Latest Industry idiots Podcast Episodes

The Industry Idiots Game Design Podcast artwork

EP34_ with Tim Spencer | World of Warcraft, Game Design, Game MVP

The Industry Idiots Game Design Podcast - December 01, 2020 09:00 - 1 hour ★★★★★ - 1 rating
In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :) Follow Tim:...

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EP33_ with Susan O'Connor | Writing Bioshock, NPCs as Actors, Player vs Character Stories

The Industry Idiots Game Design Podcast - November 24, 2020 05:00 - 1 hour ★★★★★ - 1 rating
In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them...

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EP32_ Environmental Foreshadowing, Source 2, Agency

The Industry Idiots Game Design Podcast - November 17, 2020 05:00 - 1 hour ★★★★★ - 1 rating
We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more conten...

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EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

The Industry Idiots Game Design Podcast - October 06, 2020 10:00 - 1 hour ★★★★★ - 1 rating
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC),...

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EP30_ Future Idiots 2.0, Game Awards, Mafia Remake

The Industry Idiots Game Design Podcast - September 29, 2020 19:00 - 1 hour ★★★★★ - 1 rating
In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-) As part of the industry and in love w...

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EP29_ with Jeff Gagné | Dynamic Worlds, Combat X Level Design

The Industry Idiots Game Design Podcast - September 22, 2020 14:00 - 1 hour ★★★★★ - 1 rating
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and D...

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EP28_ Building Worlds (Games and Books), Game Dev Unions, Writing Process /w Lena Falkenhagen

The Industry Idiots Game Design Podcast - September 16, 2020 02:00 - 1 hour ★★★★★ - 1 rating
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena ...

The Industry Idiots Game Design Podcast artwork

EP28_ with Lena Falkenhagen | Building Worlds, Writing Process

The Industry Idiots Game Design Podcast - September 16, 2020 02:00 - 1 hour ★★★★★ - 1 rating
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena ...

The Industry Idiots Game Design Podcast artwork

EP28_ with Lena Falkenhagen | Building Worlds, Unions, Writing Process

The Industry Idiots Game Design Podcast - September 16, 2020 02:00 - 1 hour ★★★★★ - 1 rating
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena ...

The Industry Idiots Game Design Podcast artwork

EP27_ No One Lives Forever, Re-inventing Counter-Strike

The Industry Idiots Game Design Podcast - September 08, 2020 20:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "v...

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EP26_ with Edwin McRae | Narrative Design & Writing Games

The Industry Idiots Game Design Podcast - September 01, 2020 13:00 - 1 hour ★★★★★ - 1 rating
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your te...

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EP26_ Narrative Design & Writing Games /w Edwin McRae

The Industry Idiots Game Design Podcast - September 01, 2020 13:00 - 1 hour ★★★★★ - 1 rating
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your te...

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EP25_ Titanfall 2, DC & Game Releases, Movement in VR

The Industry Idiots Game Design Podcast - August 25, 2020 03:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic designs. As part of the industry and in love with games...

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EP24_ Fall Guys, Nemesis System, Total War Troy, Metagaming

The Industry Idiots Game Design Podcast - August 18, 2020 21:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we're chatting about the success of Fall Guys as well as the latest Total War game called Troy. We also discuss Shadow of Mordors Nemesis System and what makes it great. Finally, we also touch on metagaming. Enjoy! As part of the industry and in love with games, best bud...

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EP23_ Dungeon Mastering, Open World Spatial Cinematography, Procedural Narratives

The Industry Idiots Game Design Podcast - August 11, 2020 03:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy! As part of the industry and in love with games, bes...

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EP23_ Open World Cinematography, Procedural Narratives

The Industry Idiots Game Design Podcast - August 11, 2020 03:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy! As part of the industry and in love with games, bes...

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EP22_ Nostalgia Games (Special + New Support Structure)

The Industry Idiots Game Design Podcast - August 05, 2020 12:00 - 2 hours ★★★★★ - 1 rating
In this week's episode, we're publishing one of the recent Patreon specials as it's vacation time for the idiots and you'll still have something to listen to while Sam is roaming ancient forests and Sven is busy doing, you know, Sven-stuff (we probably lost him to the Index). Enjoy! As part of ...

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EP21_ with Mitja Roskaric | Leading Teams, Level Design Expectations

The Industry Idiots Game Design Podcast - July 28, 2020 09:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expe...

The Industry Idiots Game Design Podcast artwork

EP21_ with Mitja Roskaric | Leading Teams, Player Expectations

The Industry Idiots Game Design Podcast - July 28, 2020 09:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expe...

The Industry Idiots Game Design Podcast artwork

EP21_ Leading Teams, Player Expectations /w Mitja Roskaric

The Industry Idiots Game Design Podcast - July 28, 2020 09:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expe...

The Industry Idiots Game Design Podcast artwork

EP20_ with Max Pears | Combat & Level Design

The Industry Idiots Game Design Podcast - July 20, 2020 10:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We also talk about his new level & game design book "Let...

The Industry Idiots Game Design Podcast artwork

EP20_ Combat & Level Design /w Max Pears

The Industry Idiots Game Design Podcast - July 20, 2020 10:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We also talk about his new level & game design book "Let...

The Industry Idiots Game Design Podcast artwork

EP19_ Ports, Cross-platform, Battlefield Nostalgia

The Industry Idiots Game Design Podcast - July 13, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we discuss what makes a good, bad or mediocre port (sorta). While also touching on designing games that are cross-platform (or multi-platform) and their challenges, we also passionately discuss the recent state of Battlefield and the franchise's future! Enjoy! As part of...

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EP18_ Quest Design & Procedural Narratives

The Industry Idiots Game Design Podcast - July 06, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant ...

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EP17_ Summer of Games Reveals, 1000 Listeners Special

The Industry Idiots Game Design Podcast - June 29, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we celebrate 1000 listeners across all episodes! Come hang as we talk about our favorite and most exciting game reveals of the past weeks.  As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German ...

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EP16_ Franchises & Innovation, PS5 Event, Demon Souls

The Industry Idiots Game Design Podcast - June 22, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick Ger...

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EP16_ PlayStation 5 Event, Franchises & Innovation

The Industry Idiots Game Design Podcast - June 22, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick Ger...

The Industry Idiots Game Design Podcast artwork

EP15_ Elden Ring, Valve, Narrative Designers

The Industry Idiots Game Design Podcast - June 15, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we discuss passion, marketing merch and Elden Ring. We also talk about employment hierarchy, Valve, Narrative Designers and team structures. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick...

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EP14_ Skyrim VR, HL: Alyx Level Design

The Industry Idiots Game Design Podcast - June 08, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we extensively talk about the experience of playing Skyrim in Virtual Reality. We also then discuss some level design learnings about Half-Life Alyx and what you can spot when going into the editor.  As part of the industry and in love with games, best buds Sam & Sven ex...

The Industry Idiots Game Design Podcast artwork

EP14_ Skyrim VR, HL: Alyx Level Design

The Industry Idiots Game Design Podcast - June 08, 2020 23:00 - 1 hour ★★★★★ - 1 rating
In this week's episode, we extensively talk about the experience of playing Skyrim in Virtual Reality. We also then discuss some level design learnings about Half-Life Alyx and what you can spot when going into the editor.  As part of the industry and in love with games, best buds Sam & Sven ex...

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