audiobooks, auditioning advice, taking direction and criticism, gear discussion, the voice actor community, and much more. ...

Pascal Cammisotto | Draw Me A Pixel | There Is No Game: Wrong Dimension

July 28, 2022 07:30 - 1 hour - 32.8 MB

Pascal Cammisotto is the writer and director at Draw Me A Pixel, developers of There Is No Game: Wrong Dimension (2020). Pascal was called out by my past guest Dennis Gustafsson, developer of Teardown (2022). There Is No Game: Wrong Dimension is a story-driven, ultra-humorous, 4th wall-breaking, point and click adventure. It is one of the most unique gaming experiences I have ever had.  In this episode we will discuss making video games in the 90s, game music composition, making 3rd party ...

90: Pascal Cammisotto | Draw Me A Pixel | There Is No Game: Wrong Dimension

July 28, 2022 07:30 - 1 hour - 32.8 MB

Pascal Cammisotto is the writer and director at Draw Me A Pixel, developers of There Is No Game: Wrong Dimension (2020). Pascal was called out by my past guest Dennis Gustafsson, developer of Teardown (2022). There Is No Game: Wrong Dimension is a story-driven, ultra-humorous, 4th wall-breaking, point and click adventure. It is one of the most unique gaming experiences I have ever had.  In this episode we will discuss making video games in the 90s, game music composition, making 3rd party ...

89: David Jungnickel and Steve Chapman | Bleakmill Games | INDUSTRIA

July 25, 2022 07:30 - 1 hour - 37.1 MB

David Jungnickel and Steve Chapman are the Co-Founders of Bleakmill Games, developers of INDUSTRIA (2021). INDUSTRIA is a narrative FPS game with science fiction, mystery, and drama elements. The game is fantastic. I played it on Steam, but it is also available on current-gen consoles. In this episode we will discuss achieving historical accuracy in environment design, level design, voice acting, acquiring a publisher, the importance of being in the same physical space as your close collab...

David Jungnickel and Steve Chapman | Bleakmill Games | INDUSTRIA

July 25, 2022 07:30 - 1 hour - 37.1 MB

David Jungnickel and Steve Chapman are the Co-Founders of Bleakmill Games, developers of INDUSTRIA (2021). INDUSTRIA is a narrative FPS game with science fiction, mystery, and drama elements. The game is fantastic. I played it on Steam, but it is also available on current-gen consoles. In this episode we will discuss achieving historical accuracy in environment design, level design, voice acting, acquiring a publisher, the importance of being in the same physical space as your close collab...

Sara Calzada | Bocata Games | Puerto Viejo

July 21, 2022 07:30 - 50 minutes - 23.1 MB

Sara Calzada is the Founder of Bocata Games, developer of Puerto Viejo (2021). Sara was called out by my past guest Kate Rabel, developer of Behind The Beyond. Puerto Viejo is a short, narrative-driven collection of minigames. Music, visuals, and story are exceptional here, and the mini games are fun and challenging. In this episode we will discuss games with undefinable genres, creating the visuals in Puerto Viejo, acquiring a government grant for development funding, the benefits of dead...

88: Sara Calzada | Bocata Games | Puerto Viejo

July 21, 2022 07:30 - 50 minutes - 23.1 MB

Sara Calzada is the Founder of Bocata Games, developer of Puerto Viejo (2021). Sara was called out by my past guest Kate Rabel, developer of Behind The Beyond. Puerto Viejo is a short, narrative-driven collection of minigames. Music, visuals, and story are exceptional here, and the mini games are fun and challenging. In this episode we will discuss games with undefinable genres, creating the visuals in Puerto Viejo, acquiring a government grant for development funding, the benefits of dead...

87: Marina Kittaka | Analgesic Productions | Sephonie

July 18, 2022 07:30 - 1 hour - 36.3 MB

Marina Kittaka is co-founder at Analgesic Productions, developers of Sephonie (2022). Sephonie is a 3D platformer with exploration, puzzles, and a strong narrative emphasis. It's a very fun and beatiful game with a unique control scheme. In this episode we will discuss blending genres, key art creation, gamedev partnerships, Steam Greenlight, why make a sequel?, video game art, open world game design, and much more. Sephonie on Steam Sephonie on itch Marina on Twitter: @even_kei Ma...

Marina Kittaka | Analgesic Productions | Sephonie

July 18, 2022 07:30 - 1 hour - 36.3 MB

Marina Kittaka is co-founder at Analgesic Productions, developers of Sephonie (2022). Sephonie is a 3D platformer with exploration, puzzles, and a strong narrative emphasis. It's a very fun and beatiful game with a unique control scheme. In this episode we will discuss blending genres, key art creation, gamedev partnerships, Steam Greenlight, why make a sequel?, video game art, open world game design, and much more. Sephonie on Steam Sephonie on itch Marina on Twitter: @even_kei Ma...

Tom Mead | Spiral Circus | Silt

July 14, 2022 07:30 - 50 minutes - 23 MB

Tom Mead is Co-Founder and Art Director at Spiral Circus, developers of Silt (2022). Silt is a dark, atmospheric, underwater, 2D puzzle game. The art in this game is phenominal, and Tom is almost soley responsible for that.  In today's episode we will discuss video game art, creating interesting game mechanics, puzzle design, foley and sound design, developing a black and white game, acquiring a publisher, and much more. Silt on Steam Silt on Playstation Silt on Switch Silt on Xbo...

86: Tom Mead | Spiral Circus | Silt

July 14, 2022 07:30 - 50 minutes - 23 MB

Tom Mead is Co-Founder and Art Director at Spiral Circus, developers of Silt (2022). Silt is a dark, atmospheric, underwater, 2D puzzle game. The art in this game is phenominal, and Tom is almost soley responsible for that.  In today's episode we will discuss video game art, creating interesting game mechanics, puzzle design, foley and sound design, developing a black and white game, acquiring a publisher, and much more. Silt on Steam Silt on Playstation Silt on Switch Silt on Xbo...

Nick Masercola and Bennett Tyler | Bomb Shelter Games | Depths of Sanity

July 11, 2022 07:30 - 1 hour - 35.4 MB

Nick Masercola and Bennett Tyler are the writer and artist, respectively, for Depths of Sanity, developed by Bomb Shleter Games. Depths of Sanity is an underwater sci-fi/horror metroidvania. I met the team and played the demo originally at PAX East 2022. The game is currrently available in Early Access on Steam. I love this game and I highly recommend checking it out! In today's episode we will discuss writing indie games, creating pixel art, underwater gameplay, creating a game in a satur...

85: Nick Masercola and Bennett Tyler | Bomb Shelter Games | Depths of Sanity

July 11, 2022 07:30 - 1 hour - 35.4 MB

Nick Masercola and Bennett Tyler are the writer and artist, respectively, for Depths of Sanity, developed by Bomb Shleter Games. Depths of Sanity is an underwater sci-fi/horror metroidvania. I met the team and played the demo originally at PAX East 2022. The game is currrently available in Early Access on Steam. I love this game and I highly recommend checking it out! In today's episode we will discuss writing indie games, creating pixel art, underwater gameplay, creating a game in a satur...

84: Aleksandria Migova | Kohdu | Source of Madness

July 07, 2022 07:30 - 55 minutes - 25.5 MB

Aleksandria Migova is a musician, sound designer, DJ, CEO, and video game score composer. She is featured here today for her excellent scoring work for the game Source of Madness, a 2D roguelite where you fight Lovecraftian monsters in a dark and unforgiving world.  In this episode we will discuss breaking into the industry, what you learn from DJing, facing criticism and doubters, attending events to garner gigs, foley, and much more. Learn more about Aleksandria's company, Kohdu:  http...

Aleksandria Migova | Kohdu | Source of Madness

July 07, 2022 07:30 - 55 minutes - 25.5 MB

Aleksandria Migova is a musician, sound designer, DJ, CEO, and video game score composer. She is featured here today for her excellent scoring work for the game Source of Madness, a 2D roguelite where you fight Lovecraftian monsters in a dark and unforgiving world.  In this episode we will discuss breaking into the industry, what you learn from DJing, facing criticism and doubters, attending events to garner gigs, foley, and much more. Learn more about Aleksandria's company, Kohdu:  http...

83: Chel Wong | Chel Wong Audio | Kine

July 04, 2022 07:30 - 1 hour - 29.1 MB

Chel Wong is a game score composer, developer, and sound designer. We are discussing today, mostly, Kine (2019), developed by Chump Squad. Chel is also a speaker and coach. You can find these services on her website: https://www.chelwongaudio.com/ In today's episode we will discuss modular soundtracks, seeking out physical instruments for a soundtrack, creating SFX, when a project gets cancelled and how that feels, networking, contracts, composer soft skills, sound design, and much, much m...

Chel Wong | Chel Wong Audio | Kine

July 04, 2022 07:30 - 1 hour - 29.1 MB

Chel Wong is a game score composer, developer, and sound designer. We are discussing today, mostly, Kine (2019), developed by Chump Squad. Chel is also a speaker and coach. You can find these services on her website: https://www.chelwongaudio.com/ In today's episode we will discuss modular soundtracks, seeking out physical instruments for a soundtrack, creating SFX, when a project gets cancelled and how that feels, networking, contracts, composer soft skills, sound design, and much, much m...

Nick Vaccaro | Synersteel Studio | Valley of Shadow

June 30, 2022 07:30 - 1 hour - 33.5 MB

Nick Vaccaro is the co-founder and programmer at Synersteel Studio. Synersteel is currently developing Valley of Shadow, an autobiographical first-person puzzle game targeting a 2023 release date. The demo is available on Steam. I met the Synersteel team at PAX East 2022 where I first played the demo. In this episode we will discuss making an autobiographical game, the first-person puzzle game genre, the fundamentals of puzzle game design, playtesting, dev blogs, prepping to approach a pub...

82: Nick Vaccaro | Synersteel Studio | Valley of Shadow

June 30, 2022 07:30 - 1 hour - 33.5 MB

Nick Vaccaro is the co-founder and programmer at Synersteel Studio. Synersteel is currently developing Valley of Shadow, an autobiographical first-person puzzle game targeting a 2023 release date. The demo is available on Steam. I met the Synersteel team at PAX East 2022 where I first played the demo. In this episode we will discuss making an autobiographical game, the first-person puzzle game genre, the fundamentals of puzzle game design, playtesting, dev blogs, prepping to approach a pub...

Galdric Borrat | Goblinz Studio

June 27, 2022 07:30 - 49 minutes - 22.9 MB

Galdric Borrat is the Business Developer at Goblinz Studio, based in France. Goblinz has been a developer since 2016 and a publisher since 2018. I met Galdric at PAX East 2022 and invited him on the show to discuss indie game publishing. The purpose of this episode is to educate listeners about what an indie game publisher can do for you as the developer.  Goblinz Studio on the web: https://goblinzstudio.com/ Goblinz Studio on Steam: https://store.steampowered.com/publisher/goblinz_publi...

81: Galdric Borrat | Goblinz Studio

June 27, 2022 07:30 - 49 minutes - 22.9 MB

Galdric Borrat is the Business Developer at Goblinz Studio, based in France. Goblinz has been a developer since 2016 and a publisher since 2018. I met Galdric at PAX East 2022 and invited him on the show to discuss indie game publishing. The purpose of this episode is to educate listeners about what an indie game publisher can do for you as the developer.  Goblinz Studio on the web: https://goblinzstudio.com/ Goblinz Studio on Steam: https://store.steampowered.com/publisher/goblinz_publi...

80: Per Fornander and Robin Lindh | Carry Castle | Source of Madness

June 23, 2022 07:30 - 46 minutes - 21.2 MB

Carry Castle's Per Fornander and Robin Lindh are the developers behind Source of Madness. Per is Carry Castle's CEO and creative lead. Robin is the programmer and sound designer. Source of Madness is a side-scrolling roguelike in a dark and oppressive Lovecraftian world. The game is fantastic, and it is my current pick for 2022 GOTY. You can get it on PC, Switch, Playstation, and Xbox. In this episode we will discuss PAX East 2022, the roguelike genre, machine learning AI, procedural gener...

Per Fornander and Robin Lindh | Carry Castle | Source of Madness

June 23, 2022 07:30 - 46 minutes - 21.2 MB

Carry Castle's Per Fornander and Robin Lindh are the developers behind Source of Madness. Per is Carry Castle's CEO and creative lead. Robin is the programmer and sound designer. Source of Madness is a side-scrolling roguelike in a dark and oppressive Lovecraftian world. The game is fantastic, and it is my current pick for 2022 GOTY. You can get it on PC, Switch, Playstation, and Xbox. In this episode we will discuss PAX East 2022, the roguelike genre, machine learning AI, procedural gener...

Prescott Lawani | Padlockes Technologies | Lockes The Thief

June 20, 2022 07:30 - 1 hour - 34.8 MB

Prescott Lawani is the CEO at Padlockes Technologies, developers of Lockes The Thief, a 3rd person stealth/action game. There is currently no demo but you can wishlist the game on Steam. I played an early build of Lockes The Thief and I thought the visuals and story were great, and the gameplay is quite fun.  In this episode we will disucss game design school, world building, obtaining an intern, solo dev, using Unreal Engine, the benefits of online courses and communities, advice for bein...

79: Prescott Lawani | Padlockes Technologies | Lockes The Thief

June 20, 2022 07:30 - 1 hour - 34.8 MB

Prescott Lawani is the CEO at Padlockes Technologies, developers of Lockes The Thief, a 3rd person stealth/action game. There is currently no demo but you can wishlist the game on Steam. I played an early build of Lockes The Thief and I thought the visuals and story were great, and the gameplay is quite fun.  In this episode we will disucss game design school, world building, obtaining an intern, solo dev, using Unreal Engine, the benefits of online courses and communities, advice for bein...

78: Sean Andrew Murray | Source of Madness

June 18, 2022 07:30 - 1 hour - 36.8 MB

Sean Andrew Murray is an illustrator and concept artist. He provided the key art for Source of Madness, my 2022 choice for GOTY (so far). He is currently working on concept art for Diablo IV. Source of Madness, developed by Carry Castle, is a roguelike sidescroller wherein you fight grotesque Lovecraftian monsters and cast spells. It is an insanely good game. Sean is currently kickstarting a book called Gateway: The Book of Wizards which you can help fund with this link: https://www.kicksta...

Sean Andrew Murray | Source of Madness

June 18, 2022 07:30 - 1 hour - 36.8 MB

Sean Andrew Murray is an illustrator and concept artist. He provided the key art for Source of Madness, my 2022 choice for GOTY (so far). He is currently working on concept art for Diablo IV. Source of Madness, developed by Carry Castle, is a roguelike sidescroller wherein you fight grotesque Lovecraftian monsters and cast spells. It is an insanely good game. Sean is currently kickstarting a book called Gateway: The Book of Wizards which you can help fund with this link: https://www.kicksta...

Eric Kesterson | Type 3 Studios | Super Marxist Twins

June 16, 2022 07:30 - 1 hour - 32.9 MB

Eric Kesterson is the lead programmer and generalist at Type 3 Studios, developers of Super Marxist Twins, a 2D platformer which imagines what a game would look like if developed by a Soviet-sponsored development team in the 1980's. The game is very fun and clever. It is currently in Early Access on Steam. I met Type 3 Studios at PAX East 2022 where I first played and became aware of the game. In today's episode we will discuss modding, elevator pitches, writing development documents, 10 y...

77: Eric Kesterson | Type 3 Studios | Super Marxist Twins

June 16, 2022 07:30 - 1 hour - 32.9 MB

Eric Kesterson is the lead programmer and generalist at Type 3 Studios, developers of Super Marxist Twins, a 2D platformer which imagines what a game would look like if developed by a Soviet-sponsored development team in the 1980's. The game is very fun and clever. It is currently in Early Access on Steam. I met Type 3 Studios at PAX East 2022 where I first played and became aware of the game. In today's episode we will discuss modding, elevator pitches, writing development documents, 10 y...

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