Latest Behindthegame Podcast Episodes

Unity – Behind the Game artwork

Mundaun

Unity – Behind the Game - March 16, 2021 17:00 - 33 minutes - Video
Join us as we dive into the mysteries of Mundaun with creator Michel Ziegler, who walks us through his unique artistic path, inspiration, and process behind creating the game's graphics for a distinctive visual world.  

Unity – Behind the Game artwork

Little Orpheus

Unity – Behind the Game - December 02, 2020 20:13 - 57 minutes
Go behind the scenes with the studio that launched Little Orpheus, a beautiful 2.5D platforming game that IGN calls “one of the best things to come out of Apple Arcade so far.” Hosted by Mike Geig, this episode features The Chinese Room’s creative director and cofounder Dr. Dan Pinchbeck and tec...

Unity – Behind the Game artwork

Hardspace: Shipbreaker

Unity – Behind the Game - November 24, 2020 14:00 - 48 minutes
Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.

Unity – Behind the Game artwork

Battletoads

Unity – Behind the Game - November 11, 2020 22:09 - 47 minutes
Join Mike Geig and Dlala Studios for an in-depth talk about the reboot of this classic side-scroller, which recently stomped its way onto Xbox One. Learn how the studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots and the challenges...

Unity – Behind the Game artwork

The Falconeer

Unity – Behind the Game - November 10, 2020 11:00 - 57 minutes
Mike Geig sits down with independent game developer Tomas Sala to discuss his upcoming open-world aerial-combat game, The Falconeer. Journey to the mysterious world of The Great Ursee and learn about Tomas' journey as a solo developer, how he created the gorgeous graphics for the game, and what ...

Unity – Behind the Game artwork

Fruit Ninja 2

Unity – Behind the Game - November 06, 2020 11:00 - 37 minutes
The team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow-up to the original slice-and-dice smash hit. Get into the juicy details of how they brought their game to Unity, updated the experience for today’s players, and what they learne...

Unity – Behind the Game artwork

Escape from Tarkov

Unity – Behind the Game - October 29, 2020 13:00 - 47 minutes
Escape from Tarkov is a multiplayer hardcore FPS from Battlestate Games and is Made with Unity. Join host Mike Geig from Unity, in conversation with developer Battlestate Games' COO and project lead, Nikita Buyanov, on their experience moving the project to the latest version of Unity and how th...

Unity – Behind the Game artwork

Humankind

Unity – Behind the Game - October 21, 2020 16:00 - 47 minutes
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about their turn-based historical strategy game, Humankind. Learn more about the studio behind this ambitious title, how their community helped shape the game, and what it takes to build a game where the course of c...

Unity – Behind the Game artwork

Skeleton Crew

Unity – Behind the Game - October 11, 2020 19:53 - 54 minutes
Join host Mike Geig behind the scenes with Cinder Cone on their upcoming gothic platformer, Skeleton Crew. Creative director/lead artist Tancred Dyke-Wells and technical director Lawrence Bishop talk about their inspiration for the game, designing for multiplayer, and the central pinball mechani...

Unity – Behind the Game artwork

Airborne Kingdom

Unity – Behind the Game - July 02, 2020 16:00 - 49 minutes
Airborne Kingdom is a flying city-builder featuring a unique blend of exploration gameplay. In this podcast, go behind the scenes with Ben Wander – the founder of The Wandering Band and the game’s designer – to learn the creative process and Unity tools that bring this flying world to life.

Unity – Behind the Game artwork

GTFO

Unity – Behind the Game - June 11, 2020 16:00 - 57 minutes
The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including their strategies to create an atmospheric horror co-op game, and what's coming up in their third rundown.

Unity – Behind the Game artwork

Where Cards Fall

Unity – Behind the Game - May 28, 2020 16:00 - 50 minutes
Listen in as we speak with Sam Rosenthal from The Game Band, creators of Where Cards Fall – one of the biggest games that premiered in the Apple Arcade kickoff. Hear the strategy behind their important launch, including the ideology behind their studio and creating playable experiences.

Unity – Behind the Game artwork

Butter Royale

Unity – Behind the Game - May 14, 2020 16:00 - 46 minutes
Listen to Mighty Bear’s Fadzuli Said and Abel Tan as they share their experience building Butter Royale, a multiplayer exclusive to Apple Arcade. The creators walk us through their creative process and technical strategy, while sharing tips on how to make the most of Unity’s Entity Component Sys...

Unity – Behind the Game artwork

Recompile

Unity – Behind the Game - April 09, 2020 15:24 - 46 minutes
In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environme...

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