Design Doc artwork

Design Doc

72 episodes - English - Latest episode: 19 days ago - ★★★★★ - 25 ratings

Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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Episodes

Playtesting Progress Part 2: The Spinning Mountain

February 21, 2019 17:17 - 48 minutes

After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly. Intro/Outro theme music - by Pat King

Playtesting Progress Part 1: Knotty Business

January 31, 2019 16:01 - 53 minutes

Welcome to Kingdom Knot, where our people keep vigil over the void at the edge of the world. Something has emerged from that void—a creature for which we have no words, of which we have no memory. For now, we will call it...a "cat." Music credits: Design Doc Intro/Outro theme written by Pat King Also featuring New Ages 1 by Little Dog, Big Ears

Make-Believe History

January 11, 2019 00:18 - 52 minutes

Alanna Shaffer joins us to talk about how, even when telling made-up stories, we can be aware of biases in the way we talk about history. Whose stories get told? Whose get left behind? And what's our responsibility to our fictional worlds? Mentioned reading: Charity and Sylvia by Rachel Hope Cleves The New Map of Empire: How Britain Imagined America before Independence by Max Edelson The Cheese and the Worms: The Cosmos of a Sixteenth-Century Miller by Carlo Ginzburg Independence Lost: ...

Whoops, It's a Dystopia

December 12, 2018 18:41 - 37 minutes

Why are our worlds turning out horrible? After playtesting at Metatopia, we talk about how the framing for worldbuilding can exaggerate societies to cartoonish levels. Maybe we can learn from the original Questlandia?

It's Trans Awareness Week (Mini Bonus Ep)

November 19, 2018 16:44 - 5 minutes

It's Trans Awareness Week. A short bonus episode about trans allyship, education, and creating better gaming spaces. Trans Awareness Week: https://www.glaad.org/transweek The Trans Language Primer : https://www.translanguageprimer.com/

Games Are Political

November 06, 2018 15:18 - 35 minutes

We talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/

Retreat Forward

October 04, 2018 17:23 - 37 minutes

In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.

Making Things in Hard Times

August 17, 2018 18:49 - 35 minutes

How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.

Social Dynamics at the Table

July 13, 2018 17:09 - 42 minutes

A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?

You Can Kill a King, but You Can't Make a Marinara

June 18, 2018 14:22 - 47 minutes

What happens if a player achieves their big character goal in the very first scene of the game? We found out.

Romancing the Wall

May 18, 2018 20:33 - 39 minutes

With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.

The Worst Ideas We've Had so Far

April 23, 2018 20:17 - 42 minutes

Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.

Deadline Motivated

March 23, 2018 18:38 - 39 minutes

We talk about deadlines, and the whooshing noise they make as they go by.

Mosslickers

March 04, 2018 21:56 - 39 minutes

The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.

The Symbol Reader

February 16, 2018 21:03 - 44 minutes

We experiment with a customized alethiometer to explore stories and build new worlds.

Collaboration

January 25, 2018 18:32 - 48 minutes

The Make Big Things team talks about making games as a cooperative.

The First Playtest

December 28, 2017 19:40 - 43 minutes

With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

Preparing the Playtest

December 16, 2017 00:39 - 46 minutes

We attempt to put theory into practice as we prep for Questlandia's first playtest.

Plumb Bobs

November 29, 2017 17:15 - 41 minutes

What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

Worldbuilding

November 14, 2017 21:27 - 50 minutes

How we built worlds in the original Questlandia, and what's to come.

Metaplot

October 31, 2017 20:58 - 35 minutes

A discussion of worlds within worlds within worlds.

Welcome To Questlandia!

October 17, 2017 15:04 - 39 minutes

Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design! Social media https://twitter.com/designdocpod [email protected]

Twitter Mentions

@designdocpod 25 Episodes
@turtleandbun 19 Episodes