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Recompile
Unity – Behind the Game
English - April 09, 2020 15:24 - 46 minutes - 106 MBTechnology Arts Visual Arts behindthegame behindthescenes creativeprocess gamecreation gamecreators gamedesign gamedevelopers gamedevelopment gamingtech indiegames Homepage Download Google Podcasts Overcast Castro Pocket Casts RSS feed
Next Episode: Butter Royale
In this episode, learn how Phi Dinh, director of PhiGames and creator of Recompile – an atmospheric, Metroidvania-inspired hacking adventure game set inside a computer – leveraged Unity’s High Definition Render Pipeline to produce realistically rendered and beautifully lit otherworldly environments and assets.