![The Industry Idiots Game Design Podcast artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts123/v4/ae/e1/db/aee1dbaf-2783-62fc-972f-352f01bf2055/mza_18342735894232364384.jpg/100x100bb.jpg)
EP18_ Quest Design & Procedural Narratives
The Industry Idiots Game Design Podcast
English - July 06, 2020 23:00 - 1 hour - 88.1 MB - ★★★★★ - 1 ratingVideo Games Leisure industry idiots game development game design gamedev game-dev videogames games gaming gamer games industry Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
In this week's episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang!
As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.
You can easily reach us via //
Twitter_ https://twitter.com/IdiotsIndustry
Instagram_ https://www.instagram.com/industryidiots/
Discord_ https://discord.gg/P9mFJ6b
Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ
Or check out our personal channels //
Sam_ https://twitter.com/samluckhardt
Sven_ https://twitter.com/sdgiesselmann