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Hardspace: Shipbreaker
Unity – Behind the Game
English - November 24, 2020 14:00 - 48 minutes - 112 MBTechnology Arts Visual Arts behindthegame behindthescenes creativeprocess gamecreation gamecreators gamedesign gamedevelopers gamedevelopment gamingtech indiegames Homepage Download Google Podcasts Overcast Castro Pocket Casts RSS feed
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Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.