The Industry Idiots Game Design Podcast artwork

The Industry Idiots Game Design Podcast

50 episodes - English - Latest episode: over 3 years ago - ★★★★★ - 1 rating

As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!

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Episodes

EP34_ with Tim Spencer | World of Warcraft, Game Design, Game MVP

December 01, 2020 09:00 - 1 hour - 110 MB

In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :) Follow Tim: https://twitter.com/ThatThereTim As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-b...

EP33_ with Susan O'Connor | Writing Bioshock, NPCs as Actors, Player vs Character Stories

November 24, 2020 05:00 - 1 hour - 89 MB

In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun! Follow Susan: https://twi...

EP32_ Environmental Foreshadowing, Source 2, Agency

November 17, 2020 05:00 - 1 hour - 86.4 MB

We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode! As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in n...

EP31_ with Thierry Lauret | Playing vs. Making, Quest Design, Story or Gameplay

October 06, 2020 10:00 - 1 hour - 88.8 MB

In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us! Follow Thierry: https://twitter.com/TLauret As part of the industry and in ...

EP30_ Future Idiots 2.0, Game Awards, Mafia Remake

September 29, 2020 19:00 - 1 hour - 82.5 MB

In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-) As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and th...

EP29_ with Jeff Gagné | Dynamic Worlds, Combat X Level Design

September 22, 2020 14:00 - 1 hour - 96.6 MB

In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come hang with us! Follow Jeff: https://twitter.com/jfgnord As part of the industry and in love with games, best buds Sam and Sven explore both side...

EP28_ Building Worlds (Games and Books), Game Dev Unions, Writing Process /w Lena Falkenhagen

September 16, 2020 02:00 - 1 hour - 86.9 MB

In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy! As part of the ind...

EP28_ with Lena Falkenhagen | Building Worlds, Writing Process

September 16, 2020 02:00 - 1 hour - 86.9 MB

In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy! As part of the ind...

EP28_ with Lena Falkenhagen | Building Worlds, Unions, Writing Process

September 16, 2020 02:00 - 1 hour - 86.9 MB

In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy! As part of the ind...

EP27_ No One Lives Forever, Re-inventing Counter-Strike

September 08, 2020 20:00 - 1 hour - 87 MB

In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ ...

EP26_ with Edwin McRae | Narrative Design & Writing Games

September 01, 2020 13:00 - 1 hour - 86.9 MB

In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight"...

EP26_ Narrative Design & Writing Games /w Edwin McRae

September 01, 2020 13:00 - 1 hour - 86.9 MB

In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight"...

EP25_ Titanfall 2, DC & Game Releases, Movement in VR

August 25, 2020 03:00 - 1 hour - 84.1 MB

In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic designs. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You ...

EP24_ Fall Guys, Nemesis System, Total War Troy, Metagaming

August 18, 2020 21:00 - 1 hour - 87.4 MB

In this week's episode, we're chatting about the success of Fall Guys as well as the latest Total War game called Troy. We also discuss Shadow of Mordors Nemesis System and what makes it great. Finally, we also touch on metagaming. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily...

EP23_ Dungeon Mastering, Open World Spatial Cinematography, Procedural Narratives

August 11, 2020 03:00 - 1 hour - 83.6 MB

In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can e...

EP23_ Open World Cinematography, Procedural Narratives

August 11, 2020 03:00 - 1 hour - 83.6 MB

In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can e...

EP22_ Nostalgia Games (Special + New Support Structure)

August 05, 2020 12:00 - 2 hours - 181 MB

In this week's episode, we're publishing one of the recent Patreon specials as it's vacation time for the idiots and you'll still have something to listen to while Sam is roaming ancient forests and Sven is busy doing, you know, Sven-stuff (we probably lost him to the Index). Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are...

EP21_ with Mitja Roskaric | Leading Teams, Level Design Expectations

July 28, 2020 09:00 - 1 hour - 87 MB

In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expect. Its a fun one, enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "va...

EP21_ with Mitja Roskaric | Leading Teams, Player Expectations

July 28, 2020 09:00 - 1 hour - 87 MB

In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expect. Its a fun one, enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "va...

EP21_ Leading Teams, Player Expectations /w Mitja Roskaric

July 28, 2020 09:00 - 1 hour - 87 MB

In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expect. Its a fun one, enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "va...

EP20_ with Max Pears | Combat & Level Design

July 20, 2020 10:00 - 1 hour - 88.2 MB

In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We also talk about his new level & game design book "Let's Design: Combat"! It's a fun one, enjoy!   Get the book starting July 20th:  Ebook - https://t.co/W2PZbHPDge Physical - https://t.co/A5uYx4B8Pc Follow Max: https://twitter.com/MaxPears  As part...

EP20_ Combat & Level Design /w Max Pears

July 20, 2020 10:00 - 1 hour - 88.2 MB

In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We also talk about his new level & game design book "Let's Design: Combat"! It's a fun one, enjoy!   Get the book starting July 20th:  Ebook - https://t.co/W2PZbHPDge Physical - https://t.co/A5uYx4B8Pc Follow Max: https://twitter.com/MaxPears  As part...

EP19_ Ports, Cross-platform, Battlefield Nostalgia

July 13, 2020 23:00 - 1 hour - 97.7 MB

In this week's episode, we discuss what makes a good, bad or mediocre port (sorta). While also touching on designing games that are cross-platform (or multi-platform) and their challenges, we also passionately discuss the recent state of Battlefield and the franchise's future! Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there ar...

EP18_ Quest Design & Procedural Narratives

July 06, 2020 23:00 - 1 hour - 88.1 MB

In this week's episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com...

EP17_ Summer of Games Reveals, 1000 Listeners Special

June 29, 2020 23:00 - 1 hour - 105 MB

In this week's episode, we celebrate 1000 listeners across all episodes! Come hang as we talk about our favorite and most exciting game reveals of the past weeks.  As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ http...

EP16_ Franchises & Innovation, PS5 Event, Demon Souls

June 22, 2020 23:00 - 1 hour - 91.5 MB

In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ ...

EP16_ PlayStation 5 Event, Franchises & Innovation

June 22, 2020 23:00 - 1 hour - 91.5 MB

In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ ...

EP15_ Elden Ring, Valve, Narrative Designers

June 15, 2020 23:00 - 1 hour - 90.1 MB

In this week's episode, we discuss passion, marketing merch and Elden Ring. We also talk about employment hierarchy, Valve, Narrative Designers and team structures. Enjoy! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagr...

EP14_ Skyrim VR, HL: Alyx Level Design

June 08, 2020 23:00 - 1 hour - 88.8 MB

In this week's episode, we extensively talk about the experience of playing Skyrim in Virtual Reality. We also then discuss some level design learnings about Half-Life Alyx and what you can spot when going into the editor.  As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via //...

EP14_ Skyrim VR, HL: Alyx Level Design

June 08, 2020 23:00 - 1 hour - 88.8 MB

In this week's episode, we extensively talk about the experience of playing Skyrim in Virtual Reality. We also then discuss some level design learnings about Half-Life Alyx and what you can spot when going into the editor.  As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via //...

EP13_ Console Markets, Playing Games Wrong

June 01, 2020 23:00 - 1 hour - 89.9 MB

In this week's episode, we get lost in too many topics at once. But - the highlights include a discussion about whether you can play games wrong or not. Also, we briefly talk about characters as role models as well as building your development team with different developer personalities. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and ther...

EP13_ Console Markets, Playing Games Wrong, Characters as Rolemodels

June 01, 2020 23:00 - 1 hour - 89.9 MB

In this week's episode, we get lost in too many topics at once. But - the highlights include a discussion about whether you can play games wrong or not. Also, we briefly talk about characters as role models as well as building your development team with different developer personalities. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and ther...

EP12_ Level Design /w Roberto Padron

May 25, 2020 23:00 - 1 hour - 93.5 MB

In this week's episode we had the pleasure to sit down with Roberto Padron (Junior Level Designer @ Ubisoft Barcelona) to discuss all things level & game design. We also talk Unreal Engine 5, Portfolios, Mafia, Dishonored & working from home. Enjoy!  Follow Roberto: @thetedex (twitter.com/thetedex) As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / ban...

EP12_ with Roberto Padron | Level Design

May 25, 2020 23:00 - 1 hour - 93.5 MB

In this week's episode we had the pleasure to sit down with Roberto Padron (Junior Level Designer @ Ubisoft Barcelona) to discuss all things level & game design. We also talk Unreal Engine 5, Portfolios, Mafia, Dishonored & working from home. Enjoy!  Follow Roberto: @thetedex (twitter.com/thetedex) As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / ban...

EP11_ Next Gen Xbox, Half Life Alyx

May 18, 2020 23:00 - 1 hour - 98.7 MB

In this week's episode we mainly talk about Half-Life Alyx, its interaction design, and what it takes to design games in the VR space. We also chat a bit about Xbox and next-gen reveals. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/Idiots...

EP10_ AC Valhalla, Summer Game Fest, Flow in Level Design

May 11, 2020 23:00 - 59 minutes - 82.3 MB

In this week's episode we get excited about the new Assasins Creed, Summer Game Fest, and flow in Level Design! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ http...

EP010_ AC Valhalla, Summer Game Fest, Flow in Level Design

May 11, 2020 23:00 - 59 minutes - 82.3 MB

In this week's episode we get excited about the new Assasins Creed, Summer Game Fest, and flow in Level Design! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ http...

EP09_ Liminal Spaces, Crysis, Value of QA, Desperados 3

May 04, 2020 23:00 - 1 hour - 94.6 MB

In this week's episode it's all about Liminal Spaces, Familiarity in Worldbuilding, Remakes, Remasters, Reboots, and Sequels. Also, we discuss the value of QA in the development process. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/Idiot...

EP08_ Player Guidance, Believable Worlds, Stanley Parable

April 27, 2020 23:00 - 1 hour - 103 MB

In this week's packed episode we burn through a bunch of topics, including Player Guidance, Believable Game Worlds, and Player Driven Story. We also touch on Quests, Narrative Worlds, Turnips (#trading), Hidden Content, and The Stanley Parable. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can...

EP08_ Player Guidance, Believable Game Worlds, Stanley Parable

April 27, 2020 23:00 - 1 hour - 103 MB

In this week's packed episode we burn through a bunch of topics, including Player Guidance, Believable Game Worlds, and Player Driven Story. We also touch on Quests, Narrative Worlds, Turnips (#trading), Hidden Content, and The Stanley Parable. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can...

EP07_ with Robert Prince | Top 10 Games of all Time

April 21, 2020 08:00 - 1 hour - 145 MB

Hello friends! We have a guest this week and he's an (up and coming) artist from South Africa, Robert "Robbie" Prince! He also happens to be a best-buddy of ours and we talk our personal TOP 10 BEST GAMES OF ALL TIME. Find out this episode where we go through them one by one, while we try to guess each other's picks and placements. We give hints for every game so you can guess with us! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics...

EP07_ Top 10 Games of all Time /w Robert Prince

April 21, 2020 08:00 - 1 hour - 145 MB

Hello friends! We have a guest this week and he's an (up and coming) artist from South Africa, Robert "Robbie" Prince! He also happens to be a best-buddy of ours and we talk our personal TOP 10 BEST GAMES OF ALL TIME. Find out this episode where we go through them one by one, while we try to guess each other's picks and placements. We give hints for every game so you can guess with us! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics...

EP06_ Modding, Platform Exclusivity, Mount&Blade Bannerlord

April 13, 2020 23:00 - 1 hour - 93.7 MB

Hello friends! In this week's episode, we discuss platform exclusivity of games, revenue share models in game development studios, the modding community in general as well as the crazy success of Mount & Blade: Bannerlord. There is also a discussion about storefronts, user experiences, and games stemming from mods. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuabl...

EP06_ Modding, Platform Exclusivity, M&B Bannerlord

April 13, 2020 23:00 - 1 hour - 93.7 MB

Hello friends! In this week's episode, we discuss platform exclusivity of games, revenue share models in game development studios, the modding community in general as well as the crazy success of Mount & Blade: Bannerlord. There is also a discussion about storefronts, user experiences, and games stemming from mods. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuabl...

EP05_ Bioshock, Emergent Storytelling

April 06, 2020 23:00 - 1 hour - 86.7 MB

Hello friends! In this week's episode we are reminiscing about games from a decade ago, like Bioshock (Oof, that hit hard saying that) and also discuss World of Warcraft, Hitman, and emergent storytelling in games. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter...

EP04_ Card Games, Dark Souls, Game Updates

March 30, 2020 23:00 - 1 hour - 87.6 MB

In this week's episode we touch on card games like Gwent, Artifact, and Hearthstone. We also discuss metagame design, frequent game updates, and live service games. And if you're a fan of the Souls-series or the most recent God of War this might be a must-listen for you anyways! As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are gue...

EP03_ Naughty Dog, Crunch, Call of Duty Warzone

March 24, 2020 00:00 - 1 hour - 91 MB

In this week's episode we chat about working conditions in the games industry (crunch), Call of Duty Warzone, and Naughty Dog. We also touch on designing core experiences for games and the latest developments in the augmented reality realm. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easi...

EP02_ Virtual Reality, Game Direction

March 17, 2020 00:00 - 1 hour - 88.8 MB

In this week's episode we chat about our experiences with virtual reality and the characteristics of game direction from a leadership perspective. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagra...

EP01_ Riot's Valorant, Competitive Games

March 10, 2020 06:00 - 1 hour - 88.2 MB

In this week's episode we discuss Riot's new competitive shooter Valorant as well as other competitive games, free to play and ethical monetization models. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour long, has "valuable insight" / banter and there are guests from AAA and Indie.   You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www...

EP00_ Introducing the Idiots

March 10, 2020 05:00 - 2 minutes - 3.3 MB

In this short mini-episode we introduce ourselves and talk about what you can expect from us (and the podcast). As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour long, has valuable insight banter and there are guests from AAA and Indie. You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://d...

Guests

Max Pears
2 Episodes

Twitter Mentions

@sdgiesselmann 50 Episodes
@idiotsindustry 50 Episodes
@samluckhardt 50 Episodes
@jfgnord 3 Episodes
@maxpears 2 Episodes
@thetedex 2 Episodes
@tlauret 1 Episode
@bluepuma 1 Episode
@thattheretim 1 Episode