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You Can Kill a King, but You Can't Make a Marinara
Design Doc
English - June 18, 2018 14:22 - 47 minutes - ★★★★★ - 25 ratingsGames Leisure Education games rpg tabletop design Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Romancing the Wall
Next Episode: Social Dynamics at the Table
What happens if a player achieves their big character goal in the very first scene of the game? We found out.