33. Social Reproduction in Game Design (Teaser)
Furidashi Game Design Academy
English - September 06, 2021 05:01 - 2 minutes - 1.6 MB - ★★★★★ - 3 ratingsVideo Games Leisure Education Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: 32. The Core Game Design Loop
Next Episode: 34. Eliciting Player Empathy
We discuss how the games industry and its typical production cycles train and reproduce a particular kind of developer who, in turn, internalizes and perpetuates that cycle. Also on the docket: how Fordism relates to crunch!
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